It is not nostalgia goggles to preface any of the people that will default to this as a response. Burning Crusade had the literal best dungeons in any expansion ever. A large variety (possibly the most options compared to any xpac?), actual difficult heroic dungeons that required thought / cc / gear-checks (shadowlabs as prime example), and a badge system from killing the final boss to gain deterministic epic items.
How and why did they venture away from this? Seriously. Dungeons are supposed to be a pivotal if not primary form of game play in an rpg or mmorpg.
M+ feels bad. Regardless what anyone else says. It is like logging in to play an mmorpg and it turning the players into MOBA attitudinal players. The GOGOGO aspect of it and the toxicity it creates completely destroys what an MMORPG should be about. If I wanted to experience this level of toxicity, I would play league of legends or dota 2, but I don’t for a reason.
Can we please seriously consider a return to the state of good dungeons in this game?
- More Variety
- Deterministic Loot
- CC required instead of mind-numbing AOE pulls with people hitting their faces against the keyboard and making the healer’s life miserable if they can’t heal a tank not using proper mitigation against 15 mobs hitting them at once and DPS that don’t know what a dispell or interrupt is