I played back in the day and it wasn’t as bad as it currently is. Now don’t get me wrong, I will take this over not having classic, but I had to think about why honor has been such a problem on pvp servers, making it nearly unplayable on most, and then it hit me. Servers now hold far more players than they used to. This means a population imbalance is a problem now, where it was tolerable before. Here’s a quote from an article by Extreme Tech:
“WoW servers now hold far more players than they used to — Blizzard has stated that a modern realm with a ‘Medium’ population has more players on it than the most crowded server did back when Classic actually ran.”
Think about it, four times the population, means four times the imbalance and means greater numbers to camp players. It also means the lag at places like SS/TM is unbearable for most.
I have enjoyed it so far, and don’t plan to quit, but I will say, this is not the #nochanges we were promised. Blizzard saved some money by getting more subs per server and world pvp is suffering on pvp servers as a result. It used to be a great experience. I’m sticking it out on my server while the other faction controls it, but am hopeful that Blizzard finds a way to address the glaring issue before them.
I’m wondering how this will affect the ability to rank up. Since only a certain amount of people can rank up, but now we have far more people per server to compete with, how will that work? Is Blizzard going to modify the honor system to accommodate larger server populations?
Day 1 was rough but it was…Day 1. By this time next week I don’t believe there will be many server lag issues and the WPvP will die down to a smaller scale level.
basically, expect to see someone in the news after dropping dead for grinding honor for some insanely absurd, unhealthy amount of time on one of the major high pop pvp servers.
then and only then will blizzard make adjustments.
They’re closer, in that the caps are 5-10k vs the 20-30k or so many were with layering. But true vanilla caps were around 2.5k-3k. Its quite a far cry from what it once was.
Thats not how layering works. Layers dont add a higher server cap. Whoever told you that is wrong.
The way layers worked was.
Server is capped at 50,000 (these numbers are made up)
Server is split into 4 layers.
Layer A has 15000 players
Layer B has 10000 players
Layer C has 12000 players
Layer D has 18000 players.
The cap is still at 50000. Its why you have queues still. Adding or removing layets did’t affect server population. What it was used for was stability on zones with a lot of players.
They aren’t entirely separate, I can assure you that no server is at a 50k cap, or even a 10k cap right now, hell I’d bet money that no server is over 5k because vanilla systems can’t support that without changes.
Blizzard came out and spoke on the server caps months ago. Are you just making things up? Your info all seemed based on baseless speculation based on literally zero hard data.
Wirt, the article itself stated from Blizzard that a medium server is much larger than the heaviest pop server back during the original release. Medium servers are not layered. These new servers allow far more players online at once now and that is the issue we are having with one side overrunning the other.
As far as we know servers are capped at Vanilla values and if that’s actually the case then there’s no more people online on a server now then back in 05.