The real reason for the ranged meta

Feel free to look it up

Not exactly sure what that proves other than the average solo shuffle lock is below average

You have more escapes than people have gap closers, just don’t port los of your healer and ur chillin

First charge = coil
Second charge = port
leap = gate

You’re now zoomin around at mach 1 and the warrior is sitting curse of exhaustion booting up the forums saying “this game sucks”

You win. It’s really that easy

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Ah, yes, because rss is a 1v1 mode where all you ever face is a single warrior zugging at you indefinitely.

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If you’re dying to 1 person it’s a team issue

or you lined your healer

Or you really don’t know how to create distance

or you don’t know how to do damage so they can just chase you los and they never get punished

You can literally eliminate the warrior entirely from the game just by using your mobility and a proper coil while doing ok damage (standard dots and instant casts)

You win the game if the warrior is useless. If you’re losing a 2v3 no offense, you don’t deserve to climb

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The way people create their own scenarios to argue on forums never ceases to amaze me

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The way 1300 destros complain that their class sucks when they’re losing to 1400 xp arena players never ceases to amaze me

if dh and dk were tuned to be average in this meta we would see 10x more melee cleaves.

but they are tuned so poorly that the only time u see a melee cleave is when saul and laros play

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This statement is contradictory.

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Absolutely. The mage killer specs aren’t doing too hot

Not if you include actual arena

That doesn’t clear it up. The average solo shuffle monk is above average?

Sure let me help you

Who’s better the 2400 3v3 lock

or the 2400 cr shuffle lock

That’s not unique to warlock.

I didn’t say it was

Watched lordmuffinrat rage over and over lol.

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You said lock dies the most because the average solo shuffle lock is below average. He’s also playing against other below average solo shuffle players in that scenario. That’s a moot point.

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yea the only thing these devs do is tune numbers, when there’s much more to a class than the dps and hps it does.

they should be doing stuff like increasing the cd of things like death grip charge blink warlock tp

reducing /increasing the effectiveness of slows depending on the class. like super mobile classes(rogue) don’t need 70% slows all game that are passive.

does clone really need to be 6 seconds unbreakable cc? it could be 5 seconds and still stronger than most cc in the disorient DR category

dk right now has a bunch of passive cleave that makes tuning it impossible. they could make dcoil cleave a 50% effectiveness, they could make outbreak radius 50% effective in pvp to make getting triples dots out harder(and buff the dmg to make it more rewarding)

Be decent and you can climb shuffle

that’s the point

You taking shots at me? lol I get elite every season then stop playing because I know I won’t be top .01% and don’t have the time if I wanted. When you lose an argument, attack the person I guess :joy:

Edit* just saw your edit. Nvm <3

No one’s taking shots at you

Stop taking things so personally