At first I disliked the prepatch and dismissed it. I started to enjoy it after removing the timer.
The most fun I am having is this mob-questing method of questing. I am really enjoying this. I didn’t know I would be having this much fun mob-questing.
Do yall think Blizzard will allow this method of questing to be one path of many paths to level characters?
I wish they did this style for all events, simply using those dungeon NPCs if there aren’t enough players to make it happen at a normal rate. I really like it (no waiting yeehaw)
This is the only event I engaged in in Dragonflight. They all need to be this simple, just fly to a zone, see the stuff, kill the stuff, move on. No timer, no reading anything, no massive amount of RP, no fiddling inside my bags, etc, etc.
If they keep them this simple I will engage with them. I only needed a few gear slots though, so I only did them for one day.
Participate in that event, you get rewards from it.
This description fits the concept of a non-phased/-instanced world quest perfectly. I’m not trying to dig at you but rather I’m trying to get at what it is you like about them. Because if this is what it is you like about them, then… world quests should be the thing you like, no?
Yeah I am probably not doing a good job communicating.
The key difference between a world quest and the prepatch is that a world quest’s progress is tied to the individual person.
The prepatch has these same quests but the progress is tied to the community; so we all progress together as this mob, quest to quest, working together.
Normally only undead and the stone dwarves get it. You can get a real great cream for that in the … you could get a real great cream for that in the UC.
Completely agree, I would have done the other things more like superbloom and feast if I didn’t have to be there at a specific time for them, and could just go there and start having fun.