When developing and tuning the Sunken Temple raid encounters, we had concerns about player power going into Phase 3 so we aimed high when tuning enemy health. We feel that we aimed too high and have recently deployed a hotfix that lowers the health of all enemies and bosses within the Sunken Temple to help ensure this content remains accessible to all players.
We’ll be watching progress closely and making additional adjustments as needed in the coming days. Thank you and have fun in Sunken Temple!
The Sunken Temple Raid
Significant adjustments were made to trash and boss health. Please note: In order for these health adjustments to take effect you will need to soft reset your instance. We’re sorry for any inconvenience this may cause.
It is ok for you to release something that is too easy. I don’t know why you feel so much pressure to “have things not killed day 1”. It’s classic, everything is always killed day 1 and people been wanting to play it for 20 years .
For perspective, one of the bosses had more HP than Patchwork in Naxx 40 on Classic Era and boss fights were taking 10+ mins for those who cleared them.
All the ones that were in the raids were leveling via dungeons. They were going to be in the raid in the first 24 hours, even without the 50% exp buff or incursions.
Why do you guys keep overturning bosses for the race then reverting it for the normies? Why not just make it relatively balanced at launch so nearly no tuning is needed or at least no major tuning?
Are you going to fix the quest items in ashenvale incursions that you can’t even pick up because they’re bugged including Dreamengine and Azsharan Prophecy?