Literally all of them do if you complete the objective.
Making the game easier is cool. But when is season 2 coming out? I wanna see what yall are going to make meta. Class tuning?
Baseline Mythic (aka “Mythic 0”) dungeons will now award Champion-track gear from each boss, with a weekly instance lockout.
Please, dont revert the lockout of M0. Change to dialy in the TWW was a good thing and now is going back to weekly? Is it a typo?
I agree, but I don’t think it fully addresses the problem of preferably meta specs for higher keys as well, leaving most specs out. This was also one of the main problems with M+ in the current season as well.
It was awful and one of the worst seasons ever, thats why these changes are happening
Has that not been a problem in all but a few M+ seasons?
Also solid W blizz, more of this, please.
It doesn’t address the problems of overqualified players for +7-10 and discourages people from playing alts.
I would not call this a W.
Its not a win when you fix something that your players were telling you from day the first was a bad choice and that it was going to bite them in the rear.
A win would be making a good change to improve something, this is just going back to what we know worked after blizzard and their infinite wisdom, or lack there of, broke it.
Yeah, very valid point. I do believe it also needs to be addressed as well.
This isn’t going to be a major problem this season since we can also gear from bountiful delves, LFR, normal raid and recraft. I wish they would limit delves vault to Champion track but guess we are forced to do them delves again for hero-track this season
We will progress past M0 just like we always have, quickly and in a matter of days especially because of the source of gear like you mentioned.
M0 changing to weekly is a nothing burger.
Keystone Legend (and a mount) at 3K instead of 2.85K is a nice change. Now there’s added incentive to hit that target.
The other changes look good, too.
i hope this brings all my friends back. pugging ksh / portals is facesmashkeyboard.
well so long as the mount is cool and worth getting.
With M0s dropping champion gear, from each boss, I can see why they are making the lockout weekly. Not a typo.
I spend a few months away and happen to come back to another nerf bat to the easiest end game pillar
/shocked pikachu
The S2 one is a goblin-themed mechanical mount that - I think - uses the spider mount skeleton from Mechagon. It’s decent enough.
I agree with you on that. There will obviously always be a meta but the point at which it becomes an issue can be pushed back much further with better class balance.
The thing that frustrates me and my group is the death penalties.
Like, why? The death itself IS a penalty because it causes a disruption and lack of a teammate while you recover from the death.
If you wipe, you get hit with a 5x death penalty, but the wipe IS the penalty. If you can wipe, get it together, and still make the timer, why are deaths punished with time removal from the clock?
I don’t see other people complaining about that, so maybe it’s just us…but we REALLY hate that particular feature of M+ and consider it unnecessarily punitive.
If we can have people die, but get our stuff together and recover, still beating the timer, why is that punished? I don’t get it, and it feels ROTTEN. It makes the group member who made the mistake feel like garbage, too, and in guild groups where we actually care about each other and don’t treat one another like bots there to serve us…that matters a lot.
The removal of Challenger’s Peril from lower keys is a good thing (for us and I’m assuming other players like us)…is what I’m saying. I did not say that well at all. /reaches for coffee