It also looks better than MCP, with a cool glowy flame effect, as well as using the polearm animation moveset. Hope it works if not for this reason alone
Spelladin is currently the epitome of the wacky creativity I hope to see more of in Classic.
Because finding a 0.5 speed weapon and using it is good creativity, taking advantage of a bug that somehow makes it do damage as if it was 4.0 is outright exploiting/cheating
Just because it wasn’t discovered in Vanilla does not make it “not an exploit”.
The same rules should be applied to it that would have been applied in Vanilla.
If the item is merely 0.5 speed, that is clever use and is perfectly fine. If, however, the item attacks at 0.5 speed but is bugged to use the combat calculations of a 4.0 speed item, then willfully taking advantage of that is an exploit and, by the standards prevailing in Vanilla, is bannable.
Interesting. Either one sounds like an exploitable bug, though, if it’s set to a value higher than its actual speed. (Though as I recall SoR has a minimum damage at 1.5 speed, so I expect it would use that, and that wouldn’t be an issue.)
edit: Wait, so do the private servers have it just set to a higher attack speed, instead of coefficient?
Definitely - but we gotta do something about the name Spelladin, it doesn’t sound tough enough, sounds like a clothie. How about just Judgement Paladin, named after the T2 which may end up being BiS? Is that too generic?
it would only be 1 debuff for Judgement of the Crusader - that’s it - 2 if your guild also uses Judgement if Wisdom but that of course benefits all casters
on select fights you could also run Judgement of Light to help heal all the melee ie: Thaddius/Loatheb are the top 2 examples