~ The Solo Player ~ dying out in SL

That is pretty common, but you mentioned

Yes people aren’t out killing hogger and making friends but there are avenues to the socialization you’re after.

What were you soloing back then? (I guess maybe the question is when back then was?) My memory of vanilla was dim but once you hit max I only really remember group content, and that was much more of a pain to pug.

And some are parents talking about their kid’s activities. Just gotta find a group you fit with.

I think It would make the progression sistem a little bit more rewarding by extendig a little the life time of a tier. And make the ttansiyuon yo the other smoother

I still make friends in wow by talking in dungeons by doing random shiet like rpeing on stormwind a see people that follow the game.

The OP is bang on - they’ve killed any path to meaningful gearing once the covenant arc ends for anyone not into organized raiding. Its stupid and SL is paying for it with dwindling participation and sub metrics.

Wait for it, but the data coming will show that SL has had the fastest % loss of active players over the last 2 months in WoW history.

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Not trying to be rude, but did anyone EVER make friends killing Hogger? I can’t remember it being more than say a 30 second fight. This is the direction WoW took MMMORPGs.

now in comparison, lets go back to Emperor Crush in Crushbone in EQ. you could enter the zone as a brand new player. If you were good, you could solo a few of the people on the inside. Groups usually set up right as you zoned in. You could do a simple /yell camp check and know if trainer or Crush were camped. If they were, you could be added as soon as someone left. People would sit in groups for hours with people coming and going as needed. You get 5 people and go in, go through it and you are done. Imagine an open ended dungeon with people joining your group as people left and some fighting the first boss, some fighting the second and some the last. The whole instanced content of dungeons in WoW took this away. It’s not just a 30 minute dungeon run, it’s maybe a 3-5 minute wait between pulls where people in group talked to each other.

No one asked what your gear score was. No vetting in leveling. It was just we need 6 people for a group and any combo will work. Now it’s easier with an enchanter for CC and one of the pullers as you got higher, but it was all still workable with just warm bodies…

Older MMORPGs were what I consider MMORPGs.

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Yup, and to make it worse they are giving Mythic + players more gear now which means an even bigger gear discrepancy going forward.

Trust me just play another mmo as a casual player at this point. There are quite a few games out there now that respects your time more.

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Ok, it just seems like you don’t want to play this game at all, you just want it to be like those old ones. That’s fine obviously, but I think you’ll be hard pressed to find happiness in the current game.

I turned off guild chat after 10 minutes of juvenile comments about “wiping”. I feel fully justified. There’s no reason to have to listen to scat jokes like that that aren’t even funny on any level.

Do I blame “kids”? No. I have no idea how old they are and don’t care.

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I have to respectfully disagree,I used to share a similar mindset but as I find myself soloing moreso these days [Guild is super small and on hiatus and the community being a tad more hostile as the years pass] my opinion changed a bit. Sure,group up if you can find people willing to cooperate or help one another out BUT some people don’t want to run the risk of encountering the more callous,rude and all out snobby portion of the playerbase [people are calling elitist a buzzword so subbing it with snobby]

Otherwise,I don’t see it too farfetched for players to get more current and enjoyable solo content as an MMORPG doesn’t necessarily mean you HAVE to play with other people,one could mostly solo the game while enjoying the populated feeling of their environment while still occasionally having the option for cooperative play should they so choose or change their mind.

Hells,some people tend to solo as they may enjoy the genre while fighting with social issues such as anxiety [often caused by trauma and abuse] or being on the spectrum [austism,aspergers,etc.] where socializing may not come easy while AGAIN still enjoying what the game has to offer in terms of play.

An ideal game should read their audiences and provide equal entertainment to them rather than just bend the knee to the more esports/hardcore camp. Sure,some could try and befriend new people but to reiterate,a good chunk of the community has become very hostile over time and seem to be more open driving solo players away rather than incentivizing them to join groups,pug [which has become heavily gatekept via continuous moving of proverbial goalposts and the like.],etc.

TLDR- The game has more than one audience therefore should have variety in content for everybody while still feeling like their respective progress means matter.

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Yes indeed. I want it to be the WoW I started playing, not the WoW it has turned into.

I just don’t get why companies today end up hating their customers, and turning their products into the exact opposite of what they are, trying to chase new customers. If the new designs ae good enough, they will stand on their own without having to ride on the name of something that was already successful.

Case in point EQ2 was never the game EQ was. SOE thought their new designs would be better than the original and it never was. Just like Ion and Co think SL will ever be as fondly remembered as Classic or TBC was

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10/10 Comment. I’d raid and PvP with you any time.

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Classic was the worst designed variation of WoW I have ever played.

What you like is not the only thing that matters.

What can I say?

Some people like MMORPGs.

Some people like raiding simulators.

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id rather not

This comment sounds like it makes more sense than it actually does.

I mean it does make a lot of sense from a former EQ player.

What he’s referring to was how long it took to get to 60 in EQ. Only 3-4 classes could do it alone, and while you were grinding from camps you were almost always grouped up. It became so common that you started basically running around with the same players all the time because you were all on the same content.

You essentially made friends by logging in, seeing them on, and grouping with them out in the world and not via a notification telling you they were on. Combat was significantly slower and raiding was not as common as it became in PoP. The designers of EQ saw that the way you meet people in the game is by playing with them and having down time to talk to them and joke with them while killing things.

What MMORPGs turned into is more closer to a fast action/adventure game like Dark Souls, or Jedi: Fallen Order. Some players liked this change. It’s the same players I suspect like no-scope crouch killing in FPS. But for others the genre kinda blew past them with the speed increases, the more buttons you had to push, and lack of time it took to go from lvl 1-60.

That’s what he’s getting at. It’s kinda why when I first really experienced just the tip of M+ I hated it. When I went into the raid for the first time in this expansion I was like there’s so many mechanics here I just don’t even want to try. What I want is to sit around BS with people and pull monsters. But those games are gone =\

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I am a former EQ player.

Ok.

But you didn’t say anything concerning “raiding simulators”

And if you think raiding wasn’t a huge aspect of EverQuest…I dunno what to tell you.

I was on Prexus. There was I think 3 major raiding guilds. The rest were leveling guilds that dabble with some raiding. But mostly it was group grinding.

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Even before PoP I would get phone calls to wake up and raid. At 3am. Cause thats when the guy spawns.

I was a druid. It was my job to get people to the raid. As we decided if our 20-30 people there could pull the dragon/whatever while the other 30-40 people were still in transit. Because another group was forming up.

Raiding was still quite big during pre-pop. And exploded during PoP.

Not saying that didn’t happen. Happened to me on my cleric for my epic.

But the thing was that the game was significantly slower than what WoW is at and leveling was much slower than it is currently. That’s a problem.

That’s why MMORPGs are kinda a trash heap of a game genre now. We’re essentially playing EQ if the game started at lvl 50.

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