the only exhibition queue, and its clearly dissatisfactory for the arena playerbase, there have been countless complaints lodged
You should probably read my statements in their entirety then.
You serious?
Comming from ppl who think making pvp crafted gear with pvp only materials is pay to win, I think blizz is doing a great job in ignoring those complaints.
How do you know what new players will learn and what they wont? To me, if I died in 5-10 seconds in CC, i would learn that I should’ve trinketed. Perhaps you wouldn’t have learned anything, but don’t hide behind this vague gesture towards “new players”.
It would behoove you to refrain from the analogies. So far, you’ve compared apples to oranges, strawberries, and now flying pigs. If you can’t make your point without an absurd analogy that does not logically follow, it suggest you should review your point.
ya would love a better exhibition arena format
It’s skirms. Go next.
I am positive the only thing going through a new players head would be “where are my teammates, why was this able to happen in the first place?”
How can an analogy be that far apart if both of those examples take place both in world of Warcraft and the same frame.
Yeh then its petkick and he 1v2s
seems like a pretty jaded take, what would be the problematic about a role check for skirms?
ig im just prepared to ask for the finer things in life
Queue declined
Queue declined
Queue declined
And your reasoning for being “positive” of this is what? Because that’s all you think of so you’re projecting your thoughts onto phantom “new players” to forward a “think of the new players” narrative?
Yeah, not how this works. Some new players are capable and excited to learn and improve. Not all just complain about the game.
Apples and oranges are both fruit. They are sold at the same super market. Does that mean we can compare the two? After all, it’s not that far about, they’re sold right next to each other and are both fruit.
That’s not how this works. You cannot compare two things that have fundamental and qualitative differences in the way you attempt to in this thread. If your point cannot be made without the use of logically fallacious analogies, it indicates that your point doesn’t hold much water anyway.
Talk about skirmishes, apples. Not about BGs, RSS, dungeons, oranges, flying pigs, etc.
I would rather have queue declined, because my time in queue would be saved. Rather than play out a game I have a 90% chance of losing.
easily prefer that to 1v2s, 1- or 2- v3s
I don’t see how you aren’t allowed to talk about the PvE version of skirmishes when trying to talk about why the PvP version of random dungeons is broken. Are skirmishes and random dungeons not the lowest level of their respective game mode? Are they not both designed to be quick queues with random people. Why does one allow for incomplete groups but the other doesn’t? You are attempting to discredit my analogy because it ends the argument.
psure there are some forum goers eagerly anticipating tomorrow’s reset…
great thread +1, a notion continually expressed by arena players and I salute anyone that makes a thread to ask for improved arena things
Something like 70% of all threads can be boiled down to “I lost a match so here’s my proposed fix”.
Because dungeons are not the PVE version of skirmishes. A PVE version of skirmishes would be a skrimish match but all the players except you are AI bots.
Dungeons are dungeons.
Skirmishes are skirmishes.
Dungeons are not skirmishes.
Skirmishes are not dungeons.
Arguable, questing could be seen as lowest form of PVE. If it were true, that alone still does not mean they are comparable.
This is how a lot of different things are designed. PVP pet battles are designed to be quick queues with random people. Does that make it comparable to both dungeons and skirmishes? On whatever basis we please?
Both allow for incomplete groups. You absolutely can do a dungeon with only 4 people.
No, your analogy doesn’t make sense and indicates your argument too doesn’t make a whole lot of sense. I’m trying to help you form a better one, but if you’d rather keep this unconvincing one that’ll amount to zero change, be my guest.
Your use of the analogy equates to this:
Q- Why should X wait for all roles to be filled?
A- Because Y and Z work this why, so why shouldn’t X?
The issue is Y and Z are different from X. This nuance is the cause for your fallacious analogy and weak argument.
If your analogy ended the argument, why has Blizzard not changed it already?
I mean I won way more matches than I lost today, but I can still acknowledged that this game mode is poorly designed for absolutely no reason. It has the easiest fix I have ever seen in my life. And yet it remains in a flawed state for what reason? So they can say arena skirms have a 2 minute faster queue? Is a 2 minute faster queue worth losing nearly unwinnable games? I don’t think so.
Bloomsday is the only Yale graduate who owns a multi million dollar company that has the time to sit on the forums 24/7 and troll.
A true Renaissance man