Yeah that’s another thing that makes this change feel even more slimy than usual:
Blizzard waited until the same day as the pre-patch event to announce these changes - basically so that anyone who wanted the prepatch event resubbed and then found out about the changes after.
All I can say is that I am absolutely falling in love with all the forum posts regarding our dislike of these changes - the more we discuss our opinions on this, the more likely that they will change.
Huge thank you to everyone posting here to say we see these changes as negative.
I feel the new upgrade grind will be pretty intense, even for me, although I love running M+ and usually hit crest caps easily.
At the very least, they need to add some achievements that give upgrade discounts to alts. Even in current system, re-farming wyrm and aspect crests on alts discouraged me to play alts.
The main problem is the spammable nature of mythic plus and the oddity of having to spam the lowest possible dungeon level for Aspect crests. The Myth Track being 6 now doesn’t bother me because even if it stayed at 4 it wouldn’t change the grinding nature of it. It’s still the epitome of PVE so gear reflects that.
For better or worse unless they changed the raiding drops for crests this will likely never happen.
Funny thing is that even if they did that, with these changes effectively doubling the grind time for one character, you’d still spend the same amount of time grinding two characters with an alt discount as if they just didn’t change anything.
Nope. Pre-purchased it and everything. But I got a new job that takes raiding off the table. And I don’t really care for WoW solo/open-world stuff…so, all that was left was M+ and I have been very unhappy with the changes. It is what it is.
It’s wild that even though m+ is more popular they keep sabotaging it to try and force people back into raiding, instead of making changes to raiding to make raiding more appealing.
Actually, mythic gearing is not just for ego. It provides natural nerf to bosses over time.
If gear capped only at heroic raid level, then they would have to tune all bosses according to that, which would significantly reduce the challenge (and point) of mythic raiding.
And that attitude to mythic raiding has seen the mythic raiding population remain nice and stable while the other PvE activity has fallen off a cliff… oh wait.
Mythic raiding needs a serious overhaul in terms of design and philosphy, and it has for a long time. There is a reason its participation has fallen off a cliff, and its not m+. M+ picking up more players is a symptom of the failures of mythic raiding. Not the cause.
First of all, I’m not dishonest. I’m just an idiot who misread things.
Secondly, yeah I got things wrong. For some reason I thought that we could get Mythic gear from M+ this season in DF.
Thirdly … hilariously enough, my mistake just revealed to me that this is actually even more of a nothing-burger. Since it effectively means that they aren’t changing how M+ loot is handled at all come TWW.
I’m sure you’ll call me dishonest for saying that though, even if I get that I made a mistake. But yeah… having read up on it in closer detail (and made sure I read it correctly this time), it effectively means that there’s no actual real change from DF to TWW. They just want folks who run M+ to run more of the higher keys in order to gear ourselves in Mythic gear via that route. That’s literally it.
… can’t say I think that’s an unreasonable ask by 'em for us.
At least they went with 2 weeks instead of the typical forum response of “In M+ you get every piece of gear and max upgrade in one week” … still stupid but a bit better
Keep reading then. You’ll find the part where you need nearly double the crests for max ilvl, and that myth track is only going to be rewarded for a 10+ in GV, instead of an 8 like its been most of DF, that end of dungeon loot in m+ has also been nerfed a bit too.
Keep doing that reading brother. Eventually you will get what we have been saying.
This is the major problem with raiding - it actually is a second job.
You need to dedicate specific days at specific times for 3-4 hours and you really aren’t allowed to deviate from that for roughly two years.
Even if you take your new job out of the equation, what do you do if a friend calls you and says “hey haven’t seen you in awhile wanna catch up tonight?”
You have to say “sorry, I have a raid tonight and I really can only miss it if I have an emergency because 19 other people are depending on me to be there or they can’t progress tonight.”
It’s just a type of gaming that people these days don’t want to do.
I want to be free to not log onto wow whenever I don’t feel like playing.
What if I didn’t sleep well the night before so I wasn’t able to go to the gym before work in the morning? Can I miss raid to go to the gym after work? No you can’t.
My guess is that mythic raiding saw a very sharp decline in participation - so these changes are blizzard’s way of forcing people to mythic raid. But the issue is that people aren’t going to mythic raid if they don’t want to; these changes just make people want to unsub
This is a nothing-burger. There’s no real meaningful change that has any impact on anything except of which the speed in which people get maxxed out. Which using M+ has been too quick in recent years.
And I say this as someone who loves M+ but I’m going to criticize it where it can fairly be criticized: it has been far too effective to just run M+ compared to other avenues that reward Mythic ilvl PvE gear.
In the first 3 weeks or so of a season sure, when we are all still gettiing full heroic gear, but passed that point M+ becomes a hell of a lot slower. Since you will only ever get one piece of myth loot a week (if you are lucky and the GV doesn’t screw you over).
But a mythic raider just doing the first few bosses which are always easier than a +8… they will quickly start to outgear the m+ player.
When you have professional gamers like Naowh and Tettles complaining about these changes - they are a problem.
Naowh literally plays wow as his full-time job and even he doesn’t want to spend so much of his time gearing in this way.
So let me ask you this: if someone like Naowh doesn’t have the time to gear with this new system, how can normal people with normal jobs and a life and family find the time to actually gear with this system?
I don’t mind these changes, except for one exception. Alts! Okay if you want me to do 100 dungeons over 10 weeks to max out my gear. But doing that on 2-5 toons? no f’ing way.