don’t worry, no one cares that you’re not doing them
They removed the massive wall at 12’s currently, and reduced the overall scaling. You should be able to prog much more straightforward this time around!
Makes me want to do some M0 and low level M+ for once thanks for the fine tuning!
Good changes, but I still wish y’all would make these sooner instead of forcing people to literally suffer through knowingly bad design for a whole season.
Overall positive, but still want more flexibility from the m+ devs on these things instead of waiting til the end of the season.
Great changes to Mythic+. Could we see some adjustments to the Valorstone System as well? It is quite frustating that we can run a +10 and get enough crests for an upgrade but not nearly enough Valorstones.
Possibly increase the Max Cap of Valorstones in addition to more being rewarded for the tasks?
I guess the vocal M+ community here isn’t as important as they like to believe themselves to be. Big W for the casual community. Big L for the folks with broken backs.
raiderio and wowio working overtime :]
Thank you for the transparency and communication regarding design choices. I really appreciate you explaining the reasoning behind choices.
We’ll see how this plays out.
Hey looks like the experts agree that M+ was both too difficult and not rewarding enough.
Good changes coming.
Does Xal’atath’s Guile still also increase the scaling from 10% to 12% past 12s?
- Yes, but in the first few weeks only really.
- We’ll get guilded to help progress our heroic raid gear up a few notches very slowly and that’s it.
It’s really a couple of questions for Blizzard - unless you can point me to things Blizzard has said regarding these as I may have missed that? That would be helpful.
Oh well they probably won’t answer you here and sadly I do not have a link but this seems to be what’s happening.
Fair enough.
Great changes. Will resubscribe.
I agree friend, I’m happy for the M+ crowd
OMG please. Raiding is already stupid easy. I work harder in a +7 today than I ever have in anything in NP which includes tanking Queen and her massive tankbuster which today I literally can do without pressing a cooldown if I wanted…yet I GUARANTEE I’ll be in purgatory within the first 3 seconds at the start of a SV, SOB, GB, or most any other non DB key assuming fort is active.
Past mythic+ seasons are similar. Raiding difficulty is more upfront in getting people to login at the same time and not be distracted enough for the few hours to get through it. Even the “super easy” DF S4 I still worked harder than tanking any given boss in the raid.
Edit - The changes are good. Still likely still puts mythic+ solidly in the more difficult bracket especially at the double digit range. Baduals having an easier time in trivial key levels is not the end of the world nor is being better than them some kind of flex.
Oof, I would expect you to mention CoT as a big annoyance but I do agree Ara-kara final boss is also intense
Same it should make the season more accessible and enjoyable. Even if people end up carrying some of the time in pugs (inevitable no matter the state of M+) this will alleviate some of that weight and reward them more for doing it.