Seems reasonable and fair.
I agree but for some reason restaurants are considered essential . I don’t make the rules.
The game is just way too grindy to be enjoyed
The reason there’s ilvl bloat in PVP is because Blizzard tried to address the issue of PVE players being able to easily transition to PVP content, but not vice versa. This is because they steadfastly refuse to add something like Resilience or PVP set bonuses to compensate, they instead introduced a system that bloats ilvl in the same way they just tried to fix for PVE. They underestimated, again, the ability of players to turn anything into a grind at the cost of their own fun just to get an advantage.
All they need to do is introduce an ilvl cap for instanced PVP, at the very least random BGs. One where gear will still matter and count against someone, but still give other players a chance. Random Battlegrounds are literally the lowest form of PVP, they’re like Normal Dungeons, or should be, someone shouldn’t need to overcome an ilvl difference of nearly a 100 in the first tier of an expansion just to hop into the most casual form of PVP content.
My lowest ilvl 60, geared via honor, is about 40 ilvls higher than a newly dinged 60. And that’s not even factoring in legendaries or conduits. I get that people have goldfish memories when it benefits them, but this wasn’t the case in, say, WoD, or MoP. The devs literally looked at a decade’s worth of PVP development from pre-Legion and instead of using any of those solutions from when the PVP crowd was quite active and competitive, chose a new solution that was easier for them.
I would make another Wildstar comparison… but that isn’t fair to Carbine Studios. Their game launched on the premise of hardcore, Blizzard seems to forget that World of Warcraft launched as the casuals mmo.
I don’t think they’re dying out, just getting screwed. I think that’s part of why a lot of people like myself are disappointed with Torghast. I thought it was going to be the solo player’s end content way of gearing and getting cool stuff.
I thought Rated players in Elite gear were superior players? Why would Superior players need Elite gear to beat up on bad players?
The winner of NASCAR does not get a better faster vehicle for the next race…
0 x 2 = 0. What am I missing here? You got yours and you want to force casuals to emulate you by pushing them into elite content.
I literally have no idea what you’re even referring to at this point…
WoW was ALWAYS casual friendly. It was the casual game that pulled people away from the that hardcore game of EQ and EQ2. Those games required groups (for the most part) in how people say the MM in MMORPG is supposed to mean today.
They don’t understand the irony of the situation is that WoW was the game that broke that elitist mold and catered to casuals, making it the most popular MMORPG.
I mean, they put a guy in charge from a guild called “Elitist Jerks”.
Of course the mindset changed.
Huge difference between dungeons in Vanilla (1 level of difficulty) and requiring Mythic +5, +10, +15.
If you made it to max level and had a few hours to spare, anyone could clear Vanilla endgame dungeons.
If you drop the requirements for valor to be regular dungeons only, I don’t think anyone would complain…
Says everything about them really. Knew a few of them over the years, and they were kinda douchey people. ALWAYS nitpicking over stupid things.
I am 60yrs IRL, I have been playing this game since 2007. I have to totally agree with the OP about how this game has become and becoming. I try to get on and get motivated but there is nothing in this expansion to keep me interested and having fun. Why couldn’t they keep things simple and fun like it used to be. It has become a chore and grind fest. The fun has been sucked out of it.
I think it’s kinda this way now. The problem specifically is that you can push your ilvl until you can only push with Heroic / Mythic raiding, or mythic+ dungeons. When you’re at this point, no other content will provide any progression for you. You can go back and do normal or heroic dungeons, or quests, or non-rated pvp, but it’s not the same as it used to be. In MoP and WoD, players like this who are stuck between casual and hardcore had a lot to do, IMO, and still felt relevant. Now I just kinda feel like I’m done with that character until I decide to join a mythic guild group.
Oh my god this ^^^^^
Back in my day, dungeons provided a currency and you could buy gear with it. I imagined that Torghast would be similar. Nah, no progression to be found unless you do hardcore mythic content.
Heck in MoP if I ran out of stuff to do I could work on my legendary ring stuff.
I remember completing the valor part before they nerfed it from 6k-3k .
I could work on my cloud serpent rep . Take a trip to the big Dino island etc.
59 years old here. my hunter is 198 level and while that is low I can’t even be bothered to try and que for PVP or Raids too many medical issues and I get bored really fast. The game has content but it’s too time gated and the rewards for anima are a huge joke and considering you need tons of it to buy things even worse. So low drop rate people just stopped. Many I know stopped caring cause the way the company treats casuals now. It’s like we do not exsist anymore and that is fine if that is what the company wants but good luck to the people who stick it out cause I don’t see many are going to.
And from the way some of these people answer they will be the first ones complaing where are all the people?
Ya man… I didn’t log in for a week. Logged in today to attempt my weekly renown… Was actually kind of annoyed with the game. I just closed it.
That’s the sad truth about getting old (i’m 55).
I’m in the same boat as you OP in that I’m a solo player, I get the feeling I won’t be playing this game after this expansion as all my friends who I initially joined this game with are no longer playing
Though I will still hold some great memories about this game