Normals would feel just like normals now, and Heroics would feel just like heroics now. If you turn on the Challenge Mode modifier, you get affixes with no timer, and would feel probably like a 8 or 10 (which is technically an 18-20) but that is as high as it would go.
And raids, similarly low?
Same. I’ve been playing alt keys more this week because I can’t find the will to do more 10s on my main. It’s not fun this season and the grind does not feel worth the reward.
Yep. Essentially the ONLY thing that matters is seeing the content and offering “some” level of challenge for those who want it. There would not be some HUGE ceiling, or large gear disparagement. This way there are only 3 rungs on the ladder instead of 6 or more, or in M+'s case, like 12. Keeps it simple, everyone has a mode they can excel in, and we all see the same content in 3 different ways instead of a dozen or more.
Cool, not my cup of tea in the slightest. Have fun with that I guess.
Except everyone who currently raids mythic.
So, essentially “this content is too hard for me and I don’t like it, so no one should have it.”
Do you ever read what you’re saying before you post it, Drac?
I don’t know about “worst season in M+ history” but I sure have less motivation to play alts after I get my KSH and AotC, that’s for sure.
and Raids, just like dungeons, would have that Challenge mode. Why is this confusing?
Dungeons:
Tier 1 - Normal (up to 580)
Tier 2 - Heroic (up to 619)
Tier 3 - Challenge Mode (up to 626)
Raids:
Tier 1 - Normal (up to 580)
Tier 2 - Heroic (up to 619)
Tier 3 - Challenge Mode (up to 626)
Delves
Tier 1 - Normal (up to 580)
Tier 2 - Heroic (up to 619)
Tier 3 - Challenge Mode (up to 626)
This means you have 3 tracks, with the same gear, offering the same rewards, and giving people more options. PvP would be something similar based on their seasonal score or something. I have not PvPed since Cata, and that is a whole other topic.
No, this is "I am sick and tired of whiners in every fan site I go to and would love to help them sort their own crap out so I can read in peace and am QUITE CONTENT roleplaying, runing Heroics, doing battle pet dailes/weeklies, and all the other stuff in the game do to a drastic LACK OF INTEREST in challenging content since I play this game to relax and not have to have a bunch of would up children barking about the same crap I can see in a follower dungeon. I am not interested in affixes, or M+ gear, or even M+ players.
I asked if those raids would have comparable challenge to the challenge dungeons, you said yes and I took that to mean the raids would be roughly as hard as what is currently +8-10 keys.
Which is nothing compared to the current difficulty of mythic, and would not suffice for those currently enjoying it.
They can set Challenge mode to whatever level they like. Mine is simply the base idea and framework. I REFUSE to give very specific measurable numbers since EVERYONE will want to just pick it apart and since I don’t care about Challenge mode, they can sort it out themselves.
Oh you’re gonna be so disappointed when it doesn’t change because it’s always been there.
Definitely worst season in M+ history. If the intention was to make massive amounts of people quit, that goal was successful. Even if they reverted the gear progression changes from DF to TWW and lowered the m+ difficulty not sure it’d be enough to bring back all those players at this point… so sad.
All of your issues can be solved by going and playing classic.
That’s just it… I have no issues. I love this game AS is, and my life would be complete with just two things:
Account wide Rep and currency all the way back to Classic… and Race/Class/Faction unlocks… neither of which exist in Classic Also proves you didn’t read the whole post little buddy. Have yourself a great night!
This would be a dream!
This ^ My friends group has crumbled. I can’t just find new friends on a whim, all I have is pugging and good luck pugging anything higher than a 4. It truly is cancer.
That is fair as far as a competitive atmosphere. I am thinking they need to smooth out the difficulty in keys. Even going from 6 to 7 or 8, the amount of points you get is a huge bump which is intended but it makes too much of a bottleneck.
Grind is a grind. Now it’s just gear. It used to make sense with green, blue, purple, but now it’s the ilvl game. Start low and build up as you go. Agreed it feels better than grinding bugs in silithus but the system has its merits, especially in wrath with the tabards.
I want challengers peril gone. At least for Keys 10 and below.
It’s sad really, players are giving up so easily when it comes to m+. A lot of players don’t bother to research and to avoid mechanics. I’m thoroughly enjoying this m+ season.