The PROOF is absolute. making raids slightly harder made everyone quit

i promise you, that if gnomer was made EASIER than BFD (heck, even way easier.) then p2 would have had much less quitters, maybe even player growth

and same for ST. if it was a loot pinata tank n spank with the same mechanics yet damage nerfed so hard it was impossible to wipe and pugs were given impossible to wipe bosses and free loot, you probably would have even more player growth

yet, the proof is clear as day. making the highest content even slightly harder, causes tons of people to quit once pugging becomes a bit harder

so. elite lords. would you rather play a dead game thats hard, or a easy game thats alive?

24 Likes

Hard game. Not that anything in SOD fits that category in any way what so ever.

4 Likes

I dont know we went from doing 3 10mans between alts and few extra in guild to Now we run 3 20mans. Our guild grew with the increase in and size and skill needed.

1 Like

tbh all the pre-60 content should be easy

17 Likes

what exactly do people find challenging about ST?

The last 3 bosses are obviously the hardest, and the mechanics are just “stack here then move every once in a while.”

I’m not sure how much simpler they could make the raids without the bosses just being punching bags.

Hey Blizzard, can you give us expanded toolkits so that we have a bunch of options to deal with things, then make raids involve none of the toolkit? Thnx.

^That’s basically what’s going on here?

edit: reading the responses below me now, it seems – yes, people absolutely just want punching bags like mc bosses.

Why are people pretending like they’ll be fine with mechanics at 60? You have, basically, a full toolkit now, and, moreover, what’s giving people grief is the inability to use movement keys. It has nothing to do with not being max level, not having abilities, etc…

If you can’t handle side stepping once every 20 seconds at 50, I’m not sure why that would change or become more acceptable at 60.

Will you guys complain at 60 if they add any mechanics as well…or?
At some point you have to look at your monitor while playing the game, unfortunate as that is.

3 Likes

Has nothing to do with the raid being “harder” and everything to do with it being 20m.

10 Likes

As someone who has full cleared each raid week 1 of each phase, its way too hard. It’s supposed to be a goofy level up raid where were all havin fun as we level up. Nah they added endgame mechanics into a level up raid. Kinda ridiculous, should of let the playerbase get to 60, do their dungeons for prebis etc and ease them into harder raiding like classic already does, instead you send them into vietnam war hoping they have the gear from the last vietnam war

15 Likes

They made ST harder and take longer than 40 man MC bosses. What do you expect. It’s a blunder.

13 Likes

Nah, going from 10 to 20 is what made the majority quit raiding.

4 Likes

I haven’t quit but I’ve stopped playing alts in what is supposed to be an “alt friendly” season, between grinding dungeons for a 2% drop, various reps etc it’s just a lot.

PvP rep etc wouldn’t be a bother it’s mostly that Emerald Warden rep feels so tedious after the first two exalteds. Just for this new SoD rep I personally wish that the rewards were account bound so I wouldn’t feel locked into incursions for some decent gear. More so the exalted rewards, make them still cost emerald chips but let me mail them to an alt so I can do other things like afk in Fel Scar zones until I get the lock dagger…

2 Likes

the game will always bleed players as level cap raises.

2 Likes

why do you need emerald exalted?

2 Likes

Confused cleared ST first Monday after all the nerfs with 20 people and were a casual guild, then that Wednesday after the first reset we 17 man ST the mechanics aren’t hard at all it was just super overtuned when launched the issue I see right now is on lavalash especially there’s 4 guilds which have all the players that run 10 plus raids and majority of those raids can’t clear half the raid cause theyre just badly put together

1 Like

Well unless those 4 guilds are just on Horde side… On Alliance side most of the “multi team” guilds are having to cancel extra raids due to lack of people. Which is one of the reasons that the Lava Lash Coalition has become a thing. Some of the guild leaders have been very active in trying to find their members a place to raid.

A few guilds finally got their 8/8 prior to the latest reset and most of those had to borrow some people to have 20 players.

Which I don’t think has to do with the “content” actually being hard. There are a lot of factors but nobody used to have these problems which all come down to lack of players due to them quitting. We’ve picked up quite a few regulars that are in “dead guilds” and all of those guilds died this phase because most of their members have left SOD.

Yup and I sure hope they keep raids 20 man cause when it goes to 40 gonna be a joke of a game and gonna die out even faster

3 Likes

Ya then you’ll have some forum dweller talking about how 40 player content was in the original game. They’ve done it in other threads.

On Lava Lash Alliance side it doesn’t seem like anyone wants to merge guilds. There are reasons for that. The coalition is great and helpful but you have a lot of guilds that have also experienced that clash of personalities.

Or they decide to join a ST and didn’t realize they joined a very undergeared guild run that wasn’t going past the 2nd boss and get a sour taste. Just because the guild leadership talks a big game and pretty much cat fishes people into thinking they have game but you can’t blind fold someone that is actually in your raid. (yes there is at least one of these).

Now imagine having to somehow find 20 more people… lol.

Well at least the vast majority of people I’ve met raiding in P3 have been fun and know how to play their character. That is something. Oh and I am definitely one of those that doesn’t want to merge guilds. I really like my guild and I got really lucky in joining them on day 1. Although we did reform because original leadership was playing retail and not SOD.

I honestly think the phased releases were a bad idea. I think had they just released the game and said “have fun for a year or so” guilds would have more of a focused player base. The issue with these phased releases are A) other wow content releases (S4) maybe not a huge factor but I do know my guild had a few go back to do S4 fated raids and B) cata pre patch again believe it or not people are checking that out. The phased releases are always banging on release than a week or 2 before next phase release.

If the content isn’t fun enough to keep coming back to players are going to invest the time to have all their progress reset in 2 months.

Im from up north area and alot of people are not playing as much due to the nice weather outside. its finally 50+ degrees with the chance of snow fading in about 2 months, yeah gotta take advantage of those warm days!

St isn’t a level up raid.

Its not making them harder its that I cant spam them or do them in the same consistency as gnomer and what not and when I do them and dont full clear or get any gear my motivation goes away just as fast