Fixing something implies making a minor change that puts an object back in working order. Major changes broke it. Major changes have to fix it. Think of what made the best Season1 so amazing. I’m sure Blizz will think of something, or will look at all the feedback from people who play M+.
Posted 5 mins ago:
Not sure if it solves anything or not… but #NotMyCircusNotMyClowns
I am a returning player. This is the first M+ season I’ve actually played. I think it’s really fun. What is the difference from now to when people liked it more?
So essentially design it back to its very original inception, and allow “timed keys” to be the top reward and title option. Allow keys up to +40 (not that anyone could really beat a 40) with the difficulty, but remove the clock, and reverse the squish so a 2 is really a 2, a 10 is really a 10, etc?
They would have to actually listen to players instead of selectively listen to start.
E.g.
Players: we want no affixes
Devs: here’s like kind of… no affixes, but they are affixes actually and create arbitrary jumps in difficulty no one asked for.
I know they say they want feedback, but part of me always felt like that was the safe, political answer. Like every time Miss America contestants are asked a question:
M+ was the point that WoW hybridized from MMORPG to MMOARPG and the mentality of players it attracted has now bled down into everything else.
For players of this mentality everything other than spamming keys is now a “chore” that must be streamlined into a mind numbing state of boredom and made quicker through every means possible.
For players of this mentality any improvement to content outside of keys is a waste of resources at best and a potential threat to their way of life more often. Example being the emotional explosions over delve rewards.
They don’t need to fix m+, they need to make an entirely new endgame dungeon designed system for people like me who don’t play m+ because the timer and affixes are simply annoying and not worth the effort or time.
Instead we need something without those m+ systems that we can enjoy dungeons with for example; take the delve tier scale system and slap it on regular mythic 0 dungeons and let us scale the difficulty up that way without all the other annoying things in the current m+ we could even make a mode like this use the dungeon finder so people can queue up which wouldn’t work for m+.
That’s just one example and I’m sure people have many ideas that are good to design an entire seperate endgame dungeon experience for the many people like myself who simply don’t find the current m+ system fun at all.