Hello all! This thread is created to provide feedback about changes to Frost Mages in TWW alpha and suggest other changes and improvements (including from people that don’t have access to alpha forums). While similar thread was already created, it is a bit outdated, however link to it would still be in this thread, so that feedback posted there would not be lost too.
I’ll split this post into PVE and PVP subsections for better readability. Here is also a link to lately updated in alpha Frost tree for people who did not see it yet - https://www.wowhead.com/beta/talent-calc/mage/frost/frostfire
PVE feedback and suggestions
- Reducing Hailstones (and potentially Splintering Cold) to 1 point is a good change that gives Frost Mages access to more choices and makes tree paths more balanced in their cost. It still could be a bit improved.
Suggestion: Reduce Deep Shatter to 1 point investment too (with full current effect). This would allow to make tree paths more similar in point cost and allow to make Deep Shatter more competitive without increasing its total power level. - New Fractured Frost is decent, but it still has countersynergies like lacking means for shattering cleaved Frostbolts (especially against CC immune targets that cannot be frozen) and potentially pushing Flurry out of rotation (since Flurry hits only 1 target). Both issues could be addressed simultaneously.
Suggestion: Make Fractured Frost and Death’s Chill also affect Flurry. This would provide means for AoE shatter for cleaved Frostbolts even against CC immune targets, keep Flurry relevant and provide a bit better synergy with Cold Front that follows this node. - There is also other issue related to Deathborne playstyle - it does not have much use for Fingers of Frost procs, since Ice Lance is not optimal to use during its window. There are several possible solutions.
Option 1 - In addition to current effect, Fractured Frost could have an additional effect that makes Frostbolt able to consume Fingers of Frost while Icy Veins are active and deal X% increased damage. This option allows playstyle to get value from FoF procs and keep synergies with Cold Front and Slick Ice.
Option 2 - In addition to current effect, Fractured Frost could have an additional effect that makes Ice Lance hit 1 additional target for X% damage while Icy Veins are active, turning it into 3 target cleave with Splitting Ice during Icy Veins. This option allows to still use Ice Lances in general during Deathborne playstyle, but reduces synergies with Cold Front and Slick Ice. - Snowstorm is still undertuned and underused, has countersynergy with Coldest Snap and could use boosts / changes to make it more competitive and synergistic.
Suggestion: Increase its proc chance to make it more reliable (for example to 50%), if needed also reduce number of stacks and buff their value (to reduce ramp-up time). To provide synergy with Coldest Snap, Snowstorm could just provide a large damage increase and maybe even range increase to Cone of Cold if Coldest Snap is taken without requiring any stacks, so that Coldest Snap Cone of Cold can be used when you need the CD reset without necessity to wait for stacks, but still with a benefit from Snowstorm. That would make both Snowstorm on its own and its combo with Coldest Snap more competitive. - Frozen Orb still has unaddressed placement issues in PVE, where Frost Mages need to stay in pretty much melee range to land it where it is needed. It was called a “skill expression” in earlier interview, but what that actually is just requiring a ranged spec to stay in melee range for AoE, which is counterintuitive. At the same time, Frost Mage lacks both choice nodes in its talent tree and ways to customize its AoE rotation in a manner similar to reworked Fire. All of these issues could be addressed simultaneously.
Suggestion: Create a new capstone talent to the left of Coldest Snap that is accessible from Freezing Winds that would allow Frost Mages to customize movement / placement of Frozen Orb. For example, it could have 2 such choices:
Concentrated Coolness - Frozen Orb does X% increased damage and is castable at a target location within 40 yards, but no longer moves (pretty much like PVP talent).
Drifting Coolness - Frozen Orb now rapidly moves to a selected by player spot and starts its slowed movement forward from it. Additionally, when Frozen Orb expires it explodes, dealing X% of Spell Power Frost damage to enemies in its area.
Such choice node would allow Frost Mages to pick between immobile, but placeable Frozen Orb and moving, but in a more controlled manner than current option. If some people would not want to change existing movement pattern of it, they can just skip this capstone talent and take other AoE boosting talent instead, so that all 3 forms of Frozen Orb’s movement / placement would be accessible for people that would prefer them and both in PVE and PVP. - Even with suggested changes to Frozen Orb, Frost would still lack ways to customize its AoE rotation and have an unaddressed issue of limited scaling after 2 targets, as Ice Lances can’t hit more and deal same damage no matter the target count. That could be addressed.
Suggestion: Make Splitting Ice a choice node with Glacial Fragments, which would make Icicles, Glacial Spike and Ice Lance explode for X% of their damage to enemies nearby if target is standing in a Blizzard. It is a decent compromise - it would allow Frost to pick between 2 and 3+ target cleave options, would not require to balance having them both simultaneously and chain reaction situations caused by that and also provide more choices in the tree. - Frost Mages still have issue of having output difference between enemies that can and cannot be frozen, which can make them too strong against enemies that can be frozen, too weak against CC immune enemies or even both simultaneously. There is a solution for that.
Suggestion: Make Subzero in addition to its current effect cause Ice Nova and Glacial Spike to apply X / Y seconds of Winter’s Chill (1 stack) to enemies that are immune to CC effects. That would both address mentioned issue without making Frost Mages stronger against freezable targets (since they would just get frozen instead like currently) and make Subzero useful against CC immune targets (against whom it currently provides no value). This suggestion intentionally excludes Water Elemental’s Freeze, Frost Nova, Frostbite and Cold of Cone roots, so that they would remain as CC options and are not required for damage rotations. - Glacial Spike is decent, but not all people like to play with it. As such, it could use an alternative for people who want to play without it and not suffer a massive dps loss because of that.
Suggestion: Make Glacial Spike a choice node with talent that would simply increase damage of both Frost(fire) Bolt and Ice Lance by X%. This option could provide close level of dps increase to using Glacial Spike, but slightly lower, so that playing an active ability over passive increase is justified, but playing the passive option is competitive too (like was written in TWW Mage goals post). - Splintering Ray is not competitive enough and cold use a damage and / or target count boost.
PVP feedback and suggestions
- With the addition of Gravity Lapse for Sunfury, it is definitely time to return Deep Freeze for Frost Mages, otherwise the spec would be much inferior to 2 other Mage specs in PVP. While Snowdrift it something, requiring to get and stay in melee range for a ranged spec and a trigger delay make it not reliable enough, so it is not a viable enough replacement. Since Gravity Lapse is usable in PVE, Deep Freeze might be accessible there too.
Suggestion: Return Deep Freeze and make it a choice node with Frostbite or a choice node / shared cooldown with Snowdrift in Frost talent tree. That could be a decent compromise - Frost would get a more reliable stun, but would still have to sacrifice 1 other CC option to take it in a similar manner to how Sunfury sacrifices Blast Wave to get Gravity Lapse. - Frost Mages still have plenty of PVP nerf modifiers that could be looked at in The War Within. Please take a look at PVP modifiers of Piercing Cold (50% PVP reduction that might no longer be justified, especially for Frostbolt), Winter’s Blessing (50% PVP nerf that might no longer be justified, since TWW Season 1 will have much less secondary stats than currently), Glacial Assault (50% nerf for a 6% damage boost with limited uptime might be not needed), Frigid Empowerment (33% nerfed in PVP, while its value is not large to begin with), Freezing Winds (67% period increase in PVP might be too large, every 4 seconds is more reasonable and does not reduce Frozen Orb’s synergy with upgrade talents like Everlasting Frost) and Glacial Spike (11% nerfed in PVP and its Icicles nerfed by 40% - might no longer need such big reduction in TWW with its massive health pools).
- Frost Mages have several PVP talents that are too niche / underutilized and could be looked at:
Ice Form - while it could have synergy with new Deathborne builds, it is still too niche and being dispellable makes it very easy to negate.
Suggestion: Make it increase all Frost damage (if needed, with lower value) and not dispellable, but remove stun immunity to compensate. That would make it more generally useful and reliable and a decent 1 min CD window alternative to 2 min CD Icy Veins.
Icy Feet - very niche and is easy to negate, since even if Mage would get the snare immunity, he / she still can be rooted or crowd controlled. Making it provide immunity to more crowd control effects could be risky to balance, so maybe it just needs a redesign.
Suggestion: Revert it to a talent that makes freeze effects deal damage when broken / expired with increased damage when dispelled, but significally increase backlash damage and make it affect all freeze effects. This would turn it into a good dispel protection tool and a way to get some value from freeze effects even if enemy immediately removed them.
Link to old thread for additional / previous feedback - Frost Mage In War Within: Suggestions Thread
Add your own feedback about Frost Mage in The War Within if you want and thank you for reading!