thats it im discriminating against gnomes in my groups now.
Pretty sure I don’t care what differences there are. Toxicity is toxicity and if you are going to act like one in a group, you are a clown.
Also, you’re the guy from last night who stopped playing FFXIV because he couldn’t differentiate an optional tutorial from the main quest line and ended up being stuck in the starter city for 2 hours, so I don’t think you can say anything with regards to FFXIV lmao
It wasnt a plea it was an observation about the feature. Im not foolish enough to believe mythic+ will be changed but I can see how its effected the game. Yes they were speed running challenge modes for those shiny styles but thats a bit different than basing the main source of gearing on it. Making the biggest source of gear upgrades a timed feature has started this idea among the “mythic” crowd that everything in the game should be a rush. You can deny it if you want but most people can see its true.
ouch lol yeah the guys a poser
No. As I’m sure many people are pointing out, tanking is the hardest role to fill in MMO’s.
Also, you’re attacking the symptom instead of the problem: poor dungeon design.
In FFXIV the game mechanics kind of sort of communicate how many mobs you can pull before you’re gated and have to finish them off.
Enemy mechanics are often communicated through tell-tale animations, like the ground glowing a certain color or arrows telling you where to run to or avoid. And these common things are still sprinkled in with unique mechanics that can still trip up new players - so that whether you’re a tank or not you can still get tripped up and die.
And frankly, FFXIV’s PvE is overall just better designed than WoW’s.
So instead why not look to how crappy and out dated Blizzard’s dungeons are? Why do unnecessary mobs even exist? Why are people getting lost in dungeons at all?
If the point to a dungeon is to utilize gameplay mechanics to clear content as quickly as possible, why put unnecessary obstacles in the way of that? That’s like telling Sonic the Hedgehog to slow down to solve a puzzle.
Trying to use gatekeeping to stop people from filling a role that, frankly, should basically just boil down to mitigation mechanics and keeping threat - that’s lazy.
This honestly speaks even more to the toxic mentality in WoW. FFXIV holds your hand as best as it can to make tanking as intuitive as possible and still, players will guide you as much as they need to.
Conversely, WoW is super rudimentary and doesn’t explain much, if at all. Players tell you that you’re bad for not being a genius and knowing everything immediately.
Different environments encourage different behaviors.
WoW’s leveling being filled by veterans looking to roll a new alt will result in much more friction with any rare new players that pop up. It’s been this way for a while. Chromie Time was supposed to prevent this, but some WoW vets are using BfA to level, putting them square into the middle of the new player experience.
No, the Plea is “A Deadman’s Plea”, WoW’s first timed dungeon.
But again, no, Mythic+ didn’t create dungeon speed running. Dungeons being sped run created Mythic+ as a game idea.
I didnt say mythic+ created speed running I said basing the main gear progression around timed runs has created a mindset that everything needs to be a rush
Dude, everything needed to be a rush back in TBC. Mythic+ didn’t create that.
Running your daily Heroic was an exercise in speed to get your badges and get out.
Players already had the mindset prior to M+. M+ changed nothing.
What makes you think FFXIV isn’t filled with veterans playing on an alt? If anything, FFXIV encourages alt jobs infinitely more than WoW does and so you’re just as likely to come across seasoned players in your groups. Probably even more so since the leveling roulette scales your level down to the appropriate dungeon level bracket, making the player pool for group formation much larger and diluted with veteran players.
Why would you level alts in FF XIV ? You can play all classes from the same toon.
I really doubt FF XIV are as alt crazy as WoW players, just from a game mechanic point of view.
… An alt does not have to mean a new character.
More importantly, how is leveling an alt character in WoW different from leveling an alt job in FFXIV? Mechanically, they work the same. The only difference is that you just stay the same character in FFXIV.
Because the journey can be fun when you think about the game like an adventure instead of a means to an end. The same reason people level multiples of the same class here, not everyone hates the process.
I bet youre the kind of guy who tanks levelling dungeons and cry “you pull it you tank it” when DPS tag stuff.
Not because they did anything wrong but because “the tank is the one that pulls”
Unless I’m mistaken, leveling a new job in FF XIV doesn’t require the same effort as leveling your first toon, since Job levels are seperate from toon levels.
Unlike WoW where there’s just one level ladder and everyone is pushed on it and thus tired of doing it over and over again.
The first 5 times maybe.
The 50th time ?
meh. Destination me please.
If thats what you’re looking for so be it, make a leveling group but dont try and deny others the fun of it with things like "new players shouldnt be allowed to tank leveling dungeons without some made up requirements because I just want to rush to the end. This is the stuff that will kill the game. I know its hard to imagine new people are still joining the game at this point but pushing them away with stuff like this is truly what will kill the game.
99% of people you meet leveling in WoW are in the same boat as I am. Just wanting to get it over with.
Why should the majority make a leveling group ?
Because leveling dungeons are where people learn to play their role, let them learn it. New players dont just join the game with knowledge of all things wow
Maybe 10 years ago when new players were still much more the norm.
Now that leveling is 90% veterans just wanting to grind out another alt for some god forsaken reason ? Not really no.
And they now have coaches and guide programs. And the best advice they should be given : quest to max, play the story and if you need a dungeon, queue in as DPS and pay attention to what others are doing.
The game started with runs like VC where you couldnt get lost and there were little to no mechanics so you had an easy time learning and now it defaults you to these BfA dungeons with actual mechanics and places to get lost and a new player gets thrown in there and has no clue and now they’re being shunned for not going fast enough?