Not really.
As in, I get what these events are considering I’ve been doing them for the past few days. But they aren’t anything new, they are essentially just what normal rare farming, world questing, and/or daily/weekly event activities are like.
World quests are tied to the individual person yes, but you still do 'em in a group usually. Not in a grouped-up-group but rather there’ll usually be some other players around you doing 'em as well. So the only real difference I can think of is that if a person isn’t contributing, they still get credit for it. Which is the only difference between world quests and this (and other) pre-patch events.
And I say this knowing that when I was levelling and gearing up my demon hunter I haven’t played on, I wasn’t particularly useful for the event. But that’s roughly the only difference I can realistically think of that makes these events starkly differently. At least if one ignore WQs like the photography ones in DF or other completely solo-WQs.
Everyone who was here for the Legion prepatch knows no other prepatch has any merit. Shadowlands prepatch was fun since the bosses died in a timely manner. TWW prepatch is just a time waste due to bad damage scaling. They aren’t going to fix it at this point. Its not fun.
When the event take 30+ minutes to complete something is very wrong.
Yup. I also remember that and participated in that, got my Rogue completely ready for BFA with that. Legion was the last time I really participated in the outdoor events they add, other than Dragonflight.
The Dragonflight events aren’t awful, they just aren’t what I would design.
For me it’s the opposite. I didn’t like the harsh time difference or how easy it was to miss it, but I was in and out doing stuff around the map and killing the boss.
Now I can barely press a key before dying of boredom.
I suspect the confusion came from you calling it “mob-questing.” I suspect you meant it as a large group shared quest. A “mob” however, is a specific thing in MMO’s. It refers the the things we fight, whether they’re monsters or NPCs. It’s an old term dating way back to text-based MUDs where they called the things they fought that moved from room to room “mobiles” - or “mobs” for short.