The representation difference between melee vs range specs is dumb

almost every single melee spec (tanks not included) have high representation in arena, meanwhile only a handful of range specs seem to ever see play, and those that do usually out pace their respective others (example, fire and frost making arcane irrelevant + similar situation for demo locks)

the fact that stuff like rogues having all 3 specs be viable at the same point while things like demo, arcane, shadow priest, and ele barely see any play at all is insane to me

not sure if this is just due to WoW having like 900 melee specs compared to a handful of range, but the fact that they can’t seem to balance the few range dps specs we have to the point where they don’t override each other seems kinda lame imo

6 Likes

I feel like this is a result of the arms race between (mostly) mages and the melee classes/specs that has been going on since practically vanilla, and then the great prune of WoD and Legion. A lot of ranged specs lost their tools to deal with melee while a lot of melee specs kept their tools so they could actually play when near a mage.

13 Likes

Careful, you’re gonna summon all the melee that claim Spriest is the "Arms warrior " of casters.

(Which is ironic b/c Arms is kinda doo doo atm lol)

3 Likes

Play a different game. I mean this honestly.

Representation desparity is because melee is brain dead zug fest while the ranged classes need to use brain and it hard brain use to do :frowning:

5 Likes

I’d say it’s because melee is a bit simple and casters are more tedious

Melee pick a target and just try to overwhelm it.

Casters usually take a bit more setup to kill when you also have to kite and such

Plus casters have an entire extra category of cc they have to worry about (interrupts).

4 Likes

Melee is just easier to play at a fundamental level when they can stop a caster every 15 seconds via an interrupt while a caster cant do the same to a melee. Melee also have all instant damage while some casters have to ramp up or cast for 2 whole seconds to get out similar damage.

9 Likes

in shadowlands
it is

1 Like

It is. The damage nerfs and lack of good tier set and double leggos make spriest a support spec this season but last season it was absolutely insane with too much of everything.

Both arms and spriest got bad nerfs going into this season that didn’t fix the actual issues people had with them while also hurting their viability. It doesn’t change the toolkit for both specs is insane compared to other classes.

Bahaha what?

Yeah mage, lock takes big brain to play lololol

4 Likes

It is, or was, albeit with a higher skill floor.

This is more applicable to modern day WoW, but I wouldn’t go as far to say this is how it has always been. I remember melee classes in Wrath-MoP requiring a lot more thought process to be able to deal with ranged classes that can kite efficiently. The usual exception was DK a lot of times because of their ranged slow.

Current melee design philosophy has been super lenient with respect to gap closures, slows, and speed buffs.

4 Likes

Now that is a steaming hot take.

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What swack said.

Roots and slows don’t really matter anymore
Melee have high dps uptime and self heals

Additionally most caster dmg shuts down outside of cds but melee doesn’t.

2 melees training down a cloth is a great deal more pressure then 1 free casting ranged with no cds while the other is shut down.

Fury can impending back any danger other melee heal and sustain similar. Outside of caster cds and an Affy warlock rotting them I don’t think they need much healer help till dampen

2 Likes

That means not playing double time warbringer, though.

1 Like

Help me understand where Casters aren’t Zug?

There’s a trinket in the game that literally makes them immune to interrupts?

What is so riveting in frost mage gameplay? Destro gameplay?

I’ve seen some plays by Spriest, but that’s few and far between.

This is the easiest it’s been for Casters since I don’t know how long.

1 Like

Melee have to deal with roots, ranged don’t.

2 Likes

harder to die in a root than a lockout ime

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Funnily, they are very relevant when it comes to melee kiting other melee. For example, one of the reasons rogue counters dh so hard, especially in 2s, is dh doesn’t have a snare while rogue has passive uptime on theirs, so rogue gets infinite restealths

That argument falls pretty flat with how mobile melee have become over the years.

Roots don’t stop anything but movement while Kicks stop damage and lock you out of defensives

They’re not really comparable

Most roots are also dispellable. Interrupts are not, so your healer can’t even get you out of it

2 Likes