Hello all! Since spring and alpha of War Within are approaching, it could be a fitting time to create a thread that contains list of suggestions for each Mage spec. The reason for that is - even if some people would get access to beta from enhanced edition / selection and provide feedback / suggestions there and then, it would likely be only 2-3 months to expansion release and Blizzard might be too busy with general expansion stuff / dungeons and raids tuning / hero specializations balancing to do meaningful changes to base classes, so the earlier - the better.
I’ll split the post into PVE and PVP subsections, where I would post current issues / possible improvements for Frost Mage and offer solutions / suggestions for them. Many suggestions would have impact on both modes simultaneously, so mention of some PVP in PVE section and vise versa is possible.
PVE issues and suggestions
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Freezable vs unfreezable enemies
Currently, Frost Mage has a massive output difference between enemies that can and can’t be frozen - against latter it loses some damage bonuses entirely (Subzero), lots of potential shatters etc. While such “design” might be intended, it can create balancing issues, where Frost Mage can be too strong against enemies that can be frozen, too weak against CC immune enemies or even both simultaneously. There is a possible solution.
Suggestion: Make Subzero in addition to current effect cause Glacial Spike and Ice Nova to provide 1 stack of Winter’s Chill to affected CC immune enemies for X / Y seconds. This is a decent solution - it makes Subzero also provide value against CC immune enemies (which it currently doesn’t), reduces the output difference between enemies that can and can’t be frozen and does not provide any increases to cases where Frost Mage is already strong at - against enemies that can be frozen.
Note: This suggestions intentionally excludes Water Elemental’s Freeze, Frost Nova and Cone of Cold roots - they are mainly CC tools and likely should remain so. -
Mandatory Glacial Spike
After 10.1.5 rework, Glacial Spike is mandatory for optimal damage performance. That is not a big issue, but some people don’t like it and they don’t have an actual choice (which talent trees should provide) - they either play with it or underperform. There is a simple solution.
Suggestion: Make Glacial Spike a choice node with passive node that just boosts damage of both Frostbolt and Ice Lance by X% (bonus to both is to preserve their initial ratio and avoid no-Ice Lance builds emerging). The increase should be comparable to dps increase from Glacial Spike, but slightly lower on average - this way playing active ability over passive boost is still rewarded and possible mistakes / delays with its management are taken into account, but at the same time people who want to play without Glacial Spike would have an option too. That would also allow to revitalize Frostbolt / Ice Lance builds in PVP for players who don’t want to rely on Glacial Spike, to which most people have addons to track usage of and multiple ways to disrupt. -
Limited AoE scaling
As title suggests, Frost Mage’s AoE has limited scaling with 3 or more targets, since Splitting Ice Lances just deal similar damage no matter how many additional targets are present after initial 2. That could be improved.
Suggestion: Make Splitting Ice a choice node with modified Glacial Fragments - Ice Lance, Glacial Spike and Icicles explode for X% of their damage to nearby enemies (main target should not be affected by the explosion). That would allow to keep the synergy with Freezing Winds, Hailstones and other talents that boost these abilities, addresses the issue of limited AOE scaling and provides a choice between 2 target cleave and scaling AoE damage. It also allows to avoid potential balancing issues with having Splitting Ice and Glacial Fragments simultaneously, since potential multiple explosions would be harder to balance than just always 1.
Additionally, Frost Mage still has unresolved issue with Frozen Orb placement in PVE. You said in interview that you see its placement way as a “skill expression”, but actually it is just an additional hindrance and limitation that most other classes don’t have to deal with - their AoE is either placed or radiates from selected target. Even its closest analogues Arcane Orb and Ravager that have different from usual placement rules are better in that department - Arcane Orb moves rapidly and pierces and Ravager simply seeks nearby enemies. As a result, Frozen Orb could use some improvements to its placement too like moving Concentrated Coolness to Frost talent tree or making Frozen Orb move to selected specified area and slow and do its current movement starting from it. -
Undertuned and not viable talents
Frost Mage has several talents that either lost too much value after the rework (like Deep Shatter), are undertuned / underused (like Snowstorm) or haven’t been picked at all (like Fractured Frost and Cold Front). These should be addressed:
Deep Shatter - could become a 1 point node with 25% increase. That would keep power of Frostbolt vs Ice Lance (aka no-Ice Lance builds threat level) at similar level, but would still make the talent more competitive with the reduced cost.
Splintering Cold - another low value 2 point investment talent. In a similar manner and for pathing / tree symmetry, it could become a 1 point investment with 25% value too to make it more competitive on its own.
Snowstorm - still needs a boost to become competitive enough. For example, it could have higher chance to proc (like 50%) to make it more reliable, longer or unlimited stacks duration and potentially a bigger damage bonus. Additionally, it is badly compatible with Coldest Snap and that should be addressed. For example, it could just provide X% damage increase to Cone of Cold if Coldest Snap is taken without requiring any stacks - that would allow to use a boosted Cone of Cold when you need the CD reset without necessity to wait for stacks to gather.
Splintering Ray - does not provide enough value to justify taking both it and initial Ray of Frost node in AoE situations, could use a boost.
Fractured Frost and Cold Front - 3 target cleave being chance based is not reliable enough and if both talents are tuned to competitive level, they would promote the no-Ice Lance gameplay that should be avoided. It could be better to just replace both.
Suggestion: Replace them both with active CD based ability with limited uptime (and an upgrade node to it) that would provide 3 target cleave for Frostbolt / Frostfire Bolt and Flurry (to provide shatter capabilities for them) for its duration. For example, it could be an ice themed version of Deathborne that would provide only 3 target cleave without any damage boosts (so it is not required for 1 target situations) and with lower duration and CD than it (to both make it available more frequently in PVE and less oppressive in PVP).
PVP issues and suggestions
- Design contradictions
Frost Mage is presented as a kiting based and slippery spec that should keep enemies at range with roots and snares. At the same time, many of its potentially offensive tools require getting into melee range or even staying in it for some time - Dragon’s Breath, Snowdrift and so on. That both creates a visible design contradiction and is one of the reasons why Snowdrift is underplayed. If Mage is supposed to stay kiting based and slippery, it should have according tools and range.
Suggestions:
- Consider increasing base range of Dragon’s Breath and Cone of Cold to 15-20 yards (since they are cone abilities, that would actually bring their area in line with standard 8-10 yds circular radius abilities and can benefit PVE players too).
- Replace Snowdrift or make it a choice node / shared cooldown with Deep Freeze - a proper ranged stun for a ranged spec. If Deep Freeze is reintroduced though, it should be brought in line with other existing ranged stuns - at least 45s cooldown instead of 30s from earlier expansions and be on GCD and still require frozen target, so that enemies can counterplay it via breaking out of freeze or dispelling it before GCD expires to avoid getting stunned. That would provide fair counterplay measures for it.
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Overreliance on Frost Bomb and Ray of Frost to do meaningful damage
Especially after the latest Stamina buffs in PVP, Frost almost entirely relies on these two abilities for kill windows. That means that if healer properly dispels Frost Bomb and enemy negates Ray of Frost with any defensive / target drop / disruption ability, Frost has little to no pressure most of game and is restricted to dampening comps or supportive role. That is not very good and could be improved.
Suggestion: Give Frost more damage for its usual abilities with PVP modifiers and if needed reduce damage of Frost Bomb to compensate. That would allow them to be less dependant on enemy mistakes (like healers not dispelling Frost Bomb) and more impactful in general, as well as make Frost Bomb less mandatory and oppressive when it does go off. -
No longer necessary PVP reduction modifiers
Frost still has a lot of PVP modifiers from earlier cycles that might no longer be neeeded - Piercing Cold (Glacial Spike and especially Frostbolt no longer do that much damage to justify it), Glacial Assault (no longer needed and makes talent have too low value for PVP), Frigid Empowerment (no longer needed), Winter’s Blessing (it is a compensation for removal of Icy Propulsion and likely does not need a PVP nerf), Freezing Winds (might be overnerfed in PVP, 4 seconds interval would be more reasonable) and so on. Many of them should be reconsidered and potentially removed. -
Underplayed PVP talents
Frost still has several PVP talents that either provide too low / niche value or are too easy to negate to take them over the common ones. These could be looked at:
Ice Form - damage bonus for Frostbolt is not valuable enough, since Frostbolt itself does not do that much damage. Additionally, Ice Form is easily dispellable, so if there is even 1 dispel class in enemy composition (and there usually is), it can be negated very easily.
Suggestion: Replace its damage bonus to Frostbolt with general Frost damage increase and make it undispellable, but remove its stun immunity to compensate. That would turn it into a more valuable and reliable talent - alternative to Icy Veins offensive CD that for example would fit for 1 min CD based comps.
Icy Feet - very niche and not even needed much, since snares can be removed by Energized Barrier already or get diminished by using traversal abilities.
Suggestion: Consider reverting it to dealing damage when Mage’s freeze effects expire or are broken out of and increased damage if they are dispelled, but make it affect all freeze effects and deal more meaningful damage. That could make this talent useful as a form of dispel protection or a way to get value from freeze effects even against classes with multiple root breaks that can negate a lot of your potential shatters.
This sums up the list of suggestions. Feel free to add your own (to keep them in one thread that Blizzard could easily track) and thank you for reading!