~ The Solo Player ~ dying out in SL

And things that change into the opposite of what they are known to be die as well.

See the economic pinto based mustang of the mid 70s.

Things like Jeeps, Harleys, Bronco pickup trucks change but very slowly and their product lines can last over 100 years.

Or you can be a FOTM and die out in a few years…

1 Like

The bronco was dead for like 20 years and we don’t know that the new iteration will be successful.

The wrangler, yes. The rest have been on the same love/hate rollercoaster with several really bad models.

Dying right now. Trying to late to get a new audience and hoping their long established customer base doesn drive away the youth they need to survive.

Thank OJ.

The only one that matters. And the 4 door doesn’t count

117 years and counting so even if it dies, it lived a great life. How many other companies can you list that have existed that long? Or do you think a 3 year old video game expansion is comparable?

If WoW died tomorrow it’d be the reigning “had a great run” in videogames too.

Yes, and most of it because it was carried by Vanilla - Wrath.

But in the grand scheme of things it’s only 16 years. I have clothes older than that

In the grand scheme of things videogames is the only relevant measure. But can keep trying to move the goalposts.

So you are saying EQ got it right because it’s now at 21 and even has a successor and both still are alive and kicking?

Dunno anything about EQ so I can’t speak specifically to it. If it’s been around that long and still making money though, I’m guessing someone thinks it’s a success.

Antiquated ideal that needs to go away, imo. Players should group because they enjoy it, but it shouldn’t be the only way to progress. Grouping should be it’s own reward, not some arbitrary hurdle, imo. I love grouping, btw, otherwise I would just play single-player games.

3 Likes

I agree that solo players should have gearing paths, but that doesn’t mean that they should be able to climb to the top, at least not anywhere near the same rate as grouping players can.

Your gearing paths should be more limited both simply because it’s an MMO, but even that aside it shouldn’t really shock anyone that people willing to do grouping based content would naturally acquire gear faster because they aren’t cutting out a chunk of content like a solo player is.

The more you limit yourself, whether you can help it or not, the less options you’re going to have.

There are 50+ years old guilds on every server, youre trippin

I’m almost 40, I’ve almost always been a solo/pugger. Right now I refuse to give Blizzard one more cent for WoW until I can play MY WAY and progress my character to max gear levels.

2 Likes

Find a mature guild. I have managed to find several, and now love mine. It is large enough to have progression players (they raid and M+) and there are some that LFR and LFG, and some of us that just like to occasionally touch base with others but play solo and help out when needed. I agree about the gear part, but there are guilds that are better fits (some are even worth realm transferring for)

There has always been a large discrepancy between casuals and end game players…pretending like it hasnt is just lying to yourself

Maybe players liked gearing up the old way? It’s a valid complaint since Blizzard removed a gearing path many players enjoyed, myself included.

1 Like

Trust me when I say this… single player games… I’m not being smart either. You’ll get much more enjoyment out of them…hic!

The old way? you mean spamming trade to form a group for 3hrs?

TC is right. Solo gaming and gearing was in WoW from Vanila. But ended in SL.

You can’t get gear in LFG. PUGs are just wasting of time, flasks, pots, food… but first of all, TIME.

2 Likes

You could not gear your character in Vanilla to the levels you demand now performing only solo content.

1 Like

If you don’t mind pugging what’s the problem? Soon as mythic raid opens for everyone you have all the access there is.