The WSG Pre-made fix

Dont allow anyone to queue up that doesnt have 10 people.

There, fixed it for everyone.

if you need to gather 9 more people to do BFD, then you should have to gather 9 more people to do WSG

6 Likes

Lol this people, You don’t want premade queue but Your solution is a premade queue. Nice iq

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I think you may have misinterpreted the OP.

I mean they could just remove Deserter as well… that way if you encounter a premade you can drop and re-queue

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Best WSG premade fix ever:

System will first attempt to match premades into other premades. If this doesn’t happen in a timely matter, then match with solo queuers.

:slight_smile:

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Devs have addresses why they won’t do separate queues…

Once you include AB and AV, this is 6 separate queues. The population with get thinned out and some of those 6 will never pop.

So our options are no premades or no PUGs…

I found this excuse a bit weak. They make it seem like this game has 1000 concurrent players max or something.

If 10-man premades are so popular and they don’t want to take that away from the people that “live for them”, then would queues really be that long?

It’s either:
10-man premades are only popular because you are very likely to queue into a pug and smash them

or

10-man premades aren’t actually that popular especially if it involves putting premade vs. premade

Which is it? Agg is basically contradicting himself.

(I am not in favor of separate queues, I think the system should first attempt to match premades into other premades, then fall back to matching against solo queuers if this is not possible in a reasonable timeframe).

Do you have a quote you could reference that’s contradictory?

Personal mmr regardless of number of people in group. Good people play good people, scrubs play scrubs.

Every other game has this but wow PvP was modelled 15 years ago

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Other games aren’t MMOs.

You know what happens when a premade fights a premade? Let me enlighten you…

Both sides meet in the middle and fight, it’s a ton of fun. Then if one side is clearly stronger then the other, the losing side let’s them 3 cap…

You know what happens when a PUG fights a PUG. It drags on for 45 minutes, it’s frustrating, and a waste of time.

So you’re saying is premades should be able just smash pugs then? How about they just add timers to WSG…

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This happens when you have quitters and throwers on your team. We can discuss our differences of opinions on time management, pride of sportsmanship vs efficacy of the rep grind, etc. in another thread, preference isn’t important here to my point, the point is that the culture that encourages fast losses is what I personally see as problematic in BGs.

Now, the issue here arises in PuG groups when people who don’t want to just quit if they think they are going to lose have those who do on their teams or vice versa. These are opposing mentalities that can’t work together on the same team. If you’re forming a premade, you can decide whether you’d like to fill it with people who want fast wins or losses either way, or people who would like to strive to win regardless of how much the odds are stacked against them.

It seems to just depend on who you wish to cater to. If you wish to make a system that is inclusive of bots, throwers, quitters, tryhards, etc. it might make sense to separate the tryhards from the rest.

Ironically, the OP here may actually be a good way of doing so that isn’t super inclusive of bots… though bots would have a reasonable chance of some wins versus other full teams of bots or fast quitters/throwers and given enough time and games, it may still be worthwhile for them to queue.

:woman_shrugging:

How many players in an instance at a time?

I’m saying PUG’s should stop queuing for WSG…

Go get revered in Ashenvale and call it a day…

2 Likes

Anywhere between 1 and and 80. What’s your point?

You are aware people didn’t start queueing BGs and immediately just decide they want to be a quitter, correct? It took many, many games of being obliterated to make them feel that way. You are aware that the quitter thing wasn’t happening at all at first, not until people had to repeatedly, over and over and over, be ran through by a premade. As we have discussed in other threads, this is a blizzard issue. This is a game design issue. They have a solo queue option and the majority of people aren’t enjoying it. Why would you do something you don’t enjoy? Because you are forced to get rep for a piece of gear at level 40.

Once again, an issue with Blizzards system. They allow for solo queue, which means this is UNAVOIDABLE and a bad system for ALL PLAYERS. Players that want to solo queue and try HAVE to play with players that want to afk and just farm their 1 badge. I’m not sure why in every thread you shill and act as if the WoW community just coming together and changing is what will solve this issue, that is a fantasy. A very real solution is Blizzard changing how they are doing things.

I’d actually support this. But it will never happen for the same reason it took them since 2005 to realize that premades afk farming honor from pugs; People like their easy effortless grinds and get upsetti spaghetti when you threaten the status quo.

I mean, this would literally solve “the problem,” but this also assumes there is a problem. The best I can tell, there’s no issues with WSG per se, and queuing as a PuG, you’re less likely to run into a premade than another PuG. You’re very likely to have people on your team who would like to try hard and win, and who would like to lose fast and throw, and this seems to cause internal conflict, particularly if your team isn’t dominating completely from the get go.

Of course though, that’s based more or less entirely on my own personal experiences which I would hardly expect to be representative of other people’s experiences. I take it from reading other people’s posts that I am an extreme Outlier who has absolutely incredible luck when it comes to queuing solo over the past 5 years of Classic and have had a solo-queue win/loss ratio that seems to trend towards 50:50 the more games I play, continuously!

No, I’m not aware of that, and I’m not sure that that is correct. I am aware of theory of games, and psychology studies of play in animals that suggest certain win/loss ratios may be required for continuous or repetitive play.

I’ve heard this a few times, and indeed I think it’s due to normal human compassion that people tend to take some of the claims seriously, worried that perhaps there is a legitimate claim, and it isn’t just people exploiting the system, quitting, cheating, throwing, berating teammates, etc. hiding behind such claims, but really just looking for ways to exploit others for their own personal gain at the expense of the game and the enjoyment of others.

I also suspect, and have for a few years now, that there are separate queues specifically for people who are regularly reported for non-participation. If I found myself regularly queuing into premade after premade and surrounded by quitters and throwers in every game, I would post in the customer support forums and ask if that indeed is the case, and if there’s something I could do to get myself out of those queues!

Nobody is forced to get rep for some bracers. Nobody.

OK sure. And the OP of this thread has just about the only reasonable solution that anyone has mentioned, other than maybe banning quitters/throwers, or catering to them potentially at the expense of legitimate gameplay and players.

:woman_shrugging:

Nothing massive about it - the mmo is a glorified lobby for PvP players. But you’d already know that if you could even remotely look at something objectively