May be wrong, but the assumption we came up with yesterday was that it bugs out on a layer when someone is “using” the item and dies.
Permanently locking the item as being used.
because youre really good at the game playing shaman and have already cleared right?
Completely disagree and I enjoy harder content. You need to understand we are playing classic not retail the raids and mechanics arent actually supposed to be difficult. They keep overtuning the raid specifically for the race then changing it back so the normies can do it.
it looked easier than day 1 retail heroic raids. its just that most top classic raiders would not even be top 1k us raiders in retail.
they hotfixed nerfed ST on day 1 of p3 when multiple groups were on the last boss.
i also see no reason why everyone should be able to full clear especially week 1. ESPECIALLY day 1. raid log mentality happens when farm status is achieved without actually earning it.
Hate to break it to ya, but retail players don’t play this dumpster fire. SoD is basically just the retirement home for dad gamers who can’t handle retail mechanics and want to talk about how good they were “back in the day.”
Why would I continue to play this? It’s just a trash heap thrown together for classic players who couldn’t stop fantasizing about “classic+.”
56% nerf is hilarious. Do you guys test this stuff?
The only kills on eranikus are by 9 stacking mages even post nerf.
Do you think that’s a good spot?
Just think about how much HP Patchwork will have at this rate. Talking like MoP level stuff.
You aimed two expansions too high with health and mechanics. The majority of people aren’t playing SoD to raid prog and frankly, won’t be bothered with it. Active player count is about to fall off harder than you guys have ever seen lol.
Or Patchwork might have the same HP but they make Naxx a 20 man raid.
when is first raid reset?
We’ve known for years that they don’t in retail; dunno why SoD would be any different. Though in retail, they’re designing it for people to create add-ons on the PTR and have those more or less ready by the time it hits live. Even then, they still manage to overlook things, to the point of nerfing things so hard that it’s useless(completely removing Shuriken Combo from sub rogue and making it useless in PvE for a whole expansion because of class stacking on Zul in Uldir) or directly asking guilds in the world first race to not use strats they find because devs didn’t predict the strats that made fights far easier so they could take time breaking those strats before non-WF guilds started trying them. (e.g. M KJ, don’t remember what the actual strat was.)
To be fair… this was public knowledge the year Bobby C##kd##k decided to lay off the vast majority of the QA department and then report record earnings for that year…
Lots of Salt in the comments from both sides.
I think Even Post Nerf purely from a this is a “Level up Raid” even post Nerf its pretty over tuned or at least Eranikus is…
I enjoy a challenge myself but as an Example My guild goes pretty heavy consumes was server second with gnomer has some of the better speed runs on our server. and over 2 days and 45+ attempts we havent broken 20% on the big Mean/Green Dragon
Post nerf I think the rest of the raid is in a good place but I would love to see something like the following changes
-Increase all adds cast timers by .5 sec
-Decrease the frequency at which welps and dragonkin near end spawn by an additional 5 seconds stagger
- Introduce a buff to damage that is optionally turned off (like a hard mode if you will) that if the real sweat lords want to get at it can try the tougher version of the fight and be rewarded by an additional drop like a 16 slot bag drop + a Vanity piece like the glasses from gnomer. Aggrend!!! please call me and get me on the wow team I can move immediatly. 34 DOINK look it up.
Totally on board with the adjustments to Sunken Temple! Back in phase 1, rolling through BFD with a pick-up group was a breeze, no need to sync up with a guild or anything. Phase 2 ramped things up a notch, making it kinda essential to link up with a guild and hop on Discord to coordinate. But phase 3 was a whole different beast. Even fully coordinated guild runs were hitting a wall in ST, which was super frustrating.
This health nerf is a game-changer for smaller guilds or more casual players. It’s awesome to see the devs tuning into the community vibe and making ST accessible for everyone.
Sod is absolutely not for Classic players.
blizzard devs are super duper bad at making raids. sod dev team is worse than retail devs at making raid lol how do you do this with how much you make. blizzard devs are not even trying any more after sod phase 1.
SoD is a response from the dev team to all the classic players who wouldn’t shut up about classic+, so yeah it really was made for classic players.
What about SoD apart from the client looks even remotely “Classic” to you?
Every change they make is to curate it to better serve retail players.