The solution to the H+ problem is.... more H++?

Especially since you can do 10 for normal and 25 for doubling up.

Classic + and WOTLK imo are very different things.

Wrath classic is a preview for how blizzard would handle classic+.

They’ve shown no interest in listening to the community and largely just take ideas directly from retail and implement them poorly.

2 Likes

Lmao how? Wrath is closer to retail than Era and Classic + is supposed to be based off the virtual word style gameplay of vanilla.

We’re seeing exactly how the classic devs handle things when they deviate from the original design. Classic+ would just be a watered down version of retail.

I’m not talking about what the community wants classic+ to be, I’m saying we’re literally seeing what blizzard would actually do.

2 Likes

Wrath is a watered down version of retail. The changes make sense due to the Wrath playerbase and the lack of non weekly lockout content

Actually it’s not, wrath is the end result of the original vanilla design. Cata started the major design shifts that have gotten us to current state retail.

And once again look at what they’ve done with wrath classic, why do you possibly think they’d do anything different with classic+?

1 Like

It was released when 10/25 player still existed and Flex didnt come into the game until Siege of Orgrimmar.

Blizzard explained why they were releasing LFR, that the raid design team spent so much time making these raids and only a fraction of the playerbase seen it and it also contained lore stuff so LFR was a way for people to see it.

10/25 mans existed but the lockouts/loot/difficulty etc… were merged. Which killed pug raiding and directly lead to so few people being able to see those raids.

And yes LFR got more people to see the raid, but so would flex raiding which also would have been a better experience.

Not at all. Wrath is a theme park on wheels. It’s more in line with cata or retail than Vanilla

Except it’s not, every design in wrath directly has its roots somewhere in vanilla design.

2 Likes

As was classic and TBC.

The design change was in Cataclysm.

2 Likes

Disagree. Classic fundamentally was built upon the virtual world ideas laid by EverQuest and Braid McQuiad. It just had QoL features that made it more user friendly and easy for new players than EQ.

I don’t care, WoW was meant to be an approachable version of Everquest.

2 Likes

Vanilla had dungeons and raids and was very much a raid log game at max level.

Thanks for agreeing with me.

Nah its not fixed, just did it. VH was the daily on faerlina yesterday, ran it at 17:30 server time. At 7:00 server, the daily dungeon switched to CoS, did it at 7:20 (took 20 minutes and 100g to find a healer), then did CoS again at 14:25 after the daily reset. Got a bounty satchel for all 3 runs.

Yeah, the have a bunch of different timers for some reason. Daily reset for dailes/dungeons lock is at 11:00 EDT. Daily quests I believe reroll their actual quest at 3:00 EDT (stuff like dalaran cooking quests switching from Mustard Dogs to Sewer Stew, fishing quests etc). Daily dungeon quest used to reroll at this time, but they changed it to 7:00 EDT for some reason a few weeks into Ulduar.

All it takes is 1 somewhat decently geared to carry. Can even be a healer.
Same as it is now.
Go full BoE and PvP 5/5 set. Gem it. Chant it. You’re ready to go.

Yes of course, every new/returning player has 10’s of thousands of gold.

Oh right, can just swipe the card silly me.
Can’t wait for the day Blizz cracks down on GDKPs. RMT fest. Anyone who thinks GDKPs arent used to launder RMT gold is a fool.

A new player should have several thousand gold by the time they hit 80, that’s more than enough to get into some GDKP’s.

If you’re on a mega it’s super easy just to form your own world tour and get your alts carried through all P1 content. Can even hand pick who you add to have less competition on trinkets and weapons