Agreed, every change is a failure. Having additional failures is not justified because of it.
Those horns though fam, thriving.
Acceptance is the first step toward recovery, Iâm proud of you buddy
Hammer me some justice, daddy.
casts hand of protection
Here we go!
Then your journey is yet to begin
and us 211 stalkers will be wishing you the very best
Iâm assuming youâre alluding to the assumption that players having to run to the dungeon will result in socialization, news flash, the only thing that will be said is âSummon plzâ
No the goal is to make WoW as great as possible.
Ahhh one step forward and then two steps backâŚ
Yes I agree which is why there should be no changes at all. The current WoW developers are who made modern WoW. The developers that made the classic games no longer work for Blizzard. Any and all changes move farther away from the original vision that make WoW as great as it was.
All changes are bad and make Classic worse.
Bro thatâs socializing. Youâre solving a problem as a party.
I donât expect people to socialize during a dungeon. We are all trying to get it finished. But without RDF there are actually reasons to add people after doing a dungeon with them. Because you will find a group more easily with them. RDF changes this equation.
My favorite color is redâŚungeonfinder. Prove me wrong!
Bro youâre lucky you got WOTLK at all. Everybody knows that every expansion after Classic was going to drop in players. TBC has less than classic. And WOTLK will have less than TBC.
We are literally killing classics future to satisify a fringe minority of WOTLK fan boys.
Not sure how that is relevant to anything here, but Wrath is by far the most popular of any WoW version in history.
Imagine having a mental breakdown because other people want to run dungeons faster. I did not realize that I joined the circus when I subbed this game.
No it isnât. It stagnated in player growth.
If I make a million dollars in 2 years. And half a million the next two years. And then 200,000 thousand the following 2 years. And THEN start to lose money what was my best year for money? The first two. Because thatâs when I made the most.
Then why mess with what is the most successful expansion in terms of player population that WoW has ever seen? Those steep drop off valleys before the small upticks from a new expansion being released started after Wrath and never returned to the Wrath levels shortly after cata. RDF during a major content draught definitely helped keep player engagement up all the way until cata came out.
Bro the lack of changes to WoW classic have been killing it. Like the biggest problem with classic right now is blizzard not giving a crap enough about it to even ban gold sellers. Or to have a non-automated ban system.
The âNo changesâ crowd killed classic. Classic + was always the way, and history has proved us right.
I brought the for this one.
Um because it wasnât the most succesful in terms of player population? It was beaten by Cata and WoDâŚboth even worse expansions than WOTLK.
The metric that matters is player growth. Which stagnated during WOTLK. Proving that it sucked compared to original WoW.