There Should be Requirements For New Players Before Tanking A Dungeon

You would have hated running UBRS or LBRS back in the day, even with an experienced tank.

First, everyone who is going to tank is going to learn it at some point or another. The first few runs are probably not going to be very smooth.

Second, if you don’t have the patience to help a new tank out, nothing is keeping you in the group.

Third, you could have dropped at any point. Yeah, it was a long run, but you didn’t have to be there.

Absolutely. OP, it’s people like you that ruin it for newer players. All are welcome here and if you can’t handle a new player then play with your elite friends.

How do people expect this game to strive without new players rofl. So entitled.

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It is people like you I would prefer not to play with.

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New players will never know how to learn unless you let them learn. Doing this would be counterproductive. So I say let them learn, even if it means Dungeons will be slower or you have to coax them how to play.

Is that like a permanent signature Semper Fi? not sure why you would include the Ukrainian flag next to my beloved Marine Corps motto or tell someone Semper Fi who is not a Marine.

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why? there is already a shortage of tanks in the game

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it was always said the wow community will kill wow. this type of thinking kind of confirms that with the “how dare we get a true noob”

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I continue to learn.
I leveled tanks.
Warrior , Druid, Palition, Monk and Death knight all to cap. Still not real good at Tanking, but I had only a few kicks over those 3 years.
Lots of fun.
Oh I forgot the Demon Hunter as well.

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But the stuff dies so fast that it makes more sense to full clear vs travel in world to pick up new quest.

This is gatekeeping at its finest. New players should be able to play whatever they want to play. If you want a cutting-edge group to level faster, join a guild, post in group finders, etc.

If a new player wants to jump into a tanking role, as a healer main, I’m more than happy to heal them while they learn.
This is World Of Warcraft, not a full time job.

aside from OP being rather toxic, this complaint is a sign that dungeon grinding is hitting excessively high levels of repetition and thus rewards should be increased to cut it down and reduce this level of player burnout where any slight increase in their grind time drives them to rage

This is quite literally the worst suggestion I have ever read on the forums…

Imagine a person who mains a tank in FF14 wants to try out wow. Naturally they would want to play tank… then they get some notification saying “sorry you can’t tank until you’ve been playing the game for two months.” Said person now just logs off and unsubs (and they would be right to do so).

Everyone always asks why there is such a shortage of tanks. Let me answer that right now: there is a shortage of tanks because of people like you, Bilbobagins.

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So we’ve gone from saying no more content for solo and casual players because they should suck it up and do hard content to now new people arent even allowed to do their thing in leveling dungeons? This is pretty sad

You’re aware you can leave, right? I know it’s a big no no for some people, but after an hour, that’s kind of ridiculous. I say this as someone who spent over two hours in a plaguefall 7 precisely because I was thinking: “they’ll eventually learn how to dodge the very obvious tentacle mechanic…”

Your expectation though is silly, especially given that it was waycrest, a place where even experienced tanks get lost sometimes.

Your attitude is what stops people from wanting to learn to tank. Seems you got some crap luck my dude. Maybe stick with your gut and don’t go on a run if you’re expecting it to go super smoothly with a new tank.

I changed title this is the right one what i was trying to say

Tanking is a learn-from-experience kind of thing. You can do all the research you really want but until you’re in there and you actually do it, you’re missing a crucial learning step.

So new Tanks have no choice but to just go in there really, not entirely knowing how it works or what they’re really doing. Dungeon Finder PUGs and LFR is where it’s at with learning this stuff, lot of people don’t like PUGs because it’s the painful step of working your way up into getting better gear.

Going from zero to hero is not easy, I’m patient with a lot of noobie Tanks.

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So because I’m not a hypocrite I did some dungeon leveling as a tank. No BOA items as if I was just a clueless newbie. The biggest babies are healers who get frustrated if you don’t pull fast enough, then struggle to heal and complain when you pull faster. I had a few dps pull for me because they didn’t like how I was doing something, I’m sure it was total coincidence they had issues when I started doing skip routes.

Most of the groups I had zero issue however. Some the healers struggled to heal basic pulls, some I had to big donk it to keep them from using dps spells. But everything I said in this thread applied. Pull the first group see how that goes, if the heals are steady pull the next.

What I didn’t expect is how sh*tty the dungeons are. The game literally throws you in the deep end and says “swim!” BFA dungeons are not for newbies. I felt bad for the shaman that just couldn’t heal the second boss in AD while keeping out of the slime. New people should be doing deadmines, wailing caverns, and gnomeragon. This is a major flaw that Blizzard should have fixed some time ago.

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I personally enjoy this, it’s fun to just play the game sometimes instead of constantly speed running every dungeon and trying to skip everything.

It seems like you are the type of player that instantly quits after a wipe during a dungeon or because its not “going fast”. New players need to experience dungeons and raids as tanks to (guess what) learn how to tank and do that instance.

Which is precisely the attitude why there are a lack of tanks/healers and people continually complain about the queues. Help them learn and be patient, and they may stick with the role for the benefit of DPSers like you.

It’s a group thing, yo.