Yes it did work, but so did building weapons out of bronze, eventually mankind found a better way.
Point is we’ve tried it this way once before, and it didnt work out for those communities. Im advocating for a new system with how the game is today.
Yes it did work, but so did building weapons out of bronze, eventually mankind found a better way.
Point is we’ve tried it this way once before, and it didnt work out for those communities. Im advocating for a new system with how the game is today.
Honestly they probably just need to acknowledge enchants for low levels better and other than that there’s really little differentiating a twink from anyone else…
They could:
note: these are solutions intent on re-merging the bracket. I do not agree with a way forward that splits the queues—better to normalize the experience in a way that makes sense
What kills me about the lack of balance for long-term broken items is twink players would gladly make a 100% list of every usable item for each bracket, show Blizzard what is broken, suggest numbers on how to balance it, and essentially do their job for them all the way up to the point of physically coding it.
What can’t be fixed, by any amount of coding or coddling, is the expectation that in a 15 year old game that new or confused players won’t wander into content they’re not ready for—and that we should somehow bring everyone else down to that level. The vast majority of players in BGs are those that are either prepared, or a bit behind because quest rewards didn’t keep up. There are very few anymore that are completely without heirlooms, running around in whites, unclear of how the BGs work. We were all that person once, and I’m damn grateful the game didn’t change to meet me at that level, instead providing me an opportunity to actually learn and get better. (well, except for Legion… but that had its own issues w/ templates considering overall item level)
I look forward to how this AI works out and the options it will provide—how will it be exploited? Will players unequip stuff before the queue to stomp bots/noobs for easy XP or for HKs? Will players deliberately keep their item level low to play with bots instead of humans?
Unfortunately every change needs to be viewed from how it can be exploited or abused (i.e., they’re oversimplified fix of just cutting the brackets has left us with people quitting rather than completing xp-on BGs)
Perfect example of this was the nerf to Rams trinket. I know in my bracket it was a welcome change.
Oh my god that was terrible and I’m glad to see it gone. I play(ed) 49s too, pretty sure I grouped with you once or twice but I’m not able to post from that character
No, it makes Battlegrounds what they’re suppose to be.
Originally, PVP content was SUPPOSE to be hard.
It was SUPPOSE to a Knock-down, Drag-Out Brawl between those who WANTED it to be that way, who WANTED their Opponent’s to be just as commited as they were to coming in with their BEST game.
It wasn’t to suppose to be this Daycare people like you turned it into.
Look, I’m not saying it can’t be improved upon.
I’m saying these “Quick Fixes” are making it a mockery of what PVP is all about.
I guess if your definition of “hard” is doing something pointless for the sake of it, I suppose it would make them hard.
Possibly so, I would try to give healthstones to everyone, even the levelers.
Omg I did that for like 10 levels then stopped when I’d wait at the trade window. Then finally said open trade for healthstones for another 10 levels. Then quit doing that because it got annoying Finally I’d just give them to whoever asked. Wish soulwell came earlier for Locks
Agree, first time I tried parking my toon at 19, I got tossed around like a chew toy. Did I ball up in the corner and never do another bg, nope. I learned how to fight back and hold my own. PvP in those days would build character.
But would you agree with the current game having a better system in place to encourage pvp from the start, would maybe breed better players down the road?
The fact you can queue for a bg at level 10 with white gear, pvp from the start is a crap show no matter what they do. First off, can’t even mount. Second, you have white geared players against players who have heirlooms on. Idk maybe set an ilvl requirement?
That seams logical actually. BGs are like Heroic pvp for any particular bracket.
Have anyone queing for a BG require AT LEAST Greens in 12 slots.
I just hope Blizzard figures it out, because they have a mountain of ideas on these forums—they opted for the lazy band aid—separate the queues. This doesn’t actually make low level BGs better, but it sure does make the experience worse for other players.
I was looking forward to rolling a couple more alts in between playing my 49, but now I’m not sure I see the draw to do so.
Perhaps give the option to start the leveling and questing off more in line with pvp. If your goal is to make it to lvl 10 and jump in a bg, you should have the tools to start you off right. Have quest chains that reward some epic gear or quest against AI to learn how cc and positioning work.
Sure you will most likely still get rolled but having better tools in place as you go would help.
QFT QFT QFT QFT
That’s 10 lol.
Completely disagree, attach the promise of titles, achievements and mounts to anything in this game and most players will bend over backwards to get it. I can easily imagine seeing advertisements in Stormwind general chat of random people in the various brackets trying to make those dirty premades. Like when you got a bear to kill the city leaders, just applied to BGs.
The achievements can even be designed in an “educational manner”, achievements for killing 100 opposing faction players who are attacking your healers, things like that.
This whole thing can really be shaped in a manner that benefits everyone, noob or experienced, rich or poor, whites or epics.
It sure would spark some activity, though I do feel a more long term system for low level PvP on top of stuff like titles and mounts would be the most solid foundation to build on.
I had suggested “The Twink Slayer” but after further discussion that one might not be the best Title lol…
Maybe “Savior of Experience” or the “Experienced” would be a better example.
The effect of your solution is to feed loot to non-twinks and push twinks out of PvP.
The entire problem, which has not been addressed in any meaningful way, is premades of twinks. If twinks had to queue solo this problem would not exist. That would take away any unfair advantage they had if solo-queuing twinks were randomly on both teams.
But I think the low ilvl ai thing for noobs has possibilities, it’s a complex system they probably won’t put into low levels.
How would it push twinks out of PVP? No amount of feeding loot would make the leveling as good as the twink who grind until they have their BIS. What this does is allows a path to normalize–to give the levelers a push closer to the twinks, but certainly not to the exact same level as someone with a deliberate stat build.
Why would twinks quit or be pushed out?