If there is one thing Iāve learned from my adventures on Pandaria, is that the Mogu are jerks!..and that they also have a potential to make for great villains. Iāve mentioned before that playable Saurok should have enemy Mogu involved in their story, but there is an important thing about them than just a great story.
With Mogu as villains to playable Saurok, it helps give Saurok both an evolved personality as well as gaining sympathy from players while getting invested in the Saurok storylines.
The Mogu make pretty good villains in general. Theyāre made for you to hate them and also have the power to back up their talks. Theyāre also versatile enough that they would work as villains of a smaller part of an expansion, something along the size of Mechagon, or would work great as a main villain of an expansion in general.
The Mogu are all about domination of everything and subjugation of everyone, whether it is through life or death. There are many instances of them using mind control or even spirits as slaves.
One example in-game is this rare in the MoP version of Vale of Eternal Blossoms:
Heās flanked by two Paleblade Saurok who are under mind control. Sadly, killing him doesnāt free the two Saurok with him. Not to mention that the Mogu are trying to mind control the Paleblade Saurok in that area to be slaves.
There are also Saurok slaves under mind control on the Isle of Thunder Iāve mentioned a few times:
Freeing them from the Mogu that drag them around in chains just causes them to go RAWR and despawn. They apparently use to attack other Mogu mobs and likely despawning when their target dies. I always free them whenever I go through the area.
Then there are the Clearscale mobs, who I can only assume are under a mind control of some kind:
There is something about the idea of a villain who thinks because they created you, through a painful manner of course, that you are theirs to serve and not even death will save you that is utterly terrifying. It does however have an opportunity to give some character to Saurok.
Imagine a tribe of Saurok that left Pandaria to get away from the Mogu, seeing the in-fighting with other Saurok getting in the way of fighting against the Mogu, and you go to a secluded, uninhabited continent. For many years, they form a civilization with their own beliefs, culture, and such that is miles better than being former slaves. Then, all of a sudden, your sworn enemy finds you and begins to destroy everything you have built in order to enslave you again.
Sounds like a pretty epic story, doesnāt it? Itās something that would certainly give sympathy from the players to these Saurok, which would also help to get them invested in the storyline. It also helps play into the Horde getting involved, many members of which were former slaves themselves with some likely seeing parallels with what the Saurok have gone through with themselves, such as the Orcs. The Mogu would be a threat not just to Saurok, but the whole world if they were gaining in power again, and for something like the Horde, they obviously would fight against being enslaved both in life and in death.
There is a lot of great story potential reintroducing Mogu as huge villains again, and through that, it can really add a lot to playable Saurok backstory and personality. Not to mention that eventually defeating villains that you love to hate would feel really awesome at the finale of the expansion. As such, I feel like evil Mogu should be involved in playable Saurok storylines. Until then, when I see enslaved Saurok, Iāll be sure to free them.
More Saurok research to continue in the future!