It would seem that yet again we are a crossroads Neo. On the one side we have precision addons and neverending planning, and on the other we have down to earth gameplay that doesn’t require highly precise addon tuning. What do you chose?
I trust them to restrict addons when they can go an entire expansion without a weak aura boss.
So… not today chief.
Curious what are the changes going forward.
My experience on Classic makes me say that even down to earth gameplay will be played with addons.
Oh of course! I had numerous addons installed back during Wrath to help me just quest and do other things.
Talking about wotlk, this was when people made and used AVR which was pretty insane when you think about it even versus weakauras nowadays. It’s simply something you have to constantly rein in when it goes out of bound.
I would love nothing more than for there to be raids without weakaura bosses lol. I’m not really a fan of the ones that basically force comms either, but they’re more tolerable. They have at least gotten better about indicators on players for mechanics other than just buff icon (well, outside of tank mechanics).
Yeah… they say its an arms race but WA only took off from absurd mechanics from hellfire citadel onwards.
They keep saying they don’t want to make weak aura bosses… while constantly making weak aura bosses every tier.
I need to see change from blizzards side before addon changes. Blood twister isnt that.
Ok I just skimmed that before work. But I see nothing concrete in terms of what’s changing? Did I miss something?
Pretty much, nothing really was confirmed. Gotta trust them that they did better with the new raid.
Thanks - alright I still appreciate the philosophy discussion from Ion, but looking forward to what this means practically.
Just block weak auras at this point
its way, way too strong of an addon.
It’s probably not a bad thing. The article even mentions Archimonde which lead to the removal of map based addons.
I’m also thinking of M Xymox. That fight was stupidly precise when it comes to timing the mechanics and if they were to claw back some functionality then they wouldn’t need to make mechanics like that.
Ultimately, it will come down to how intuitive the mechanics are in game and what specific functionality they end up breaking.
I’d imagine it won’t massively affect roughly 99% of the playerbase. Sure, some inconvenience is annoyance is granted. But I doubt anything major will happen.
Like sure, they disabled /range in cata classic… yeah it took a minute getting used to eye balling the distance, but it’s fine now.
A lot of fights are complicated because of addons…and because of top 0.01% of the playerbase who runs and enjoys mythic prog.
In earlier days of WoW, mechanics were simpler for sure, but it was more of a numbers game. Will tank survive one shot? Will Gruul die before he reaches13-15 stacks and 1 shot everyone? Will your healers heal enough on Sindragosa to stay alive during P3 AoE… Today, it’s very heavy on mechanics.
WoW is hella bloated. In everything there.
Every class requires 20+ buttons to be pressed. Bear might be the only exception to that rule. All our abilities, generally, have a purpose, especially in M+ scenario.
We got over 1k mounts and pets. We got 20 years worth of old content. OH WOW ANOTHER AOTC MOUNT WOOAAAAAAAAAH
This is partially why I’m maining in cata classic.
OP beat me to it by a few minutes so I deleted my thread on this same topic. Basically the gist was; I look forward to WA’s being dealt a death blow to make the addon irrelevant. Or at the very least, reduce it down to DBM levels of influence.
If Bliz doesn’t want addon usage, WA or others, then the solution is so simple, don’t make things in the game, raids or otherwise, that require them. See, all fixed, such a simple solution don’t you think?
Bad fight design happened before the addons took off. You can’t fix a problem by attacking its solution first.
People who are not top 3-10 guilds don’t have a 21st person in discord calling out movements.
Brood twister, fin, smold, echo, etc create the need. Fix that before hitting the proposed solution. Bad design isn’t cured by hitting mods.
You picked two of the simplest fights from those days and used them as an example of all fights. Why not pick fights that have actual mechanics as examples instead.
Try Kael instead
Or Heroic Professor P.
Stop designing bosses like ovinax and we wont use WA…probably…
For me there’s 3 levels of weakaura in this.
Smolderon is simply assisted communication, you have to manually press a macro which can easily be replaced with a shotcaller and you should still shotcall the mechanic even with the macro, the same way dispels are done on Silken court mythic. For me this is not really doing anything extraordinary.
Ovinax which is assisting you with marks, you still have to think where that mark goes. This has been used historically many times while I still think personally the game should give you those markers as to reduce the need for addons.
Fyrakk/Nelt even Igira(even if less needed) whenever a map is being shown and that you need even more coordination than what a few markers can give you. Generally those mechanics are simply badly designed and should restrict addons usage way more as you’re playing with a guided system/map.
Well no… we have to be honest to. Players will always use the best tools. The issue is the tools are a requirement not a aid at this point.