The War Within Hotfixes - August 23

August 15, 2024

Classes

  • Death Knight
    • Unholy
      • Fixed an issue with Festermight not overlapping.
  • Paladin
    • Retribution
      • Fixed an issue causing Radiant Glory to trigger more than intended.
  • Warrior
    • Fury
      • Wrath and Fury is now correctly increasing Raging Blow damage.

Items

  • Bloody Token are now capped at 200,000 tokens.

Professions

  • The Artisan’s Acuity reagent cost for rare and epic Profession tools and accessories may now only be provided by the customer for crafting orders.

Quests

  • Squally can now be summoned from your Pet Journal when “Gryphons of a Feather” is completed.
2 Likes

Dear Warcraft Devs,

You still have not solved the issue of profession shuffling. This just means that people will shuffle 900 Acuity day one on their mains and have a tool crafter make them blue tools immediately. This does stop throw away alts making blue tools for mains, but not the overall design problem.

1 Like

Uh, not to sound too ungrateful, but uh, when’s the currency transfer coming back?

8 Likes

Cap acuity gains per week like you have in the past with other currencies. Or put a VERY long cooldown on profession changes. That would stop people from shuffling across multiple professions to gain an advantage over every normal crafter on day 1.

1 Like

Just made me richer while making casuals poorer thanks blizz! :slight_smile: :slight_smile:

I’m personally waiting on a duping exploit hotfix still.

2 Likes

Can you please make fluid form work with travel form? You get “Can’t attack while pacified” when you try to attack.

Why can’t we change talents in flight form? Is this intentional?

not really 1 - 50 is nothing.

August 19, 2024

Classes

  • Developers’ notes: To make our raid buffs more equal across varied group compositions, we’re reducing the effectiveness of Arcane Intellect and Chaos Brand from 5% to 3%. We feel this will help to improve the balance of caster heavy versus melee heavy groups when participating in non-raid content.
  • Demon Hunter
    • [With weekly maintenance] Chaos Brand reduced to 3% increased magic damage taken (was 5%).
  • Evoker
    • Preservation
      • Fixed an issue where Rank 2 of Renewing Breath was not increasing the heal over time portion of Dream Breath.
    • Mage
      • [With weekly maintenance] Arcane Intellect reduced to 3% Intellect increase (was 5%).
      • Fixed an issue causing Concentrated Coolness (PvP Talent) to not function properly.
    • Paladin
      • Fixed a bug preventing Holy Power spenders from stacking up Radiant Glory Crusader when cast with Divine Purpose.
      • Fixed an issue where Retribution Aura persisted on old characters.

Items

  • Fixed a bug that prevented the application of the Nitro Boost belt enchant on some equipment.

Player versus Player

  • Rated Battleground Blitz
    • Resolved an issue where the absorb from Shield of Protection was scaling too high.
7 Likes

How do we still not have a fix on people who had exalted reps reset to neutral?

Is data loss really not a priority for a game whose player base is invested in collections?

If this isn’t fixed by the time TWW comes out, I’m done with wasting my time on this broken game.

2 Likes

Classic Blizzard addressing the symptoms instead of the root cause of the issue.

10 Likes

Do mark of the wild next!

1 Like

Another nerf for mages, huh? Perhaps you could change this so still give the mage the full 5% and everyone else 3%?

5 Likes

So you are going to buff classes to compensate for this in raid right? This was obviously targeted a M+ and effectively nerfed every caster by 4+%

3 Likes

Make less mechanics anti-melee?

Or you know the majority of the issue that pushed everything to be more ranged heavy is the target cap, did you ever notice the main ranged that get played regularly are not target capped?
The target cap should have never existed or been removed ages ago.

12 Likes

Glad to see dh getting indirectly nerfed to combat caster comps

3 Likes

or or or or or you turn all raid buffs off and keep chaos brand and arcane int at 5%.

theyre called raid buffs for a reason, they dont belong in 5 mans as they choke out classes that dont bring them

2 Likes

is it valid to blame maximum for the int/brand nerfs?

2 Likes

These are WILD nerfs to be dropping 3 days before launch and you basically nerfed the vast majority of specs by a noticeable amount, including specs that were already underperforming (specifically Shadow, which wasn’t overperforming on Beta by ANY metric), by trying to take a half-measure against the massive raid buff problem we’ve been seeing since DF.

Like, you literally nerfed every caster in the game, and multiple melee DPS specs, by a noticeable amount.

9 Likes

Will they ever address the class forums?
because many forums are more abandoned which makes me remember SL

1 Like