There is literally no one that is 2400cr and probably MMR in Solo Shuffles

im one that just wants to grind my 1800 on most of my toons. Ill never hit glad. The closest i ever got to 2400 was like BFA season 4 i hit 2300 ish. Ive had a few duelist seasons when i have partners. Id love for inflation to mean i can get more duelist seasons but generally at the push end of the season I’ve usually already quit out of frustration.

And some of that is on me, but when there is clearly a much easier way to get rewards in one bracket… the other brackets could be made to match with inflation.

I think being able to progress earlier on is just better for the game overall, it doesn’t mean immediately blasting to 3300 rating though either. There has to be some way to actually cap shuffle, but at say 2500, and then let weekly inflation bring shuffle up over time so people can still progress but at a very similar rate to 3s, (right now it is not). If people are running into multi rank 1 awc champs at 2k rating 5 weeks into the season, that is just not good for the game and will cause more deflation as people just get apathetic towards that and quit. They -should- be higher, and if participation is the issue then blizzard needs to adjust for that themselves.

Also people are queuing, shuffle has the most participation out of every arena bracket, so I am not sure how the top of the ladder has 1 guy at 2400 combined in both regions when 3s has over 30 or 40 (in just one region, if you count both its over 60ish). Is it that people on the higher end aren’t queuing? But we can see that they are so idk what it is. But whatever it is, I don’t think its healthy at all for people to be this heavily incentivized to wait until the last few weeks of a season, even if thats how it has worked before.

The healthiest place for shuffle is always more delated than 3s or any other premade content for that matter. Game is awful if solo queue is more rewarding in less time with fewer social requirements.

I agree thats why I think there should be an actual cap, but at a rating 3s will get ahead of pretty early on. Like this season people hit 2600 in the first few weeks, so capping shuffle at 2400 or so would have worked well I think, and then weekly inflation would allow people to still progress but at a slower rate than 3s since they can adjust weekly inflation however they want it seems. The cap can prevent an issue where they misread how many people will actually play/queue so nobody skyrockets to ratings they should not, and they can adjust the weekly inflation from there.

Yeah, which is why I’m of the mind that the current state of things with the exception of blitz being massively ahead is fine. Maybe push everybody up 100 or something, but we’re in an okayish spot.

People just need to come down off Dragonflight shuffle being actually 500+ free mmr.

my only disagreement with that is there simply isnt a playerbase for rated 3’s anymore it seems. LFG is not adequate to finding and sustaining partners.

I think the current spot of 1 person being at 2400 while theres 60+ at 2400 in 3s is a little off, especially when the top end of 3s is basically 2700 and the top end of shuffle just now hit 2400. 300 cr is a little too big of a gap, but the main complaint is how long it took for just 1 person to hit 2400 in shuffle, not even how big the gap is.

What I’m saying is I’d like to see more people able to push up earlier in shuffle but have the cap+weekly inflation to ensure it stays behind 3s by at least 100 minimum-200ish maximum cr or so. Its okay to have a bunch of people in shuffle at 2400 when they can’t progress to the same rating that 3s players can at that point in time, if we had 40 people at 2400 right now in shuffle it would still be 300 cr/mmr behind the top end of 3s assuming we had the cap+weekly inflation I mentioned.

That also comes with thinking that 3s should get another unique reward outside of gladiator probably. Something for hitting 2600 maybe, but definitely something unique.

Well, solo queue being easier to push sort of contributes to that. Why look for partners to setup queues to push alt elite sets if I can knock them out in an afternoon just pressing queue and picking herbs?

Sure, it’s fun to play with buddies, but the path of least resistance shouldn’t be solo.

but in order to make it enough of a value trade to get people to play 3s with partners RSS would have to essentially die. Its the better “game” when it comes to playing pvp when you compare it to the issues we had before it. 3s was really dying off before RSS.

Youd have to have a really good LFG system to make it a much higher value proposition for a player to put in the effort into rated 3s over rss.

I mean i play healers almost exclusively, im not claiming im a god of pvp, but even i struggle to maintain Bnets of people to play with on a schedule that works for me.

Still seems like something is off. The games played at the top of the ladder seem no different than previous seasons, or at the very least, not enough to account for the huge disparity. Just anecdotal, but everyone I know who is queueing Blitz is also queueing solo. Queues feel pretty ideal right now. Every 1-2 Blitz I’m getting a solo pop.

I’ll see if I can dig up some historical data on matches played.

The issue is more that people want to see progress. Did you get better from the last season? Can you keep improving from where you left off? What changes should you make to get better?

It’s extremely frustrating to KNOW you’re a better player but have less to show for it. The rating system is just poorly designed and really needs to lean more into spec/ladder ranking as opposed to a fixed number. They could fix the number, but they haven’t and likely never will.

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Nah, nah, nobody cares about this. Everybody just wants number to go up.

People who wanna improve are gonna focus on that not getting a slightly bigger carrot which is all anybody cares about. That’s why they’re in shuffle where until this expac rating has been considerably easier.

The measure of skill is pretty heavily weighted on that carrot.

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Play 1200 rounds and/or fotm reroll boom offsets any skill requirements

3’s and Blitz rating don’t seem to be having the same problem, one could argue 3’s and Blitz are artificially propped up. Guess Shuffle is the real bracket now.

It’s all relative though. People gotta figure out where the old cutoffs would be rather than I should be x rating.

I didn’t play df so I didn’t see how shuffle really spread out but in rbgs bgb and 3s you have winners and losers. It’s black and white. Shuffle is spread out differently because there’s rounds. So the point spread won’t move as much between games.

Always has been. :dracthyr_nod: The bracket is the true test of skill.

Would be nice if they updated their archaic lfg system so 3s was easier to get into