https://image.ibb.co/dJE6jo/lol-savage.png
10/12/2018 03:14 PMPosted by Wyspershttps://image.ibb.co/dJE6jo/lol-savage.png
This is what I'm talking about. Thanks for maintaining my point and keeping me honest :)
-Celtic themes to tie it all together..
I wonder where the Celtic themes in particular came from.
Is it a result of the outdoor woodsman theme? The war paint? Those are good factors I suppose.
Personally I view it from a different angle.
One of the major aspects of Celtic culture was that they were never a singular group. Most Celts (and Germanics) associated with their immediate tribe only.
High Elves are currently broken up as well. You have your High Elves of Stormwind, Lordaeron, Dalaran, minor Eastern Kingdom settlements, etc...
How would we reconcile this particular division?
Should High Elves be based off one group? Two of them? All of them?
Do we depict High Elves as a "Celtic" hegemony or do they get a different customization marker based on their location of origin?
I don't see High Elves of Dalaran using warpaint and tattoos, while the Highvale and Allerian High Elves definitely would. Do we make a distinction or do we just not care?
What is a Dalaran High Elf anyway? They seem the most basic of the bunch. There is human intermingling there, but I would reserve the half-elf aesthetic for Stormwind Elves...
Still... perhaps it is best to just homogenize them all.
High elf discussion we're people repeat the same arguments on each side and those who support high elfs pretend to come up with new ideas but in reality just repeating the same ideas.
All that has been debated has been debated. All that has been discussed has been discussed. Just give it a rest everyone seriously.
If the want high elves they will continue to ask for them, if you don't want high elves you'll continue to debate why not.
Then we are back at square one.
Lol
All that has been debated has been debated. All that has been discussed has been discussed. Just give it a rest everyone seriously.
If the want high elves they will continue to ask for them, if you don't want high elves you'll continue to debate why not.
Then we are back at square one.
Lol
10/12/2018 03:14 PMPosted by Wyspershttps://image.ibb.co/dJE6jo/lol-savage.png
Okay, that actually made me laugh. We should probably stay on topic though.
Edit: (Which is currently revolving around racials)
Don't feed the trolls people! They hate seeing productive discussion that is going somewhere, it makes them fear that High Elves will really come to pass!
I know it is satisfying to tell them off, but it is even more satisfying to see them go unfed and cowering back to their bridges!
I know it is satisfying to tell them off, but it is even more satisfying to see them go unfed and cowering back to their bridges!
1 Like
10/12/2018 03:12 PMPosted by Arisran10/12/2018 03:05 PMPosted by Mythlor
What about runic inspired racials?
Mind going into more details over what you mean by runic inspired?
Also not to go off topic but your avatar is amazing lmao. It looks like he's giving the side-eye to someone with how the helm is angled and his glowing eyes are more off to the side.
All according to keikaku.
Anyway, we all know that High Elves used magical objects to sate their addiction if not through meditation.
The runemaster theme has not been explored much in WoW, beyond Death Knights and the occasional Mage spell.
Maybe let the player pick what rune they used for that in character creation and have it appear in some form on them.
Rune of Magic: Attacks do bonus magic damage.
Rune of Wind: Gain 2yards on abilities.
etc...
etc...
I think the Celtic themes really are just old world or Tolkien-esque archetypes, feelings for themes that we've seen. The idea of pictish tattoos and woodland Sylvan elves seems like a good place to take the Quel'dorei. Especially with the lodges.
Yeah! I love this line of questions. This is what really got me thinking about how to make the race unique. Instead of trying to mash this all together make it a core of the theme itself. So in the character customization options let the features reflect where the High Elf comes from. Whether that's a Silver Covenant, a Lodge, Kirin Tor, or Stormwind. Then this itself becomes a defining feature for the player race.
It would be totally new and unique to the game + would give a ton of diversification to the race, a lot of ways to diverge the look from Blood Elf.
10/12/2018 03:19 PMPosted by Mythlor
High Elves are currently broken up as well. You have your High Elves of Stormwind, Lordaeron, Dalaran, minor Eastern Kingdom settlements, etc...
How would we reconcile this particular division?
Yeah! I love this line of questions. This is what really got me thinking about how to make the race unique. Instead of trying to mash this all together make it a core of the theme itself. So in the character customization options let the features reflect where the High Elf comes from. Whether that's a Silver Covenant, a Lodge, Kirin Tor, or Stormwind. Then this itself becomes a defining feature for the player race.
It would be totally new and unique to the game + would give a ton of diversification to the race, a lot of ways to diverge the look from Blood Elf.
10/12/2018 03:21 PMPosted by Arisran10/12/2018 03:14 PMPosted by Wyspershttps://image.ibb.co/dJE6jo/lol-savage.png
Okay, that actually made me laugh. We should probably stay on topic though.
Edit: (Which is currently revolving around racials)
Yeth thir!
/salutes
https://image.ibb.co/e5TpTy/To-Be-Continued.png
1 Like
10/12/2018 03:20 PMPosted by FizsalieHigh elf discussion we're people repeat the same arguments on each side and those who support high elfs pretend to come up with new ideas but in reality just repeating the same ideas.
All that has been debated has been debated. All that has been discussed has been discussed. Just give it a rest everyone seriously.
If the want high elves they will continue to ask for them, if you don't want high elves you'll continue to debate why not.
Then we are back at square one.
Lol
You yourself are adding nothing to the discussion, where as repeat topics (like racials) bring about new ideas and possibilities (see below).
10/12/2018 03:19 PMPosted by Mythlor
-Celtic themes to tie it all together..
I wonder where the Celtic themes in particular came from.
Is it a result of the outdoor woodsman theme? The war paint? Those are good factors I suppose.
Personally I view it from a different angle.
One of the major aspects of Celtic culture was that they were never a singular group. Most Celts (and Germanics) associated with their immediate tribe only.
High Elves are currently broken up as well. You have your High Elves of Stormwind, Lordaeron, Dalaran, minor Eastern Kingdom settlements, etc...
How would we reconcile this particular division?
Should High Elves be based off one group? Two of them? All of them?
Do we depict High Elves as a "Celtic" hegemony or do they get a different customization marker based on their location of origin?
I don't see High Elves of Dalaran using warpaint and tattoos, while the Highvale and Allerian High Elves definitely would. Do we make a distinction or do we just not care?
What is a Dalaran High Elf anyway? They seem the most basic of the bunch. There is human intermingling there, but if I would reserve the half-elf aesthetic for Stormwind Elves...
Still... perhaps it is best to just homogenize them all.
I love the idea of making them more celtic based (they do look the part, or at least the ones with the tattoos do). I don't really know what route blizzard could take that would appease everyone that likely didn't involve sadly homogenizing their fragmented cultures though as you stated in the end, ultimately giving the players the ability to customize and chose freely what sort of Quel'dorei flavor they connect best with. They'd have to band together around Vereesa as I don't see Alleria being alive for much longer.
10/12/2018 03:24 PMPosted by WyspersI think the Celtic themes really are just old world or Tolkien-esque archetypes, feelings for themes that we've seen. The idea of pictish tattoos and woodland Sylvan elves seems like a good place to take the Quel'dorei. Especially with the lodges.10/12/2018 03:19 PMPosted by Mythlor
High Elves are currently broken up as well. You have your High Elves of Stormwind, Lordaeron, Dalaran, minor Eastern Kingdom settlements, etc...
How would we reconcile this particular division?
Yeah! I love this line of questions. This is what really got me thinking about how to make the race unique. Instead of trying to mash this all together make it a core of the theme itself. So in the character customization options let the features reflect where the High Elf comes from. Whether that's a Silver Covenant, a Lodge, Kirin Tor, or Stormwind. Then this itself becomes a defining feature for the player race.
It would be totally new and unique to the game + would give a ton of diversification to the race, a lot of ways to diverge the look from Blood Elf.
I like the idea of separating High Elves out by their rural nature. Urban elves will probably overlap too much with Blood Elves.
10/12/2018 03:19 PMPosted by MythlorI wonder where the Celtic themes in particular came from.
Basically in WC2 they had celtic inspired armor and the like.
That's where the warpaint came from and the Elven Lumber Mill you trained them at was modeled after a Celtic Longhouse.
What is a Dalaran High Elf anyway? They seem the most basic of the bunch. There is human intermingling there, but if I would reserve the half-elf aesthetic for Stormwind Elves...
The plain ones with purple eyes I would imagen.
A Half Elf could simply be depicted with a customization option or two with shorter ears/eyebrows.
We could always go the Mag'har route and have a bunch of options for the different elf groups.
10/12/2018 03:20 PMPosted by FizsalieHigh elf discussion we're people repeat the same arguments on each side and those who support high elfs pretend to come up with new ideas but in reality just repeating the same ideas.
All that has been debated has been debated. All that has been discussed has been discussed. Just give it a rest everyone seriously.
If the want high elves they will continue to ask for them, if you don't want high elves you'll continue to debate why not.
Then we are back at square one.
Lol
This. Soooooo this.
10/12/2018 03:23 PMPosted by Mythlor10/12/2018 03:12 PMPosted by Arisran...
Mind going into more details over what you mean by runic inspired?
Also not to go off topic but your avatar is amazing lmao. It looks like he's giving the side-eye to someone with how the helm is angled and his glowing eyes are more off to the side.
All according to keikaku.
Anyway, we all know that High Elves used magical objects to sate their addiction if not through meditation.
The runemaster theme has not been explored much in WoW, beyond Death Knights and the occasional Mage spell.
Maybe let the player pick what rune they used for that in character creation and have it appear in some form on them.
Rune of Magic: Attacks do bonus magic damage.
Rune of Wind: Gain 2yards on abilities.
etc...
etc...
That sounds neat, and perhaps a good alternative to how racials could have been done, but it sounds like they'd have to build a completely new system from the ground up for something they already have a working formula for.
Unless you're saying the runes themselves are what the racial abilities are called, in which case yeah that can work, but it would be something that every player would have to have access to regardless of class.
10/12/2018 03:19 PMPosted by Mythlor
-Celtic themes to tie it all together..
I wonder where the Celtic themes in particular came from.
Is it a result of the outdoor woodsman theme? The war paint? Those are good factors I suppose.
Personally I view it from a different angle.
One of the major aspects of Celtic culture was that they were never a singular group. Most Celts (and Germanics) associated with their immediate tribe only.
High Elves are currently broken up as well. You have your High Elves of Stormwind, Lordaeron, Dalaran, minor Eastern Kingdom settlements, etc...
How would we reconcile this particular division?
Should High Elves be based off one group? Two of them? All of them?
Do we depict High Elves as a "Celtic" hegemony or do they get a different customization marker based on their location of origin?
I don't see High Elves of Dalaran using warpaint and tattoos, while the Highvale and Allerian High Elves definitely would. Do we make a distinction or do we just not care?
What is a Dalaran High Elf anyway? They seem the most basic of the bunch. There is human intermingling there, but if I would reserve the half-elf aesthetic for Stormwind Elves...
Still... perhaps it is best to just homogenize them all.
They did very good with separating the different types of maghar orcs. That would be nice to see.
The High Vale group would be the ones to take the Wild look with the tattoos and maybe even feathers to show their connection with the gryphons.
The High elves from Dalaran and stormwind would be the core mage group showing their affinity to the arcane, maybe larger glowing purple eyes.
The Highelves of Allerian strong hold would be the battle tested militant group, with scars, and darker hair.
10/12/2018 03:31 PMPosted by Arisran10/12/2018 03:23 PMPosted by Mythlor...
All according to keikaku.
Anyway, we all know that High Elves used magical objects to sate their addiction if not through meditation.
The runemaster theme has not been explored much in WoW, beyond Death Knights and the occasional Mage spell.
Maybe let the player pick what rune they used for that in character creation and have it appear in some form on them.
Rune of Magic: Attacks do bonus magic damage.
Rune of Wind: Gain 2yards on abilities.
etc...
etc...
That sounds neat, and perhaps a good alternative to how racials could have been done, but it sounds like they'd have to build a completely new system from the ground up for something they already have a working formula for.
Unless you're saying the runes themselves are what the racial abilities are called, in which case yeah that can work, but it would be something that every player would have to have access to regardless of class.
Each racial could actually be a rune. An active racial rune, a passive resistance rune, a damage enhancing rune, and a rune that improves some tradeskill.
10/12/2018 03:24 PMPosted by WyspersI think the Celtic themes really are just old world or Tolkien-esque archetypes, feelings for themes that we've seen. The idea of pictish tattoos and woodland Sylvan elves seems like a good place to take the Quel'dorei. Especially with the lodges.
Canticle of Sacrifice should serve as an inspiration if they are to take the High Elves in that direction. Sure the bagpipes are Scottish (Dwarfs) but the overall theme of it SCREAMED High Elf to me even if it was sung by Valeera (who is basically a High Elf in all but name).
10/12/2018 03:24 PMPosted by Wyspers
It would be totally new and unique to the game + would give a ton of diversification to the race, a lot of ways to diverge the look from Blood Elf.
I love this idea too but unfortunately WoW's character creation is ridiculously simplistic so they would have to tie in these cultural differences to skin maps like they did with Maghar Orcs.
I would love it if they tried though. Naturally customization is shared and you can be anything you want, but one can have some lore basis for particular combinations that would be used in a canonical sense (particularly via NPCs).
You would have your Highvale elfs. They reject arcane magic and they have isolated themselves from society so they are basically 100% High Elf. They are the most nature attuned too particularly via Wildhammer. They are decked in tattoos and warpaint.
Canonically all High Elf PC Monks/Shaman(?) come from there.
You would have your Stormwind elfs that are the most Light oriented of the bunch. They worship at the cathedral of Stormwind. They also constitute the most mundane of High Elves, with human ancestry (50/50 High Elf/Human). (This is where Half-Elf customization would come in).
Canonically all High Elf PC Paladins/Priests come from there.
You have your Dalaran elfs that are the most magical of the bunch. They are the only ones still practicing magic, albeit carefully. There is some human dilution but not the same extent as Stormwind. These are the most basic High Elves. The ones we've seen forever.
Canonically all High Elf Mages come from there.
Hunters/Rogues/Warriors are from all three, naturally.
Again, you can be as High Elf as you want with as many tattoos as you want and as any class you want. Actually this does bring the topic of High Elf multiclassing being the norm. All High Elves we've seen have been Mage-Priests or Mage-Warriors or Mage-Hunter... I wonder if they can develop that somehow.
One suggestion I made a while back on the UI/UX for character customization is to allow for a background "tribe" or subfaction for the races. Where they are taking this with Allied races is kinda pushing them into a corner. So using this example here:
You select High Elf from the new character customization (or you're in the barber shop, whatevs). Then from there you can rotate through customization content. Some of which is greyed out because it's locked behind a time gate/grind. I say that only because you guys know Blizz loves those so just bear with me. :P
Anyways, the customizations can be simple like a hair style. Or they can be like a full art package that's included with the unlock you won. So for Wildhammer Dwarves it would be the tattoos of the clan that they are with. Or for High Elf, it would be whether they were Kirin Tor or Quel'danil.
The differences could be significant. Quel'danil or Stormwind could have bright blue eyes. Kirin Tor could have shimmering purple. Lodge elves would have tribal tattoos like we've seen, and/or war paint. Kirin Tor would have runic art. The process of tattooing or applying arcane runes was part of getting through the mana withdrawals.
They're ten years behind their competitors on this which is why I'm suggesting it as often as I can! Allied races are cool but you know we need more than that across the board. It's getting stale.
:)
You select High Elf from the new character customization (or you're in the barber shop, whatevs). Then from there you can rotate through customization content. Some of which is greyed out because it's locked behind a time gate/grind. I say that only because you guys know Blizz loves those so just bear with me. :P
Anyways, the customizations can be simple like a hair style. Or they can be like a full art package that's included with the unlock you won. So for Wildhammer Dwarves it would be the tattoos of the clan that they are with. Or for High Elf, it would be whether they were Kirin Tor or Quel'danil.
The differences could be significant. Quel'danil or Stormwind could have bright blue eyes. Kirin Tor could have shimmering purple. Lodge elves would have tribal tattoos like we've seen, and/or war paint. Kirin Tor would have runic art. The process of tattooing or applying arcane runes was part of getting through the mana withdrawals.
10/12/2018 03:38 PMPosted by Mythlor
I love this idea too but unfortunately WoW's character creation is ridiculously simplistic so they would have to tie in these cultural differences to skin maps like they did with Maghar Orcs.
They're ten years behind their competitors on this which is why I'm suggesting it as often as I can! Allied races are cool but you know we need more than that across the board. It's getting stale.
:)
1 Like
10/12/2018 03:38 PMPosted by WyspersOne suggestion I made a while back on the UI/UX for character customization is to allow for a background "tribe" or subfaction for the races. Where they are taking this with Allied races is kinda pushing them into a corner. So using this example here:
You select High Elf from the new character customization (or you're in the barber shop, whatevs). Then from there you can rotate through customization content. Some of which is greyed out because it's locked behind a time gate/grind. I say that only because you guys know Blizz loves those so just bear with me. :P
Anyways, the customizations can be simple like a hair style. Or they can be like a full art package that's included with the unlock you won. So for Wildhammer Dwarves it would be the tattoos of the clan that they are with. Or for High Elf, it would be whether they were Kirin Tor or Quel'danil.
The differences could be significant. Quel'danil or Stormwind could have bright blue eyes. Kirin Tor could have shimmering purple. Lodge elves would have tribal tattoos like we've seen, and/or war paint. Kirin Tor would have runic art. The process of tattooing or applying arcane runes was part of getting through the mana withdrawals.
This would be cool, especially if the classes were different on each too.
I actually legit thought that was how they were gonna do "subraces".
Expand the CC to include cultural affiliations and such with some unique customization to depict that, and of course a different set of racials/class choices.
This is what Allied Races technically are, but it did bring in that unfortunate consequence of slowing the whole thing down, and bring up these "DON'T WASTE A SLOT" arguments.
Expand the CC to include cultural affiliations and such with some unique customization to depict that, and of course a different set of racials/class choices.
This is what Allied Races technically are, but it did bring in that unfortunate consequence of slowing the whole thing down, and bring up these "DON'T WASTE A SLOT" arguments.