You mean to tell me that being able to change specs so you can handle any situation as you please as you see fit wasn’t a “big change”? It removed the dynamic of a class identity and choice. If you were a healer, you approached the game a certain way. If you were shadow, you approached the game a certain way. Then came the new talent system. Which lead to being able to change your spec at will because heaven forbid you had to go to a safe area to change spec. Which eventually lead to the removal of Dual spec altogether for “Do as you please.” Which finally lead to entire design choices where Blizzard expects you to min/max your talents as well as spec on a dime so fights and dungeons outside of normal content now take all that into consideration by design.
I keep wondering if you ever played this game in vanilla through wrath of even paid attention to what happened in classic. Tanks and healers rarely grouped to quest or farm. The suffered with their deficit and did it solo or avoided as much as possible. Of course dps didn’t either because they could easily do dungeons, raids, questing, and farming solo with just one spec
It’s too expensive so I’m asking for reduced costs or dual spec. It’s not like blizzard didn’t make mistakes in the design of their game. I’m having a great time with my hunter now that the dead zone is gone. It was a bone headed decision that the devs changed in BC. It’s not like the original devs were gods who created a perfect game. They were ordinary human beings that created a good but flawed game. Like the dead zone respec costs were a mistake the fixed in a later expansion. They could have done it earlier and the game would be better. Just as they could have fixed the dead zone in Classic and the game would have been better
Perhaps on pvp servers people have to do the solo quests with a group to protect themselves from ganking. But on pve servers people do the quests designed to be done solo solo. I have no problem with blizzard creating some servers with a pvp rule set. People can play how ever they want. But I’d never play on one. If wow was created as a pvp game I wouldn’t have played it at all.
Play with other people I don’t know!? In a MMORPG?! Ewwwww What is wrong with you!
Joke aside, nobody team with random people to do casual easy quests, since its faster to do it alone in most case especially those Collect X items from X mobs quests.
That would be a fine solution for me. I could have a dps spec for all content out side of dungeons and a holy spec for dungeons. But it doesn’t help those who want a raiding spec and a pvp spec. I can’t see a single reason a player shouldn’t have that if he’s a serious raider and pvp-er. The respec costs are too high. It affects different people in different ways. I’m not going to support a solution that’s great for me but doesn’t help other people.
Agreed. I want to be as helpful to my guild as possible, and by having 2 characters at 70, between the two of them, I can do tanking, healing, and really incredible damage. I want to be that person. I want to help however I can, yet gold costs prevent me. Sure people are like, “OMG ONLY 50.” But that’s only 50 one way and it adds up fast. I’m not a farmer or a gold buyer where I have my epic flying already and need some sort of gold sink.
You really need to learn the definition of “opinion.” There’s no excuse for such ignorance in this day and age when there are several dictionaries on line. Dual spec is a minor QoL change. I’m not going to call you a liar because you have a different opinion.
If you go by past polls, not everything that makes the game “easier” was as widely received as Dual Spec. Your implication that people will always vote on things that benefit them is dubious at best:
This specifically is something that I believe most people would vote for because it benefits them though, I mean it would even benefit the people that don’t want it whether they like it or not. There are upsides and downsides to it for sure and I can see both sides.
Flying would have benefited people far more in Vanilla. The world was larger and more dangerous, especially on PvP servers. Yet 95% of players voted “no” on the largest Classic poll ever. The community has done the cost-benefit analysis on Dual Spec and determined that it would be for the greater good of the game.
More people would queue battlegrounds and arena. More people would be willing to tank. There would be more people playing more of the game. Blizzard already determined these things back in 2008 and you can see this with their old Blue posts.
They implemented Dual Spec because they wanted players to play the game.
Nethaera: Why are we allowing players to dual spec after all this time? Ghostcrawler: We really felt like this was a great way to increase the flexibility available to players and encourage them to take part in more aspects of the game.
Either way, it’s unlikely to happen at this point, so you don’t have anything to worry about.
My hypothesis is that the majority of people who were anticipating classic, were excited for it, and followed its development quit the game once they saw what it turned into. I don’t think nearly as many people are playing tbcc, and the population that is stuck around is made up of sweat lords and retail players more so than it is of people whom casually play the game.
It makes sense that this current community would be in favor of duel specialization. I wonder what would happen if you did the same flying poll at the end of classic.
Again this is just my idea based on what I’ve seen.
If you look at that same poll, Guild Banks were voted majority “yes” by the same voters that voted 95% “no” against flying:
As Kevin Jordan said (in a video prior to Classic launch that I’m not going to search for at the moment), some things can be changed with virtually no negative consequences and they should be but it takes a good game developer to know what those things are.
You can’t divide this large community into “no-changes” or “all the changes.” It’s a lot more nuanced than that.