The Socket Coding Bug Finally Explained

What’s wrong with warriors?

I mean it affects a very small percentage of the player base. Why bother. Don’t they have much bigger issues to deal with. May be tone down this ducking grind fest for everyone! Whoever is planning this garbage is stupid af. Clearly shows in his priorities as well

It effects everyone in PvP because scaling effects everyone. PvP we are trying to Min/Max like everyone else and doing that shouldn’t have a negative effect that makes you perform worse in competitive PvP.

Yes they need to remove scaling in order to #SaveShadowLands

There aren’t any Devs working on the class design and it’s a shallow gutted shell of it’s former self. Imagine Prot not having D stance which literally was the core design of the game. Then it lost Shield Slam dispel it’s just completely lost.

I main Prot since TBC but had to reroll because it’s broken…

With that said Arms isn’t better and is more of a bleed spec than Feral? It’s incredibly gross and sad. Dps warriors are supposed to hit extremely hard and Deep wounds should be their 5th or 6th dmg on the meters. They aren’t warriors anymore.

They need to bring back Stance Dancing again and get back to the basics of what made players fall in love with warriors. Not touching it again till Prot has D stance

you’d be surprise how many people think 3% in stats is game changing.

First if you are supposed to be getting 3% stats but in fact are negatively affected and minus % stats. That is a bug and unintended problem that needs fixed thought that is common sense.

Second this is an RPG game and who doesn’t want 3% more stats. <—rhetorical question. Everyone wants 3% more stats because we are trying to get an advantage over the other players and it has always been that way and that will never change.

I guess i’m the non-conformist. 3% really doesn’t mean much I play pvp for the pvp and to make big plays counting on the enemy’s mistakes. We’ve been through this abomb I’m a template man. You’re not. I get it.

It does matter since it’s currently adding to the template. Take someone who’s full 465 with sockets in every piece 500 cloak 500 neck. They should be 469.78. They are instead 475.97. AvgItemLevel + 0.6(Sockets) = PvPItemLevel is how it’s working atm instead of adding 0.6 per socket before calculating the average.

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That’s fine. That’s how Blizzard designed their scaling system.

They can still change their tuning for sockets by lowering 0.6 to whatever value is appropriate.

You guys seem to be under the impression that Blizzard made a mistake and they actually intended sockets to only add 0.6 ilevels to each item.

For example, a 370 ring with a gem is considered to be 370.6 PvP ilevel.

+50 stats and the item’s ilevel barely changes?

If a player has gems in every single item, their PvP ilevel only goes up by 0.6?

A 475 ilevel toon with 0 gems = 475 PvP ilevel.

A 475 ilevel toon with 16 gems = 475.6 PvP ilevel.

That doesn’t make much sense if they’re trying to scale the power of gems in PvP.

Adding overall item level for every single socket doesn’t make much sense either. I don’t know why it even needs to scale power if they take so long to farm anyways. Why are people rewarded for farming corruption with no downsides, but sockets are heavily punished when they are far less impactful.

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Well, the power gaps are insane now.

For example, consider two toons that have the same ilevel in the current game:

  • a 475 ilevel toon with no corruptions and no gems
  • a 475 ilevel toon with max corruptions and max gems

Without scaling, a fight between these two toons would be even more ridiculously one-sided, even though they’re wearing the same gear (not including corruptions/gems).

Has anyone tested this? Maybe corruptions affect PvP ilevels too.

They implemented this scaling system before corruptions and a corruption vendor, so it wouldn’t be surprising if they didn’t account for them.

This expansion/patch has been poorly balanced in general. Pretty sure Blizzard is focusing mostly on SL at this point.

You’re missing the point: people are more annoyed by the fact that some hidden system is making the hours they spent grinding sockets for their gear actually hurt their character than help. There is no scenario where adding sockets and gems to your gear should result in negative character power progression

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I just looked at the Hotfixes from the 21st. Says this issue was fixed? Is this true, because this thread is still hot. Am I missing something? Was it not fixed all the way?

There are more people annoyed by the fact that every game they step into has iLvl differentials that they can’t even compete in the game than there are people who were affected by this .6 iLvl. Yet the fact that they chose to pander to the .6 iLvl crowd while ignoring basic game balance shows that gear grind is here to stay. They really want to reward their grinders!

PS: I understand that it is an issue. I am merely highlighting their priorities.

The people that were trolling saying it wasn’t a bug are still trolling because the bug was fixed and now they’re bored.

Correct. Adding sockets should make you more powerful as “INTENDED” it shouldn’t have a negative effect which was the bug.

We still have a lot of work to do though because the failed horrible scaling system needs to be removed entirely.

#RemoveScaling
#SaveShadowLands

And then there are people who are annoyed by both! Go figure!

These two issues are not comparable. Anyone who thinks they can’t compete because of this .6 iLvl issue should delete WoW because it ain’t their gear. Is it a bug ? Yes. Does it make things worse for players than the current iLvl gaps. No!

You’re the one comparing them.

Strawman. Nobody said we can’t compete. We said grinding to min/max our gear shouldn’t result in a hidden power decrease, no matter how big or small.

It basically sounds like you’re crying that the hidden scaling in PvP isn’t having a big enough effect and that nobody should complain about other issues (like the gem power penalty) because you haven’t gotten your way. Does that sound about right?

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You are making it sound as if everyone is running around fully farmed socket gear and this is a huge deal. They are not comparable in the sense that one is actually important for most players while the other is a minuscule population of the player base.

I already said yes it is a bug. So I am not sure what your point is.

And yes anyone who lost a match earlier will still lose after this patch because it wasn’t their gear.

Yeah, you’re still missing the point, which I already spelled out as simply as I can. Glad the gem bug was hotfixed. Seems like it took 20 seconds of work on Blizzard’s part. Too bad they didn’t bother to test their scaling system before players had to figure it out for them on live.

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Yea he has to be trolling it’s pretty clear that a really big bug was fixed.