That’s “a solution” but I don’t think that’s the solution blizzard wants because if you give it some thought…
Most utility for classes are now located in the class tree. Shadow having our silence and defensive cooldowns located in shadows spec tree is a bit of a one off, but upon granting Shadow these spells without having to spend a talent point on them in either tree would imo cause a greater uproar throughout the rest of the classes and they will be demanding to have their interrupts and defensive also be baseline because they set the precedent for Shadow to have theirs baseline.
So no matter what, 1 group of people will be left feeling slighted and in the concern of damage control, it just makes more sense for 1 spec (Shadow) to get the short end of the stick like we always seem to be left with rather than upset the rest of the playerbase.
We are a punching bag in game and out of the game it seems. Our fate seemed to be irrevocably inevitable at this point as it’s sad yes, but doesn’t make it any less true imo.
Priests are the most delicate class to handle because of both…
- Only Dual healing class
- Only Dual theming class with themes being diametrically opposing forces.
We need to be treated with utmost care and respect of such facts. Clearly, this is not the case and as such we suffer ever more because of it.
With the inception of the class talent tree, we will still have issues finding commonality between all specs regardless. So if you add another Shadow magic spec in to the mix, it just gets more difficult, more complicated to strike some semblance of cohesion.
I would agree that for the cohesive argument, it would be best to split out the Holy/Shadow aspect. But that cannot be done in this game, perhaps a Wow 2 of some sort.
But there is no way they will take a class that has currently access to both holy and magic spells and toolkit and force a moment in time with a patch/expansion event that makes you choose to go Holy or Shadow and forevermore you are unable to go back and are stuck with only one or the other.
Then you would have a Holy caster class with 2 healing specs and nothing more and a Shadow caster class with 2 DPS specs and nothing more… unless they go beyond that level of work and add another spec for each split to allow Holy to have a Holy based caster DPS spec and this cultist dark magic spec a healing spec?
No matter how you try and slice it, it gets messy real quick and a hurry.
So no way will they ever split the class.
Also I highly doubt they would ever just add a 4th spec because I think we see the issues already of having 2 similar specs existing in a class already with Holy and Discipline priest alongside the red headed step child that is Survival hunter as they wanted it to play differently than Marksman and make it melee based instead and now no one likes it … or at least it’s statistically insignificant.
I think the best option is what they got now, 1 base spec tree and with hero paths, they can push and pull what they need to give that unique flavor and gameplay style to the selected hero path thus granting players gameplay style choice while remaining the same spec.