I stopped pvping also, but I am tempted to try a few. Until I get stomped.
I tried HOTS for a month and gained 110 levels but burnt out a bit and wanted to try the pve of WoW again.
Wish they would fix PvP though…sigh.
I heard that rated bgs are more balanced then casual bgs. If you want to try that out. Personally I just play overwatch quickplay for now. And the holiday event is coming up soon for the new skins.
BFA: “Just cap the conquest for that given week and get gear.”
Me: “Looks like couple of games, easy enough. I’m in.”
Shadowlands: “How dare you take a week off and disrespect FOMO?! Good luck capping 7 million conquest points.”
Me: “Hahahahaha that’s adorable, but no thanks.”
Rated BGs may be better balanced, but to the OPs point, how long does it take to get honor geared enough for a group to want you?
Or if you start you own group, how much honor gear and upgrades are needed to keep people that you invite?
It seems like a ton of work just to get full honor gear and then you still get stomped by full conquest at 1800+ upgrades.
Random BGs at least you can enter once you hit 60, but the experience sucks. And it sucks for a lot lot longer than it did in MoP or WoD.
That I do not know since I don’t really like engaging with the premade group finder. I would just use mythic plus gear since that seems easier to get for me if I was serious about pvp, but I never liked getting into the rated pvp, mostly the random bgs. You also have to do pve grinds to be optimal in pvp anyway and that is really annoying thing to deal with that other pvp games don’t. So you’d probably want to get into pve first for faster gear (which feels weird imo) and then dip into pvp when you got decent gear via rated bgs/arena. I just have not interest in the rated stuff so I just stopped pvping in general. Mostly cause I like to play different specs and stuff and doing rated stuff on isn’t my idea of fun.
What grinds my gears (pun intended) the most is how strong rating gear is. Random BGs basically turned into playgrounds for rated players, and unranked players are just fodder.
It makes even less sense in rated PvP. Players basically need to double dip and overcome not just skill, but also opponents gear. Rating is basically a glorified gear score until past the last upgrade threshold.
However, I do like gear in random BGs, I just think that PvP gear progression should start and end in random BGs. Gear should just be a random BG thing.
If I were to fix SL quick and dirty - I would just remove conquest ranks. And buff honor acquisition +50% (I’m on alliance, and +50% feels about right).
Oh, and I do like that rating gives PvE item level. That is totally deserved. It’s just PvP it shouldn’t bump PvP item level.
Edit:
Oh and obviously all the renown and legendary and conduit grind stuff is bad to have in PvP as well. Ruins alts for me.
Leveling in pvp is crap xp. But…its the about the best pvp you are getting in terms of fairness. interesting paradox. the worst leveling route (for xp per hour) provides one of the better times in pvp and wow in general, imo.
30 and higher anyway where twinking tends to not be as much a (successful) thing.
Same maps as the levels unlock them…and by and large not one shot fests of doom. Nice that. See I am balance here.
I won’t lie…it can feel good on my full mixed pvp 216/220 BE pvp hunter to aim shot away a fresh 60 health bar. But I know how it is to be that fresh 60 getting zapped by the enemy hunter. it sucks. So I keep that in mind.
Putting a event like comp stomp on a monthly rotation like all the other monthly crud would help a little imo. Decent way to get some honor to help upgrade honor enough to get you into rated stuff imo.
That’s a problem tbh. Why is there such a rush to force players play rated I don’t understand. I bet competitive players hate gear as well, and others just do rated for gear. It seems to me just as bolstering arena participation metrics.
The most annoying thing is having to have to grind gear to be any good in pvp imo. After you do it a few times it gets annoying. Other games that embrace the gameplay instead of grinds is better for the experience.
if you can wipe in a raid for better gear you can wipe in a battleground for better gear to make you better at pvping. Just because you died in a battleground doesnt mean you lost unless youre one of the many posters here who complains that they died in a battleground and start acting like its the end of an expansion for them
The issue is the quality of experience you have as you enter as a new player or on a fresh 60.
In every expansion, you initially get stomped, but you start to slowly acquire more honor gear. With only 2 power levels in gear, the smaller difference between a full honor gear and full conquest geared player is smaller than today in SL.
Once you get you honor set, you get beat 1v1 with conquest sets players, but it takes some time.
In SL you bought an honor set, then upgraded it 7 times! And you still get stomped because conquest gear also has 5 tiers of power progression. For a very long time in the grind, you feel hopeless; no matter what you do, you will die quickly.
This discourages alts, off meta specs, and new PvP players.
Recently a blue post was made on the Community Council speaking about the gearing issue. Here is part of what Blizzard Entertainment had to say,
We believe that the current arrangement – using PvP item level – has reduced the power gaps between players to reasonable amounts that make for fulfilling games where your team usually has a good chance to defeat your opponents in Arenas and Battlegrounds. You can get started quickly, and perform adequately
I never subscribed to the idea that our developers never played their own video game. But I cannot offer any other explanation for this level of ignorance. 105 upgrades to still be 26 item levels below competitive is not in any way adequate, Desvin.
Who are you trying to convince, Desvin?
Desvin, do you know you guys tried Item Level Upgrading in Mists of Pandaria in PvP & had to revoke it the next major content patch? Why do we have to deal with the same problems over & over again? This time, however, we are dealing with the issue for an entirety of an expansion.