The Spelladin - new Retribution meta for Classic

it’s not but you can manually adjust swing speeds - the guys did it last night and it becomes lolville for DPS

like 1700+ single target

TLDR - we basically become uber vanilla/classic version of fist weapon Monks

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I really hope it works like that because Torch of Retribution being BiS for Spelladin seems too fitting

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you sir, just made daddy smile :slight_smile:

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It also looks better than MCP, with a cool glowy flame effect, as well as using the polearm animation moveset. Hope it works if not for this reason alone :stuck_out_tongue:

Spelladin is currently the epitome of the wacky creativity I hope to see more of in Classic.

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yea i got your ping on reddit and posted it in the discord - asked brava and a few others to chime in and they did last night :slight_smile:

This in a nutshell is why we do what do in theory crafting - this is where the joy and excitement comes from!

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I’m just afraid you’ll only be able to use this quest item in the quest area. Hope it will not.

we’ll see how things pan out on the beta and moving forward once classic launches - either way - stay tuned!

Do you mean “damage as if it was 4.0 speed”?

Because finding a 0.5 speed weapon and using it is good creativity, taking advantage of a bug that somehow makes it do damage as if it was 4.0 is outright exploiting/cheating :stuck_out_tongue:

#NoChanges

#WartsAndAll

I agree, no changes.

You exploit in Vanilla, you get banned. You exploit in Classic, you get banned.

Bugs like this are not at all cheating if they were in Vanilla/Classic but just went undiscovered.

Blizzard has outright said this about various things in Classic they won’t be changing them.

Just because it wasn’t discovered in Vanilla does not make it “not an exploit”.

The same rules should be applied to it that would have been applied in Vanilla.

If the item is merely 0.5 speed, that is clever use and is perfectly fine. If, however, the item attacks at 0.5 speed but is bugged to use the combat calculations of a 4.0 speed item, then willfully taking advantage of that is an exploit and, by the standards prevailing in Vanilla, is bannable.

hold your horses - we don’t know anything for sure yet - hence #StayTuned

That’s why I asked! You made some reference to it being SoR damage as 4.0 so I asked for more information about it :stuck_out_tongue:

we don’t know if it considers SoR’s damage to be set at 2.0 or 4.0 (this is what some private servers have set it to)

lightshope sets the torch’s speed at 2.0 for example but others have set it to 4.0 - whereas on Vanilla it was actually 0.5

Interesting. Either one sounds like an exploitable bug, though, if it’s set to a value higher than its actual speed. (Though as I recall SoR has a minimum damage at 1.5 speed, so I expect it would use that, and that wouldn’t be an issue.)

edit: Wait, so do the private servers have it just set to a higher attack speed, instead of coefficient?

Definitely - but we gotta do something about the name Spelladin, it doesn’t sound tough enough, sounds like a clothie. How about just Judgement Paladin, named after the T2 which may end up being BiS? Is that too generic?

here’s how it looks for a shaman lol

https://cdn.discordapp.com/attachments/576772414315429899/586629792720486400/unknown.png

https://cdn.discordapp.com/attachments/576772414315429899/586631475877642278/unknown.png

Oh, btw how many Boss debuffs does the Spelladin take up?

it would only be 1 debuff for Judgement of the Crusader - that’s it - 2 if your guild also uses Judgement if Wisdom but that of course benefits all casters

on select fights you could also run Judgement of Light to help heal all the melee ie: Thaddius/Loatheb are the top 2 examples