The sadness that was Wildstar

I heard that the raids were to hard.

It was less they were too hard and more that was all there was for end game content for awhile (unless you PVP’d which, PvP in Wildstar was more of a cluster than in WoW if you can believe it.) and it was nigh impossible to successfully clear with a PuG.

They added other game modes and scenarios later on, but for the most part you either were in a successful raiding guild and had content to do or you were not and had nothing to do.

Even so, it was a very fun game and I had a more enjoyable time leveling through it on alts than I ever have had in any other MMO.

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Yeah. I really miss Wildstar. The only reason I didn’t keep playing was because I was raiding in WoW and knew I wouldn’t have time for both. If Wildstar dropped anytime in the last 2ish years, there’s a decent chance I would have actually convinced myself to just stop playing WoW instead.

I still wonder if the game was so unprofitable that it necessitated the shutdown, or if it just wasn’t as successful as NCSoft wanted so they made the call early.

Either way, I know Carbine caused it. They held on to their “cater to the hardcore” ideals for too long. They DID eventually make changes for the sake of casual players, but it came WAY too late after people had already bailed.

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Never tried it meself (Star Wars is as sci-fi as I go) but it’s always sad to see an online game shut down . . . even more sad when said game never got a chance.
sheds a tear for Project Copernicus

that’s what gutted everquest also. They have an attunement flowchart for wildstar it’s rather large.

they shot themselves in the foot by shrinking their demographic massively by making it unfriendly to casual players

a huge portion of the appeal of mmo’s is that they are largely relaxing and without stress - wildstar utterly failed at this

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Cutscenes may hype me for a game I’m currently playing, but the slicker they are, they more wary they make me a game I haven’t already played.

My first reaction to these videos was “where’s the game?”. But it came out at a time when I was sampling different games, so I had pretty much decided I was going to try it … until I encountered a marketing person who was excitedly explaining how hostile it would be to my playstyle and how hard they were trying to keep people like me away. They literally talked me out of trying it.

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Wildstar was the worst of Warlords of Draenor combined with all of the annoying parts of Burning Crusade, with the only redeeming aspect that it played passably similar to World of Warcraft.

It was pretty much instantly doomed. Warlords of Draenor was better than Wildstar, that should really set the context for how doomed the game was. Which is a shame, because I think the character design and music of Wildstar are really awesome, it just had really bad game designers.

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Not only did Carbine not address issues, they actively fought their customers over the issues. To them, there was nothing wrong with WildStar and it was their players who were wrong. They iced their cake with bug-riddled patches that made the game unplayable for whomever decided to stick around.

Saddest thing is, NCSoft wouldn’t even have shut WildStar down if it weren’t for Carbine Studios. NCSoft gave Carbine a bunch of money to develop a new game, and the studio heads used it for a completely different project. NCSoft was understandably upset, and on top of Carbine’s poor performance that was the last straw.

WildStar became the perfect example of a game that was killed by its own studio.

Unfortunately, the people in charge of WoW right now act exactly like the people who ran Carbine Studios into the ground.

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I loved Wildstar’s visual style and sense of humor (and double-jump!).

I wasn’t a fan of the combat system.

I thought the combat system was OK, although threat could be a problem sometimes IIRC. The biggest problem I had was the gearing – it was the return of World of Spreadsheetcraft, not only after it had been drastically cut back in WoW, but apparently because it had been drastically cut back in WoW and that was just too much “dumbing down” for the Carbine devs. Just because the players have to manually aim all their abilities is no reason they shouldn’t also have to put up with the RNG of hit rating and/or gearing to cap it!

WoD was the only time I played WS with any significant time investment and when WoW got better, WS couldn’t compete, IMO.

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Wildstar and WoW differ in that Wildstar was new, so people had no sunk costs in the game.

Its just a game that thought it understood what it was doing, but reality was, it didnt understand who was playing its game.

Also it was run by one of the worst mmorpg publishing companies out there. It was bound to be written off when it didnt top wow after a month.

It was ok…i played it, it felt like wow but wasnt wow, and all i thought was…who wanted this?

It was a well made game and it was fun to play, but it was cut from he same cloth as all the other games that assumed making a game like this game would get a population like this game.

Maybe if wildstar had waited it might have lived a bit longer, under a different publisher.

Bad and wrong take.

Imagine thinking that WoW is only popular because it was first, as if there haven’t been MMOs before WoW.

Don’t be that guy. They’re probably talking about modern WoW vs WildStar, which should have been the most glaringly obvious assumption ever. Don’t pick fights just for the sake of picking fights.

I always wanted to try that game out when it launched but never did for some reason. Once I finally got around to testing it… the experience was abysmal. The zones were so boring, the intro was cringe humor, the zone loading(like in EQ2, really dislike mmos that pick that route). It was just not fun at all.

To be fair it was probably better than shadowlands.

i liked the game, for a while it was fun to play. the action type combat, questing, zones, humor, and the housing system was especially good. i used to pvp heal a lot too but the gear gaps were so huge it kinda sucked: a single geared player could take on 10+ lower geared ones and win, which was super lame. also, facing the same pre-made vs pugs got old pretty quick. anyways, reason i quit was b/c end game was super hardcore and out of reach of most players. also, 40 man raids. ICKY! still, i don’t regret playing: ws was pretty fun up until they went F2P.

Just from the theme and style of the game, I might have given it a try. But all I heard at the time was HARRRRDDCORE RAIDING!!! and other buzz about how “hard MMOs that are impossible to solo are BACK BABY!” and I was like “if I was okay with that methodology I’d have never left EQ for WoW.”

So I never played it.

To this day I like the everquest world and races more than wow, their games just aren’t as fun though. Even EQ2, I’ve played it a bit and even boosted a character once, but it didn’t engage me as well as this did.

EQ1 was brilliant as a first MMO but was, IMO, unplayable by anyone who didn’t fill out online guild applications and/or have a life (watched a guy throw his college semester away to keep playing even). Selling me that type of gameplay, well, there’s a reason I paid for a month, then paid for three months, then let it sit for 2.5 of those months before never going back.

“Challenging” content that can’t be soloed just isn’t a draw for even, dare I say, the majority of MMO players. I have no data, but the game did die, so that’s my intuition.

Wildstar’s only claim to fame are just its dumb raids and push for hardcore content only. Afaik Carbine didn’t really siphon much of its revenue into the game as it was building for some other product in the background that the publisher didn’t know about. Which got it axed.

Even then, a lot of the staff had left and the game ran on a skeleton crew that couldn’t really provide it the support it needs. Add onto the fact that most MMO players kind of want to ride it to the endgame instead of racing to it and you have a recipe for a short-lived game that’ll probably never see a real reboot unless NCsoft wants to even bother touching it.

Combat was neat in Wildstar but it drove me mad since I couldn’t really map out my LMB to the auto attack and just had to hold one key for it.

Yeah, haha, that would be pretty unfortunate if they did that…

I always liked the playable races in that game

But my computer was made of duct tape and cardboard when it released so I couldn’t play it at all