Hi there! I figured as my first main post of the forum, I should probably focus on something I’m passionate about. For me, that’s battle pets. I know it’s not everyone’s cup of tea, but I love them and they keep me playing the game. To preface, this is strictly my opinions.
That said, I will post an addendum to this as a reply with thoughts from the community, both on my opinions and things they feel I left out. I welcome the Pet Battle forum to make a thread to talk about it, and I have asked the people in the Warcraftpets Discord as well. And after a week or so I’ll gather what I can and post said reply that way the devs can read the community feedback without going out of their way to find it.
Sorry about the intro, I over-explain everything. I also apologize in advance for the length of this post. Now, onto the thread!
Pet Battles and their Role in WoW
First, I think it’s important to preface that most of us are happy pet battles are still actively being worked on. However, in Shadowlands, pet battles feel like more of an afterthought and less a part of the game.
As an example, in Shadowlands Beta, wild pets weren’t enabled until the very very end of Beta, meaning we couldn’t test them. A lot of the treasure/rare drop pets couldn’t even be learned until near the end of beta. All of the feedback was given post-launch pretty much. We kept bringing it up on the beta forum and never got an answer as to when they’d be added. And considering there were a few major changes to battle abilities in Shadowlands, it was very difficult not being able to test and give feedback on beta, which is meant for feedback.
With all of that said, I’m still very grateful for the changes that were made in 9.1.5, and I imagine they’ve helped a lot of new people get into the pet battles of WoW.
And this is a personal thing, but I feel like Blizzard doesn’t know what role battle pets are supposed to have in WoW. We’ve had battle pets as a reward for a raid meta achievement, we have battle pets as a reward for Honor Level 400 (more on those later), and we have pets being thrown at us by rare spawns. It feels like they’re using pets as filler reward in every type of content and then making them uncageable, essentially making it extremely hard to get every pet for a collector unless they play 24/7. A good example of this is the fact that out of hundreds of thousands of collectors, there’s only 2 in the entire world with a “complete collection.” (more on this later as well). This wouldn’t be much of a problem if the rewards from the higher end things were recolors (much like most mounts are), but most of the time they’re unique models.
A lot of us use Pet Battles as a casual part of the game and don’t like being forced into a more hardcore setting in order to get stuff for the casual part. This is when making pets cageable is helpful. For example, I don’t know a single person who has liked the fact they had to go do Glory of the Tomb Raider for Micronax, or Poor Unfortunate Souls for Lagan. And most pet collectors I know have outright given up on the Honor 400 Crabs. (as you can see if you check warcraftpets top collectors, most of them have them excluded)
I just feel like it would be nice to have a concrete idea of what the devs want pets to be in WoW. Are they meant to be a casual side thing that we shouldn’t be using as the main part of the game? Or are they meant to be appealing to people like me who do use it as the main game, and if that’s the case, why do you consistently lock things behind other forms of hardcore endgame and not make those pets cageable? (A good example of this is Remornia in Shadowlands. It can’t be caged and comes from Denathrius. Thankfully it can drop in LFR, but for those who missed that chance while Nathria was current, it’s going to be a pain.)
Pet Dungeons
Then there’s pet battle dungeons. We were informed that Pet Battle Dungeons were going away due to lack of participation. However, Pet Battle Dungeons serve an important purpose that I feel will be lost if dungeons never return. They help bring the community together, as we create strategies together to overcome the challenges within. Not only that, but the portal you obtain from clearing the dungeon quest are valuable portals. It’s the only way Alliance have (barring a mage) to get to the Northern Eastern Kingdoms since the removal of the Dalaran Crater Portal. And it’s by far the easiest way for Horde to get to lower Eastern Kingdoms, as the other option is a zepplin to STV which takes ages. It also gives quick and easy access to a few nice to reach places like Blackrock Mountain.
I would recommend making the dungeons be more accessible to the average player, and scale with their pet levels like world quests and being able to heal when they want. However, I wouldn’t suggest getting rid of the Challenge Mode - instead, for those who do the scaling mode, have it reward a hefty amount of leveling stones, rarity stones, etc. so they can improve their collection. Make getting into pet battles more accessible for the average non-collector. Then leave the Challenge Mode as the one that rewards the currency used to buy that dungeon’s specific rewards.
Pet Battles And Trainers
Honestly, as much as I want to give feedback on this part, I genuinely have not been participating in the battle part of Pet Battles much this expansion, because… there just really isn’t many battles to do. I enjoyed doing the “Family Exorcist” achievement, but other than that, it’s been rather blah. There’s no quests to go fight trainers, and the world quest rewards for beating the trainers are very lackluster. Most of the time it’s not worth the time to even do the world quest.
There are changes that were never announced and discovered by the community, which I know was an issue with a lot of people. Things like if the opponent uses Bubble, and then you use a multi-attack, a single bubble will absorb all of the attacks rather than each attack breaking a bubble.
Anytime a new “powerful combo” is discovered by the community, within an expansion or two, the combo is completely dismantled by the dev team, and it’s left us running around like a chicken with its head cut off trying to replace the strategies that we’ve used for years. A good example of this is when they removed “Howl Bomb” or in Shadowlands, “Black Claw + Flock”.
We’ve seen with dungeons like Stratholme that the dev team is more than capable of designing fights that these powerful combos don’t work on. So why do these combos get changed, completely ruining a lot of people’s favorite sets, rather than just designing around them? I understand the desire to change it, but feedback about the Claw/Flock change was ignored when posted about it on the beta forums, despite being asked for feedback on fights that seemed too hard without it, and to my knowledge, there’s a few fights that are still very hard without it.
And one final note about battles - Although I loved Family Exorcist, I feel like feedback about them has gone largely ignored as well. There’s a few fights, one in particular is the Night Fae that uses flying pets in Ardenweald. To my knowledge, not a single person has found a strategy to beat them using all Aquatic pets that doesn’t have less than like a 5% success rate. They’ve tried every type of pet from unobtainable, blizzard store, etc. even though we try to make strategies with accessible pets.
As for the trainer part of this section, it would be nice to have a once-over on the trainer spawn rotation in places like Legion. Courtesy of @FuxieDK on Twitter, this is a good example of how unbalanced the RNG of the world quests appearing is:
As you can see, the Suramar trainers have a much lower rate than any other trainer to spawn, even though they’re all required for the meta achievement.
Raiding with Leashes
I think most people love this achievement system. But it’s now been 3 years since we last received a Raiding with Leashes achievement. As most of the pets from this achievement are simply existing models shrunk down to pet size and attached to already existing raid fights, I’m not entirely sure why we still haven’t received the Draenor edition of Raiding with Leashes so long later. A lot of people (as you can tell on the pet forums if you look) feel as though Pet Battles are being forgotten in general due to this. I would hope that soon you can look into adding Raiding with Leashes VII. I even have the perfect suggestion for the meta reward pet: Rooby Roo - We left her behind in Admiral Taylors Garrison even after we let most of the ghosts escape.
Cageability
What pets can or can’t be caged needs to have a more concrete definition. We all understand and accept that pets obtained from the wild, the blizzard store, collectors editions, etc. can’t be caged. There’s nothing wrong with that.
But then you have contradictory things, like, you can’t cage the Vampiric Batling, Spirit of Competition, Jingles, etc. from in-game events, but you very much can for other in-game event pets.
Then there’s things like every emissary/paragon pet being cageable except one, the Wondrous Wisdomball, which coincidentally is the rarest.
There’s even a few pets that drop from rare spawns and some that drop from quests that can’t be caged, but it’s been well established they should be able to be.
It’d be nice to have a second pass across all pets cageability to try to get things more uniform, at least in my opinion.
I know there are a lot of bugs with pets, such as with Jingles the buggy little raptor, but the stickied thread says to make sure to post bugs in the proper forum, so I left out bugs on this post.
I will reply to this post with one more part of this thread, just to spread out the post a little and not overwhelm. It will cover pets that I feel are a bit too rare and should be adjusted if possible, as well as pets that are no longer obtainable but we weren’t given warning they would be.