The Unofficial Saurok Playable Race Discussion Megathread! šŸŠ

Gotta give them credit, having them be the Ambassadors of the Alliance and Horde was pure genius.
Should also lead to less stupidity like Tyrande causing the Nightborne to join the Horde and the like.

Kinda like to imagine how that went down.

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You have my support for playable Saurok, OP!

I have personally always loved the look of these guys, ever since I first saw them in MoP. I would definitely roll a Saurok character if they were ever made a playable race!

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If you mean Tyrandeā€™s actions, theyā€™re in the Nightborne unlock scenario I think.

If you mean how Aysa/Ji became ambassadors, likely the other Horde/Alliance leaders got bored waiting for new allied race news and went off to do other things while asking Aysa/Ji to watch the embassy. Not like they were doing anything in particular. :V

I would roll a few, myself. At the moment I have a Shadow Priest and a Warlock of some kind in mind, assuming they could be either classes. If they were somehow given the Death Knight class, Iā€™d roll one as well. :smiley:

Thank you for the support! :meat_on_bone::crocodile:

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Non-sequitur Bagz, but I present to you the new Kobold design from Pathfinder Second Edition

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What an adorable looking kobold. Itā€™s funny that Iā€™ve seen kobolds in many forms of media before seeing them in DnD, and I never saw them as a lizard race before then.

Speaking of games with character creators, Iā€™ve been meaning to get into Soul Calibur VI, a fighting games series I like and this one allows you to create your own custom lizardman character.

I havenā€™t found a full video that showcases the entire creation options of Lizardmen, but I did find one that shows most of it. For some reason, they canā€™t wear upper torso armor or shirts. It looks like you can create a female lizardman character, but that is just a guess after seeing the options in the following video.

Note that while they start off not having any clothing on, nothing obscene is shown.

If I find any detailed videos of the character creator that shows off more stuff, Iā€™ll be sure to link them for some Saurok design inspiration. Maybe whenever I get around to playing the game, Iā€™ll even share my creations if I figure out how. :smiley:

Throughout the Soul Calibur series, there always has been a playable lizardman character. Named ā€œLizardmanā€ for the first few games, eventually a name was given to one, named Aeon. While Aeon isnā€™t playable in Soul Calibur 6, and I hope he gets to be as DLC, we can still make our own lizard characters.

Edit: The video I had here that showed Lizardman though all the Soul Calibur games was removed. Shame, as it was a neat video. x- x;

I imagine Saurok being about as savage in combat, if not more. :meat_on_bone::crocodile:

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They. Are. PLUSHIES! I love them.

And coool!

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I wanted to post about the ā€œFlesh Shapingā€ technique some, since it was used by the Mogu to create the Saurok.

Most of what I could find on the matter is on the Wowpedia article about it. It states the following:

ā€œFlesh-shaping is an extremely painful process which is used on living animals. It ā€œstretchesā€ skin, bone and flesh on animals, forming it into new shapes, while theyā€™re alive and screaming loudly. Mastering this power requires decades of study. The Engine of Nalakā€™sha was the source of the moguā€™s flesh-shaping power. In the Halls of Flesh-Shaping lies the mysterious substance responsible for all mogu flesh-shaping experiments.ā€

From my understanding, the Mogu gathered up a lot of the lizards on Pandaria to create the Saurok. How there were so many lizards in the area, I wouldnā€™t know, but obviously this ended up backfiring on the Mogu.

So far, it doesnā€™t seem like there have been any negative effects. Even other races created by flesh shaping, such as the Grummies, seem to function just fine and there are still Saurok in the BfA areas, so a small lifespan doesnā€™t seem to be an issue. I am curious if there might be some advantages to those who were created using flesh shaping.

Given that this process was very painful and rude, it makes me think that were Saurok ever to become playable, that an evil group of Mogu should be the main enemy of them in their story. There is a lot of history between the two races and a lot of storyline potential. I feel like the leader of the evil group of Mogu would make an excellent antagonist also.

Mogu Leader: You should be thanking us, for it was we who gave you the life that you breathe, the strength that you wield, and the ability to think and feel!

Saurok Leader: You gave usss nothing! You took us from our natural habitat to turn usss into your sssslavesss! Your empire fell becaussse you were WEAK! You hunted and sssslaughtered our kind and desssserve no remorsssse! Your meat issss not even worth eating! We will never be ssslavesss!

I can even see it leading towards an ending where the Saurok leader kicks the evil Mogu leader off a cliff where he gets ripped apart by a mob of angry Saurok below, much like what happened to that one emperor that it happened to.

At any rate, there isnā€™t much more on flesh shaping I can find, but it doesnā€™t seem to be a hindrance to the Saurok at all. Theyā€™re still alive and seem to be growing in numbers while even evolving as a species, such as working with other races in the Bilge Rat pirate crew. Still, Iā€™ll keep an eye out for more info on flesh shaping in general.

More Saurok research to come! :meat_on_bone::crocodile:

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Found an in-game cinematic that sorta goes over the Saurokā€™s history. While not much in the way of new info, itā€™s related to the ā€œBetween a Saurok and a Hard Placeā€ achievement, which involves you looking at Saurok lore items in-game (something I need to do and report on for this thread). You can see the video here:

Iā€™m not too thrilled to have Cho refer to the Saurok as having tiny brains, but perhaps their intelligence would gradually rise as the race exists and continues to evolve over time. They seem to be making some progress, with a tribe working with other races as pirates in BfA for example.

Iā€™ve also added this video to the original post with the other Saurok lore videos for reference. At some point, I may edit the original post with some of the information weā€™ve found and discussed as I find concrete information about Saurok lore.

I also wanted to mention that my Fall college classes start very soon, and while Iā€™m not going anywhere, posts might slow down a bit. My career has to come first, of course, but somebody has to support Ogres and Saurok for playable Horde races, so Iā€™ll try to find time to continue making posts.

I do want to thank everyone that comes to this megathread, reads it, and comments on it to add to the discussion. Iā€™m always happy to see others who like lizardmen races in general and would also like to see Saurok playable. It is very much appreciated! :smiley:

More Saurok research to continue in the near future! :meat_on_bone::crocodile:

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Blizzard can do it, everything is possible.

They said they were looking for Allied Races feedback, keep it up.

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Exactly! And it is so true, that we see several sauroks in freehold, working as pirates with vulpes, humans, dwarf quilboars and other peoples!
Sauroks no harder than gnolls serving a faction would be!

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Iā€™m honestly kinda disappointed that Gnolls havenā€™t joined the Horde after everything the humans did to them.

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I wanted to open up a discussion regarding a potential hurdle with Saurok joining the Horde: The Zandalari.

Since the Zandalari have had a history of being an ally to the Mogu, the Saurokā€™s most hated enemy, itā€™s possible that some issues could come out of it. Granted, not all Zandalari are bad and the ones that join the Horde donā€™t like the Mogu at all.

From what I can tell, the Zandalari have had relations with the Mogu for a very long time. If I understand correctly, this was before and after the mists around Pandaria were put up, and if I am not mistaken, Saurok were created while the mists around Pandaria were surrounding the continent. However, since the Zandalari did come back to Pandaria to reconnect with the Mogu during MoP, it stands to reason that at least some of the Saurok, likely keeping tabs on the Mogu, would know about their mortal enemyā€™s allies. Also, as far as I know, Saurok donā€™t seem to have dealt that much with the Zandalari, aside from a few tribes possibly having some skirmishes with them here and there.

So the question is, considering that the Zandalari are a playable Horde race, how would this hurdle be overcome if Saurok were to ever join the Horde?

A few easy solutions come to mind:

  1. A new Saurok tribe is created who left Pandaria either through the mists or after it was lifted and have no knowledge of the Zandalariā€™s dealings with the Mogu, so it isnā€™t really brought up other than a brief explanation that Horde Zandalari are good which the playable Saurok faction accepts.

  2. The playable Saurok faction, be it a new or existing tribe, put up a stink about the Zandalari, and the Horde, having grinded rep for the Saurok to high levels, explain that the Horde Zandalari hate the Mogu and had nothing to do with them, which the playable Saurok go ā€œOh, neat!ā€, hand them ā€œWe hate Mogu!ā€ t-shirts, and they have a peace meeting over some BBQ.

Of course, it may not be as simple as that, and if Saurok were to be an allied race that you have to convince to join the Horde, it could add some to the story to convince them that the Horde Zandalari are cool, and that the bad Zandalari are not part of the Horde with Zul the Prophet pushing up daisies somewhere.

My hope is that this wouldnā€™t be a hurdle in them joining the Horde if they were to ever be considered for playable race status. It wouldnā€™t be an impossible hurdle, be it to write around or write something that works that still would lead them into becoming playable, but likely something to be addressed.

At any rate, please feel free to post your thoughts regarding Saurok and Zandalari relations.

As usual, more Saurok research to come in the future! :meat_on_bone::crocodile:

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Since Mogu showed up in Zandalar trying to doā€¦ something. A lot of somethings. I can see the recruitment Scenario involve fighting off the Mogu in some fashion.

Hopefully using Saurok guerilla tactics. So like A Little Patienceā€¦ justā€¦ not that obnoxious.

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Itā€™s been awhile since I leveled in Zuldazar, so I looked up what the Mogu were doing on the Mogu Wowpedia entry:

"Promised a new empire by Zul, the Kao-Tien mogu led by Warlord Kao and Vilnakā€™dor, attacked the Zandalari at Warport Rastari in Zuldazar. In truth, it was a distraction so that Zul could begin his coup against Rastakhan. At the Temple of the Prophet and the Temple of Rezan, more mogu appeared to aid Zul after his rebellion became public. The Lei-zhi mogu aided some of Zulā€™s followers in leading a mutiny aboard several ships at the Isle of Fangs and Tusk Isle.

The Shado-Pan followed the mogu to Zandalar and spied on them at Warport Rastari.

In addition to aiding Zul in his revolt, several mogu clans have sought the power of the Azerite, claiming that, similar to the tolā€™vir and black dragonflight, the power of the earth is theirs by right. The powerful mogu necromancers known as the necrolords were disturbed from their rest recently by the worldā€™s wound in unknown numbers. The mogu continue to steal and corrupt cloud serpent eggs, finding that the swift creatures can easily spirit them to islands covered in Azerite."

Seems like theyā€™re gathering up azerite and potentially taking territories, which could cause problems for the Horde in general if theyā€™re left unchecked.

If we assume that Saurok are a potential BfA allied race, which is a longshot in my opinion sadly, then the easiest way to implement them is to have an island that a tribe, likely a new one, settled on that was under attack by the Mogu with their azerite weapons. The Horde, not being amused at the Mogu threat in general, give aid to the Saurok, who are more willing to accept help given their situation, to fight against the Mogu and that leads towards a new rep to work on and eventually convince these Saurok to join the Horde. Obviously, some creative writing would need to be added to have it make a bit more sense and flesh out a playable Saurok faction.

This hypothetical scenario could also work on a more grand scale in a future expansion with Saurok as a core race and the island being bigger with the Mogu as the main threat there with a bigger storyline. It would really depend on whether Saurok would be implemented as an allied race or a core race as well as what direction future expansions would take us.

In my opinion, having the Mogu being the main antagonist for a theoretical playable faction of Saurok makes the most sense and with the Mogu gaining azerite powers, it could lead to a neat storyline and allow Saurok as a whole to develop more as a race, especially if it leads to Horde Saurok being playable.

It seems like I should keep an eye out on any Mogu activity as we continue on through BfA, as I doubt weā€™ve heard the last of them. After all, they are the Saurokā€™s mortal enemy! :meat_on_bone::crocodile:

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So Iā€™m getting my butt kicked with this new semester of college classes in terms of free time, but I managed to find some time to do a bit more Saurok research. This time, it involves Mogu spellcasters and seeing how it might affect Saurok having some classes, assuming we got Saurok as a playable race of course.

I was doing some thinking regarding the Mogu, in that Saurok likely have done many raids on their treasuries and homes. In terms of Saurok classes, I had the idea of some of the class options coming from items/artifacts that were looted. Iā€™m sure some had to have been obtained by the Saurok, though it is questionable what they would do with them.

On the Mogu Wowpedia page, it states this about Mogu and magic:

ā€œUnlike ā€œlesser racesā€ that need schooling in the arts of magic, the ability was innate in the mogu. From what is known about mogu usage of magic, it is clear that their magic users did not fall into known categories, such as mage or warlock. Special emphasis was placed on flesh-shaping or spirit-capture magic.ā€

While it states that the Mogu magic doesnā€™t really categorize them as a mage or warlock, I did find what appears to be a mage mob named ā€œMoguā€™shan Arcanist.ā€ According to the Wowhead entry for this mob, they have one ability called ā€œRaw energy,ā€ which does arcane damage.

What this has to do with Saurok is that if Mogu have had arcanists throughout their history, it could be possible that some tribes that raided their vaults may have come across some magical artifacts. Granted, their intelligence may not have been great enough to study and utilize such artifacts, but it could be a way to explain Saurok Mages, who might have gotten smarter somehow as time went on to be able to study it.

The other thing I noticed regarding Mogu is that many of them were capable of being Necromancers in some fashion, which was one of their biggest schools of magic. One type of Mogu necromancer is mentioned in the quest, linked to Wowhead, called ā€œWhen the Dead Speakā€ in the following text:

ā€œThe Shanā€™zeā€™s experiments are overseen by a powerful necromancer known as a Shanā€™ze Deathspeaker.ā€

Another quest, again linked to Wowhead, named ā€œAncient Crypt Keyā€ where in the completion text, it states the following:

ā€œDuring the Age of a Hundred Kings, the mogu found necromancy. Powerful mogu necro-lords ruled their tribes from crypts dug deep beneath the surface.ā€

So what does this have to do with the Saurok? Again, they have raided many territories and buildings of the Mogu, and if they came across some necromancy artifacts, Iā€™m curious if, because the Saurok were created using dark magic, they might be attracted to that school of magic naturally.

Necromancers are one of the few currently non-playable classes I see people talk about, often being the subject of rumors for forthcoming expansion. I bring this up because if we ever got a necromancer class and if we got Saurok as a playable race also, we might have some way to explain Saurok Necromancers. This, of course, is just assuming we got both Saurok and necromancers, which we may or may not in the future.

Originally I had posted that Saurok could possibly have the warlock class through the raiding of Mogu property, but in some research, I havenā€™t quite found any evidence of Mogu being warlocks. While warlocks arenā€™t an impossible class for Saurok, if we ever got the necromancer class, Iā€™m wondering if that would be the better fit for them. I imagine it being a case of eating the flesh of their enemies and finding use of the bones left behind. I would definitely roll a Saurok Necromancer if they could be the class. Otherwise, Iā€™d still roll a Saurok Warlock if they could be that class.

There isnā€™t really evidence of Saurok Necromancers in the game I am aware of at the time of this post. This is just me thinking a ā€œwhat if?ā€ in terms of if we ever got necromancers as a class. Maybe I just have Iksar on the brain in that regard.

I was also trying to see a potential way whether Saurok Mages could be explained. Iā€™m sure some people would like the gimmick of being a ā€œlizard wizard.ā€ :smiley:

Speaking of, I got to thinking about mages on the Horde side and realized that both Orcs and Trolls can be mages. Orc mages came with Cataclysm, with the best explanation that other races taught them, while Troll Mages were in Vanilla. I havenā€™t really found much lore on Troll Mages, but considering that they both can be mages, and even some of the Stonemaul Ogres were taught the mage class, it makes me wonder if Saurok Mages could be more plausible than we think. Not outside the realm of impossibility, of course.

At any rate, I think Iā€™m done rambling for now. I need to get some rest since I spent the last few days doing homework non-stop. Already burnt out and I still have a lot of work and studying to go. x- x

More Saurok research to come in the future! :meat_on_bone::crocodile:

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Still hoping to see our bipedal reptile friends join us! Thereā€™s many ways to make them a viable candidate, and like I said, theyā€™re the closest weā€™ll ever get to playable dragons. Itā€™d certainly bring even more flavor to the game.

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15 years without a playable Lizardman race is 15 years too long.

Saurok, Sethrak, I donā€™t care anymore. Either one will do.

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Happy to see others wanting a lizardman race in WoW! I still havenā€™t had a lot of free time thanks to college, and Iā€™m a bit behind on my college work thanks to having gotten sick during the long weekend where I wanted to get some work done. <- <

Iā€™m planning on making a post in the near-future where I go a bit more in-depth of why, in my opinion, Saurok fit best on the Horde. Not sure when Iā€™ll get to it, but hopefully Iā€™ll be able to find some time soon. I figure it would be a good thing to make a case for them on the Horde, since that is the faction I personally want them on and feel that they would fit best in, assuming they would ever become a playable race of course. :smiley:

I also noticed a video I linked earlier regarding an evolution of the Lizardman character in the Soul Calibur series was removed. Iā€™ve found a different one that talks about the history of a particular Lizardman character in the series named Aeon. You can find the video here:

I figure itā€™s always a good idea to find things that might inspire some ideas. :smiley:

As always, more Saurok research to continue in the future! :meat_on_bone::crocodile:

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I was thinking about whether we could see playable Saurok reuse the Worgen model or have brand new models as of late, assuming we ever got playable Saurok of course.

I feel like with new models, there would be more opportunities to give Saurok more customization options. There are all kinds of lizard/dinosaur features that would be neat to see as customization options, and I feel like it would be easier to implement them if they were brand new models.

If Saurok ever got to be playable and were to be a core race, I could see the chances of playable Saurok having unique models greater than if they were an allied race. There are all kinds of customization options that you could implement that would be easier to design when not under a strict time crunch, like some of the allied races were.

Of course, new models could still be made and rigged onto existing model animations if Saurok were to become an allied race. Nightborne, for example, had this happen and playable Nightborne are very different from NPC Nightborne. I could see this occurring with Saurok also.

Thinking about female Saurok, it might be possible to use the female Worgen model for them, but I have a hard time trying to visualize it in my head when I try to think about it. Regardless of what direction playable Saurok would go, Saurok female models would need to be created from scratch.

If I were to guess, Iā€™d say that we would likely see new Saurok models being created for males and females and possibly have some rigging occur. My preference would be to see their animations and such being built from the ground up, to make them more unique and give them some lizard-like flavor, but Iā€™m unsure how realistic that would be in the grand scheme of things.

Anyway, I just wanted to post this brief thought. Iā€™m swamped with college work, so free time tends to be at a minimum. x- x

As usual, more Saurok research to continue in the future! :meat_on_bone::crocodile:

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Yeah, see? THESE kinds of posts are what need attention drawn to them ā€“ the GOOD kind of attention.

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