The only one that matters. And the 4 door doesn’t count
117 years and counting so even if it dies, it lived a great life. How many other companies can you list that have existed that long? Or do you think a 3 year old video game expansion is comparable?
Dunno anything about EQ so I can’t speak specifically to it. If it’s been around that long and still making money though, I’m guessing someone thinks it’s a success.
Antiquated ideal that needs to go away, imo. Players should group because they enjoy it, but it shouldn’t be the only way to progress. Grouping should be it’s own reward, not some arbitrary hurdle, imo. I love grouping, btw, otherwise I would just play single-player games.
I agree that solo players should have gearing paths, but that doesn’t mean that they should be able to climb to the top, at least not anywhere near the same rate as grouping players can.
Your gearing paths should be more limited both simply because it’s an MMO, but even that aside it shouldn’t really shock anyone that people willing to do grouping based content would naturally acquire gear faster because they aren’t cutting out a chunk of content like a solo player is.
The more you limit yourself, whether you can help it or not, the less options you’re going to have.
I’m almost 40, I’ve almost always been a solo/pugger. Right now I refuse to give Blizzard one more cent for WoW until I can play MY WAY and progress my character to max gear levels.
Find a mature guild. I have managed to find several, and now love mine. It is large enough to have progression players (they raid and M+) and there are some that LFR and LFG, and some of us that just like to occasionally touch base with others but play solo and help out when needed. I agree about the gear part, but there are guilds that are better fits (some are even worth realm transferring for)