I’m trying to avoid destruction too, I’m making it hard for myself and attempting to play a character that is not at all a fighter and relying on summoning, necromancy and illusion to over come enemies and situations.
It’s been kinda silly, I did the first part of the College quest in Sorathaar (w/e it’s called) and basically hid in a corner summoning a flame atronach to fight the Deathlord Draugr which would immediately die when it got cleaved but the explosion damage helped a lot so it was just a really stupid fight but I lived!!
Sort of a little necro here, so my apologies. But I had a question and I’m not one of the cool, hip kids who knows a lot about games - either currently out or in development. So I thought I’d asked the faithful few forum goers here. Does anyone know anything about Ashes of Creation? I happened across a new video of their December Development Update with Unreal Engine 5 and it piqued my interest. The art looks fantastic. And I like the idea of world that you can actually change through your actions. It’s in alpha testing and their website is a little light in specific races as of now ( at least that I could find).
Anywho, I’ll crawl back to my cave now and continue lurking.
Also sorry I missed your contribution to the Elder Scrolls discussion, Miko. And yes, Morrowind is a game that is incredibly easy to break in hilarious ways. Conjuring in Morrowind was quite satisfying because you could just throw down an army to deal with your problems.
As for my own gaming scene at the moment…actually on a Dark Souls kick. A few folks I support via Paetron kind of independently of each other both did a Dark Souls playthrough recently which inspired me to blow the dust off the Prepare to Die edition after buying it initially and hanging it up almost as fast.
…
Needless to say I own Dark Souls 2 and 3 now, having just wrapped Dark Souls 1.
Not sure why after hating it originally, but I’m in the right headspace for these kinds of games and the worlds and story - while esoteric - is actually quite enjoyable.
spending a lovely time at my mothers while i make plans to go across country to move, i’m in no rush thankfully and thinking of maybe doing some sight seeing. sure ill see mostly snow but i’m fine with this. got a nice photo album, some shower goodies to use in the hotels, alot of nice thick clothing, and ofcourse plenty of turkey left-overs for my trip so I don’t go spending it all on just fast food goo.
I decided to bugger off to Solstheim as I never actually did everything there in my original play through and the moment I walked out of town my glass conjurer was obliterated by werebears. However my game was being buggy so when they transformed the werebears retained the human model all stretched out and deformed so I had these eldritch stretch arm strongs trying to murder me.
I’m also very annoyed that every time I sleep I’m transported to the other side of the map to one of those phallic shrines and now I have to trek back to where I was and get chased by reavers, nix hounds, ash zombies, fire beetles and stretchy eldritch man bears. So my first objective is to figure out that crap before I do anything else.
I recreated the Dark Eldar using mods and megastructures. Genetic modification aa well as psyonic drives as well as gateways to represent the webway. I just hope they come out with a dlc that allows you to create pocket dimensions
Tis okay. I got off my lazy butt and did some research. I realized that I am farther out of touch than I thought. There is quite a hype train associated with Ashes of Creation evidently. And I am endanger of getting sucked into it. I know better than to fall in love with a game that is in development. But it’s hard especially when it’s the first thing I’ve seen in so long that I was actually interested in and made me start thinking about characters and stories. 3 types of player housing… 64 classes…7 races (uncluding subraces) and a dynamic world with consequences. Hard not to get interested.
Anyway, I’m just chatty today but I don’t want to derail any of the conversations that are going on. I’ll just leave a link if anyone is interested in seeing some stuff about it. Ashes of Creation races and classes link
Yeah, I know. I want to see it with my own eyes. But apparently nodes (places for towns to develop) apparently will grow based on the effort players but it. Each server will grow differently. At least that’s what they are planning. I’m so used to things being homogenous I am having a hard time believing it’s possible.
There will also be no PVP or PVE servers. They call them PVX, meaning you are going to have to do a little of both. And since PVP is the Devil, I don’t know how I feel about that.
They have a laundry list of frankly nigh impossible expectations, to be honest. Their dabbling into an incredibly heavy handed cosmetics based monetization without having any meaningful product to show for it doesn’t sit well with me either. They do monthly news roundups and videos so in my naivety I choose to believe they are earnest in their endeavor, but that can only go so far all the same. The thing is easily another couple years from reaching any appreciable launch state, and that’s assuming that it hasn’t been grossly outpaced or forgotten by the time, and that’s if they can get that far.
It has some ideas I’m loosely interested in and might be fun but I couldn’t even begin to suggest anyone get invested or strike up a discussion because it’s just in such a non-state that it’s impossible to really speak on. Unless that’s changed with their foray into the first few alpha builds, I could be out of the loop.
Its always neat to see new MMOs pop up. There’s always the hope that there will be some exciting WoW-like cultural phenomenon, even though the closest thing to a cultural MMO phenomenon right now is FFXIV as an awkward late bloomer
But I am confused about why so many new MMOs go for the dang “action RPG” combat systems. Ashes apparently is gonna be like that, and so was ESO, and New World, and a few others from the past 10 years.
WoW/FFXIV/“traditional mmo combat” is good! Why does everyone want to change it? Do younger players not like that style, or what? I like my actionbars full of buttons!
I personally want a pokemon MMO where the seasons have it that the PvE aspect is determined by the players.
I.e, players do a tourny, and then where they placed is where they end up as Champion, Elite 4 and Gym leaders to help shifts the PvE aspect in a regular manner.
Could then add in the story elements, but do normal things like keep Legendaries from being used by players and he such and PvP is more a sporting outing of home team vs away team with pokemon teams.
Sorry just now getting back to this. Work kinda exploded on me resulting in a six hour turn around time between shifts so I had to grab sleep instead of trawling the information super highway.
But the reason I say “Press X to Doubt” is because a “Dynamic World with Consequences” is a meaningless marketing phrase. It’s just buzzwords devoid of any substance.
Mass Effect was a “dynamic world with consequences” that ended up being “Choose the color filter of the final cut scene”.
“Nodes will grow based on the effort players put in” reads like Fallout 4’s Settlement System. Now I liked the Settlement System…the first play through. But if you don’t want to partake in Settlement Building you realize the game is completely devoid of any sort of life what-so-ever without you taking a direct hand in it.
It reads as “We expect Players to populate the world and not expect us to do it for them.”
Be wary of any developer who makes bold claims without the receipts to back it up.
I’d argue the reason FFIV is experiencing such good word of mouth right now is because WoW’s collapsing in on itself like a dying star. Also because the people running FFXIV are brilliant marketers.
Game experiencing an upsurge in popularity and positive word of mouth? Take it off the market “for the good of the existing player base”. Enforce scarcity. Keeps demand heightened for when it does go back up for sale. Keeps people engaged in the content - after all, they aren’t selling it at the moment. This is something exclusive.
Like I can’t even be mad. That’s brilliant on their end, and it keeps the complaints about shortcomings to a minimum because “they care for the community”.
I think that’s overly cynical. This probably isn’t some clever trick to make the game appear like an exclusive luxury item, they were genuinely having serious technical problems and adding new players to the mix would make things even worse.
I don’t think Square is some sort of uniquely saintly company, but preventing new sales when you’re having tech problems just makes sense on its face without speculating about secret marketing motives.
I never got married before in Skyrim so I finally did in this run and I married the drunk you beat up in the Markarth Inn and his spouse dialogue is incredibly funny and cute. Anyway the people that came to my wedding was a cannibal namira cultist, a high elf nationalist, a wood elf I helped black mail his rival and a blacksmith I helped acquire some rare ingredients for.
My spouse had his cousin show up.
WHAT A WEDDING!
Anyway now I’m trying to level up enchanting to enchant some decent resist gear because I get obliterated in one or two shots from any magic attack and it sucks. Might also cure my vampirism because everything in Solstheim attacks me with fire and I’m like this is BS!
For posterity, not that I think both takes can’t coexist, it’s beyond ‘tech troubles’. The scarcity is, factually, real, if only in part. Server space didn’t exist for a while (and still doesn’t on some popular servers) and more servers don’t exist because of global disruption. They literally can’t get more right now.
Now, whether or not that holds up remains to be seen as people inevitably bounce off the new flavour of the month, we could go right back to the way things were within just a couple months.
But until then I sincerely doubt “enforced scarcity” was the intended purpose. If they wanted the money, they would just take the money, they’re still a corporate entity.
A game with the name “Final Fantasy” in it does not have to enforce scarcity to be popular. It is literally one of the top ten biggest selling franchises of all time. Just because FFXIV is an MMO doesn’t make it any less of a numbered FF title, and I suspect at least part of the reason for its popularity is that players are rediscovering that (or even getting to experience a FF game for the first time).
FFXIV also subsidizes a lot of Square’s other stuff. Most of their subs go to other games. FFXIV’s own budget largely relies on the Mogstation. They absolutely would not be pulling it down unless Square thought the queues would cause permanent damage to the community. It’s a last-ditch effort in a really weird situation happening globally right now.