Eh, I think encouraging people to actually do different types of content is better for the game anyway. More separation stinks.
So youâre like me. Dabble a little in PVP, M+, Raid and World Content?
What about the people who arenât like us and donât like doing all of those things and only enjoy one, maybe two, of those activities?
Surely you feel some empathy for the less-rounded players than ourselves?
I meanâŚthe reality is closer to everyone on the forum wanting their thing to be the only thing to do at all because they get off on the schadenfreude of taking away what other people enjoy.
Facts not in evidence.
If you can articulate where I deviated from this standard, Iâm welcome to feedback.
Encouragement can be done through cosmetic rewards. It donât always has to be player power when it comes via rewards.
There is people who feel forced to play sonething they want nothing to deal with in order to compete.
Complaints on pillars spilling onto others is as old as bc. Mists had pushed it to extremes when players felt that they had to pvp to get the legandary quest done. Same deal here, want to join a raiding guild? Then you better have an open schedule to M+ if you want a spot in the raid team.
WoW has a weird habit of creating content that caters to specific players but then tries to tier that content in such a way that to incentivize doing one over the other for one reason or another.
My buddy quit the game years back because despite enjoying mythic+, him and his team reached the point where the gear from m+ was not good enough to push so they had to raid.
What makes it worse is that they canât even design the content to all lead towards the same rewards because wow players will absolutely body themselves looking for the easiest path the grind, declare it the only path and bemoan how everything else is dead content.
Thereâs honestly no win situation here, except staying mad at everyone.
Iâm kinda amused thatâs what you think my post meant.
I agree and think itâs a problem but for a lot of people the only suggested solution is to delete things entirely rather than taking the development time and effort in making them all unique stand alone systems, which would be far, far better.
Or suggesting to funnel people by design into their pillar of choice rather than having them all bounce people back and forth like they do.
Please feel free to tell me how I couldâve interpreted it in a different way. Iâm very interested in what you have to say!
X
Thatâs pretty much what I thought.
Is this another one of these: âMake individual progression paths for literally everything in the game?â thread.
If so, no.
Facts not in evidence.
Am I crazy? Pvp wasnât forced on you back in the day. You joined a PVP server if you wanted that, or you enabled PVP if you were on a PVE server.
All Warmode did was encourage flagging for pvp with an xp incentive.
Yours truly,
Confused Kaag
MoP legendary cloak.
And then throughout WoW the must have trinkets that you can only raid for you needed to compete in pvp.
Not crazy (I donât think)
So hereâs the thing. People joined PvP servers thinking theyâd wanna pvp 24/7 but, after a while, decided they no longer wanted that. The problem was theyâd already joined communities and made ties, so transferring off the PVP server wasnât viable.
Blizzard recognized the problem and created the masterful solution of WarMode so that players could opt-into, and out of, PVP when they wanted.
Hope that clears things up for you!
My man
Thatâs right. And in either case, whatever happens should happen
So if I enjoy everything I should carry around 40 sets of gear? A M+ set, a raid set, an open world set, a BG set, and an arena set? Nah, thanks.
Itâs a valid point but the operating assumption is that gear belongs in bags. Gear doesnât have to live in our bags. There could be gear loadouts like talent loadouts.