Balance will never work if we try to homogenize their damage. Clear strengths and weaknesses are fine. Trying to make everyone do about the same damage in PVE/PVP (their goal of being within 5% of each other) Is why everything is so cooked.
I’m a mage, they already took away triune/cauterizing blink/blazing soul. They nerfed tempest barrier/diverted energy to nothing. I’m ok with that I don’t wanna be as tanky as say a DH. Heck you can remove iceblock heal too and just leave me with my 69k shield every 25 and alter.
If I’m gonna fall over too any pressure though I should do the most damage in the entire game by a large margin. Should not even be close sustained or burst wise. The brightest stars should burn out the fastest.
Everyone trying to be within 5% of each other (or ideally) and having different defenses and survivability is what makes bad balance. The more DPS you do the faster you should die and easier you should be to be killed. The less you do the tougher you should be and harder to kill.
Why should any DPS class do the most damage in entire game, have the most self healing, tons of instant CC, leech and basically have it all? Whats the drawback then.
Also while were at it the only melee doing magic damage or partial should be DK/Ret/Enhance take it away from the rest and make armor types matter again.
Edit: Forgot to add not everyone should have the same stamina or a kick either for that matter. Clear strength and clear weakness. Also make plate cost more to repair again when you do this ty