Title chasing is unappealing because it’s rather out of reach.
But gear doesnt matter.
Best gear in a DF S3 18 vs 619 in a TWW S1 7 feels the same
The rewards are meaningless when youre discussing how the game feels
This is just flat out wrong.
Bed of Chaos boss coming to WoW when?
Getting max level gear without doing the absolute hardest content isn’t actually bad for the game, it’s good for the game and increases participation. Power progression can stop at a certain point and there still be other incentives beyond that and reasons to do content once you’ve finished the gear grind.
The rewards for completing the hardest content in the game should simply be cosmetic/prestigious. You do not need a power advantage for completing the top 1% of the difficult content in the game. I doubt the world first players are in it for the gear.
I earned portals every season since SL S4 so missing those would have felt bad. So I pushed myself to do it but I am not thrilled with the experience with some of these dungeons. Now that it is late in the season it feels better but we also way overgear it at this point.
Title keys are so massively far beyond gear keys that this post is hilarious in thinking making gearing easier will get more people pushing for title.
Yeah - the content ceased to be a mindless loot piñata of course people are going to be salty they now have to perform to get the same gear they were given for free before
![](https://render.worldofwarcraft.com/us/character/proudmoore/24/175568152-avatar.jpg?alt=/wow/static/images/2d/avatar/7-1.jpg)
Getting max level gear without doing the absolute hardest content isn’t actually bad for the game, it’s good for the game and increases participation. Power progression can stop at a certain point and there still be other incentives beyond that and reasons to do content once you’ve finished the gear grind.
Lol. it’s removing incentive which is needless.
You can increase participation even more if you make m+10 as hard as heroic dungeons today.
Easier = more participation.
![](https://render.worldofwarcraft.com/us/character/eredar/6/219491078-avatar.jpg?alt=/wow/static/images/2d/avatar/4-0.jpg)
Incentivizing players for participation, practically forcing players into content theyd rather not do all for participation numbers isnt always a positive thing.
Horrible take. Blizzard should be encouraging participation for the players less inclined to do the content. If raiders feel forced to do the same content because it’s the easiest way to get gear for the content they want to do, that’s on them. It shouldn’t be the reason for Blizzard to make the content more unapproachable to casual players.
![](https://render.worldofwarcraft.com/us/character/stormrage/85/252428373-avatar.jpg?alt=/wow/static/images/2d/avatar/52-1.jpg)
Easier = more participation
= more subs = more money for blizzard. Thank you for finally agreeing with us
No, it doesn’t mean more subs.
If you delete hard content, you should end up with less.
I like how the “get good” crowd forgets that they are a minority in the game.
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No, it doesn’t mean more subs.
If you delete hard content, you should end up with less.
That’s why they panic buried the hyper punishing features of M+. Subs must’ve been getting too high
But they didn’t.
Stuff gets easier from S1 > S2 on like a continuous basis. It’s a conscious design choice. (If it pans out that way.)
And it’s still going to be above people’s skill level that are doing 10s today.
Massive W Blizzard. I might actually care about m+ next season when my friends resub.
Also why am I not shocked to see who a few of the top posters in this thread are?
![](https://render.worldofwarcraft.com/us/character/stormrage/85/252428373-avatar.jpg?alt=/wow/static/images/2d/avatar/52-1.jpg)
But they didn’t.
Affixes moved further down the line, including Peril being moved completely away from any of the gear/crest cutoffs. Guile’s 10% wall completely removed. Overall key scaling reduced 3%. Crest/gear rewards moved closer to the bottom tiers.
You’re so wrong dude hahaha
There is a difference between making it completable by everyone vs simply tuning similar to seasons that had better participation and player retention. I am not too concerned with players who don’t participate in m+ at all, but if majority of players who try m+ say season x was better than season y, and the participation numbers agree with that, I don’t think it is bad to go back to the season x tuning even if a minority preferred season y.
![](https://render.worldofwarcraft.com/us/character/stormrage/85/252428373-avatar.jpg?alt=/wow/static/images/2d/avatar/52-1.jpg)
You can increase participation even more if you make m+10 as hard as heroic dungeons today.
Easier = more participation.
Some games have sideways progression and you would max your gear out doing relatively easy content. Whether you’d have an incentive to keep playing or not would depend on what else there is to do and if many people would care about getting the non-power related rewards or not.
I don’t think it would make sense to give mythic tier from a heroic dungeon but would make sense to get a mythic track vault from say a +8. It’s a better balance. The better gear can also encourage the person who’s good enough to do the +8 to try higher difficulty that they may not be good enough to do in lesser gear.
Giving mythic track in a heroic dungeon would make a lot of the difficulty between that and highest difficulties pointless as you’d faceroll a lot of it in mythic track gear.
But we have DF S1 with more participation than DF S2 (which was easier.)