The pve-ification of pvp: a healer's perspective

I’m currently playing resto shaman at 2300 cr (top 75 r sham on NA. no one plays this spec because it’s terrible in shuffle). It’s hard enough to keep up as resto without running out of mana before monks/druids/hpals that have any clue of what they’re doing. Even the tier set is useless for restoration as it often is for arena, which is another lack of main source of power.

I have to trade multiple defensive cds (double earthen, tide+earthen, etc) just to heal through offensive cds of most classes. Healing wave is still a long cast with the tidal wave buff. Overall it feels absolutely terrible to play. Most rsham mains have stopped playing pvp, or have rerolled dps or fotm.

This brings me to my main issue with healing arena atm (outside of the horrible healer mmr). Healing used to be fun because you knew what cds to trade into other cds. Cooldowns were set in stone. However, the last 2-3 (perhaps even later) expansions have led to nearly every single dps class having cooldown reduction on their main offensive cooldowns.

This is clearly a decision to make pve more enjoyable and having higher CD uptime, but in pvp it is ruining the experience for healers where they have to have huge heals available 100% of the time as well as incredible CC avoidance, such as current hpal design where they don’t even have to cast outside of tyr’s deliverance and repentance.

These issues have increased the pace of gameplay by a neck-breaking amount for non fotm healers, and are not good for the game’s longevity. This is why 1-2 healing specs dominate every season, and the rest are thrown in the ocean to drown (thankfully i have water walking). To make things worse, the increased rate of dampening in shuffle just makes healing all the more difficult, and allows the fotm healer specs to shine even brighter. Augmentation evoker has also been introduced into the game which makes balancing pvp even more of a nightmare.

I wish I could speak highly on healing. I’ve played priest and shaman since legion, and have healed on them the entire time to avoid long wait times between arenas or finding partners easier. This role is incredibly unforgiving. You can’t even voice your opinions and give dps advice without being reported in shuffle. Either healers have to be given a way to reduce their major healing cds like dps have, or the pace of the game simply needs to change in order for there to be a more balanced display of representation. Dampening rates and mana issues are what keeps games short, not the lack of healing cds to avoid people dying through pve damage outside of CCs while freecasting. Even if we COULD drink in shuffle (we can’t, outside of mage water), we wouldn’t be able to with the current pacing due to dampening rates.

The way it stands is that you’re either strong enough to stand 40 yards away and pve heal (rdruid/hpal) or you’re just not in the race, with the exception being the jank that fistweaver is. R druid went from being one of the most skillful healing specs in the game, to standing back with a bloom on yourself and healing everyone with borderline infinite mana.

TLDR: hard to sum up, but CDR on dps offensive cds are causing only absolute fotm healing specs to be viable at the highest end of arena and solo shuffle, which also involves other factors stated above

I know this is a long read, but if anything I hope it will shine light on the issues healers are currently having, and why very few people actually choose to subject themselves to this role. Was the game more fun in mop when I had to pay $15/month to be cced for 33% of my playtime? No, of course not, but Blizzard can do better, they just have to want to devote resources to it.

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My take and this I think is and has been, a completely PVE driven aspect for the last 5 expacs. Damage profiles do not fit PVP and havnt for years.

Building abilities do little and spenders do too much when combined and stacked with multiple modifiers. This is why people say the game is slow (it is) while also true that the game is fast when people pop or proc CDs with modifiers.

Why does frostbolt do almost nothing cept maybe fish for procs ? Enhance tickles until they proc or press ascend with lust doom winds and 100-0 someone

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May not be a good idea to have a healing spec that requires the whole team semi stack for optimal healing in a meta where stacking is a win condition for just about everyone.

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Yeah, this.

“Goes” as we understand them now didn’t used to even exist, because there weren’t several cooldowns / modifiers to stack in order to burst.

Regular spells/abilities just… did appropriate damage. Kills could be secured with spontaneous plays, rather than as a flowchart of cooldown trades.

It’s led to a gameplay paradigm that’s unexciting, unsatisfying, more difficult to balance… and in the case of this thread, incredibly stressful to deal with as a healer.

But I don’t think Blizzard’s modern developers know how to design any other way. The modifier creep will just continue.

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More and more we see healers dropping versatility to get more haste, mastery, or crit. It really has become a PvE fest in that regard that healing output is now number 1 priority and whichever healer has the best healing/mana wins the match.

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last time I actively shuffled on rsham i procced a 14 day mute.

wayyyy more fun.

Whoever stops/lands more cc/trades better >>>>>>>whoever has more mana in deep damp wins

Playing good as a healer in mop felt super duper rewarding.

If im an hpal in mop spamming flash of light on a teammate it actually doesnt matter how many cooldowns are being popped on him…theres a 0% chance he dies. This changed when wod came out.

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all too relatable it’s so hard not to tell dps what they’re doing wrong without them either reporting you or just afking when you’re on their team

i played shadow priest at the time during mop, but comps like god comp had insane cc chains lasting 15+ seconds long once the first CC landed

the main part seemed to be having the insightfulness and skill to avoid that first CC in the first place (at least that’s what it seemed like from my pov as a dps playing god comp)

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The game has changed, casual DPS don’t like dampfest games any more so that’s what we get with Solo shuffle, its too easy for DPS right now in this mode. You dont even have to CC chain to secure a kill anymore, just have to zug.

Solo shuffle is also the casual mode, don’t take anything serious that happens in those games.

i think im actually gonna quit retail (and probably all versions of WoW)

i dont have any fun whenever im online it’s just constant stress even if i reach my goals. I got up to rank 75 today on r sham ladder and it’s still awful because the game puts me with like 1800 dps players whenever people around my CR (2300) aren’t on. every queue after midnight is just filled with clueless BR/oce players with 300 ping

wish i could say this game has brought me literally any amount of joy over 20+ years, but it hasn’t and i hope it dies off soon because this company is a joke

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Ok, bye bye.

This sounds like rose tinted glasses to me. Make no mistake, I loved mop, but there were multiple things throughout MoP that could 1shot people that no amount of healing could save.

Or are we forgetting things like TFB stacks and chaos wave existed.

And just in case anyone forgot what TFB was/did or what MoP warriors were like:

https://www.youtube.com/watch?v=GBgr7ievPAs

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only mainstream 1 shots in mop werewarriors in s12 (got nerfed into the ground afterwards) and bm hunters in s12 with stampede bug(patched).

https://www.youtube.com/watch?v=2NrZOqUaqf4

And then in the “not 1shot but outrageously illegal damage” include things like double stacking CD feral druids, Ascendance enhance shaman (some things never change) and there’s probably a few others in there.

MoP was the epitome of “if everything is overpowered nothing is overpowered” but there was an AWFUL lot of things that were going to instantly kill you in mop.

And those that didn’t instagibb you just CC’d you for an absolute eternity you only wished you were dead. Godcomp was so much fun to play again…zzzzzzzzzzzzzzzzzzzzzzzz

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which is why it was really really fun.

and an AWFUL lot of things to stop them from killing you

Blizzard should stream ‘PVP town halls’ a couple times a year, where community-voted question askers can ask them questions stemming from major concerns/or giving them universally agreed upon ideas and get real-time feedback.

This waiting 6 months for a blue response stuff is dumb. I make dozens of posts a day and I work as many hours a week as most Blizzard employees, what’s the deal with all the silence?

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blizzard should just fix their game instead

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Sure, but people quit while waiting for it to happen, or even may be more prone to understanding if Blizzard were a bit more transparent on how/why things work the way they do. There’s a lot of power behind open communication.

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Shouldnt have to wait at all when some issues are as excruciatingly obvious as they are (Aug evokers and healer mmr for example)

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For that I’d suggest voting with your wallet. If I’m not queuing, DPS aren’t playing. Too many healers are begrudged but playing ball.

Can people please announce these important things?

I just set it and forget it with my gear!

Crazy burst feels like it lasts for a while. If someone uses a defensive, people can just tab target and explode the person next to them. Or maybe even just kill through the defensive.

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