Let’s say 50%
Do you think 50% of the players of TBC classic will be players who have never played WoW before?
I don’t think I have yet to encounter a single player in classic who has said that classic was their first WoW experience.
Let’s say 50%
Do you think 50% of the players of TBC classic will be players who have never played WoW before?
I don’t think I have yet to encounter a single player in classic who has said that classic was their first WoW experience.
Aren’t the mats for gear and enchants and food needed for raids gathered in the open world?
I forgot you farm all of those mats for end game at level 1-58. This is just sad at this point tbh.
This is largely exaggerated. Also, I truly wish there will be honestly new people but that seems well… wishful. Wow has seen decline over the years without many new players coming in. Almost everyone in classic is a veteran player coming back to paly the game for what they know it was. I saw a complaint about people getting boosted to 58 and not knowing how to play the game. IMO that will not be an issue whatsoever.
Again, this is being dramatized. Blown out of proportions. I haven’t seen anything THAT badly said in the forums fights about boosting yet. You actually think this will carry over into the game during TBC? People will be playing the game. Very few will stay hung up on their stance with boosting. If they are pathetic enough to be prejudice against people that boost then it will at least help us find the people that are not worth playing the game with. The few sad sacks that can go wallow in their own negativity.
I have two in my guild that I joined two weeks ago, that I’m aware of at least, that this is their first time playing WoW of any kind. It stands to reason that the number will be higher than it is now when launch comes.
The question of how many people should have to suffer through a terrible first experience to justify the convenience of the dedicated playerbase presumably just wanting another alt is entirely subjective, and I will totally admit to my bias for the new players having fun, having seen close friends absolutely hate the modern game because of the position that boosting put them in.
But we have to at least acknowledge, NONE of this even had to be on the table if blizzard just tried to keep the expansion to the spirit of classic and didn’t offer boosts, and focused their #somechanges on things that would enhance the player experience for everyone instead of focusing on dollar signs that leave any portion of their future playerbase in the gutter their first time playing.
I understand your point entirely, and you’re right that I could be missing the mark, as neither of us will know for sure what will come about until it happens. But you have to at least, in my opinion, concede that if they hadn’t announced a boost, none of this would be of concern to anyone. Wouldn’t even be a consideration. There would be no pro-boost movement that would be knocking down the door demanding boosts for the health of the game like folks are currently doing in the anti boost side of the aisle.
I guess my final thought regarding over exaggerating or blowing things out of proportion would be that, I still remember having these very similar conversations about the boost, and the wow token, and the cash shop when they were all first implemented…
… and now here we are. On the World of Warcraft Classic forum.
This is an odd take IMO. You are trying to say the blizzard caused the division by making the choice and had they not made it there would be no division?
Correct me if I’m wrong in that.
But if it’s true then blizzard should never make any choices ever because every choice will have sides. Doing nothing in fear of division isn’t the answer to me. You can’t be worried about every side.
Is this really what you think the issue with retail is? As far as retail goes, these are all minor things in the big picture. I can confidently say that tokens/boosts and whatever else the shop sells is not the reason the majority of people have grown unhappy with the state of retail. There is so much that has changed in the actual gameplay of the game itself that people take issue with.
btw. one thing that people ignore or dont include in their deliberations regarding wow, generally, mmorpgs, generally, and gaming, generally, is the state of the global economy. since the 2008 housing bubble crash, the accumulated wealth of billions of people all over the world has been siphoned into the accounts of maybe 300 corporations.
blizzard is fortunate to have survived it but to do so, because so many people lost their jobs and savings, they had to come up with a system where people who still have jobs, essentially pay for people who dont have jobs via a sort of ingenuous pay to win system…et.al, tokens. the economy is much worse than the news says, and its not getting better since covid has furthered decimated jobs with no end in sight. that blizzard seems desperate for money is more indicative of the state of the global economy and not the state of the game.
No, they wouldnt, because they know it wasnt part of TBC.
I think the hate will be shortlived, most wont care.
How exactly does a boost set someone up for a poor user experience? Also - is “new players” really the target audience for TBC classic?
You make alot of assumptions that don’t make alot of logical sense.
If you think the split between pro- and anti-boosters is bad, you’ve… never been on the forums.
Mmm… I get why you would think that based on that post. Apologies if I started to get more rambling as the thread went on, yesterday wasn’t the greatest for sleep for me unfortunately xD.
I will clarify:
Generally when Blizzard makes a change to the game, class spell tuning, for example, they do so at the behest of some portion of the community and their staff identifying an issue. That change will obviously split the people affected, as some number of folks will always resist change of any kind, genuinely believe the change is wrong, or not want their toy taken away because it is fun for them to be above the competition.
Then you have systems changes for new expansions, patches, and so forth, that again, are generally done at the request of some percentage of players and staff, or is part of new creative endeavors on Blizzards part.
… A monetization of a service to skip content is entirely different on the grounds that it requires a real life money to get the “solution” to an entirely in game problem, when the philosophy of having all the solutions to problems and goals in an MMO are to be found IN the MMO and not externally is more in the spirit of what classic set out to achieve originally, and is expected by those that wanted that purely internal mmo experience. I’m not trying to speak for everyone, but obviously a big part of the ire that the anti boost people are trying to articulate is that these kind of services give us no option to have that kind of experience in WoW if they’re introduced to classic. We can’t go to modern and we can’t go to classic now because blizzard decided money supercedes the importance of the precedent that they set for themselves in classic.
I’m also pretty sure that they flat out SAID that Classic is classic, and those types of in game options would never be offered because that’s not what classic was about.
Edit: Here is at least 1 instance. https://www.reddit.com/r/classicwow/comments/ct08c7/welcome_to_the_rclassicwow_subreddit_ama_with_the/exiano5?utm_medium=android_app&utm_source=share&context=3
Well, if you feel that way, you are more than entitled to. I’m concerned with retail systems creeping into classic, just like they had in the current game. If you look at the history of the game, when payable services entered the picture, the game began its decline, and they never rolled them back. Once it’s in, it seems to stick. Is it entirely the reason behind the decline? Of course not. But to act like it wasn’t a key point of change to the philosophy of making the game, is in my opinion, delusional.
I really hope so. But again, it’s not a position we need to be in, in the first place. RAF would have been more than enough to satisfy both sides with 0 need for conflict, imo.
In the hopes that I don’t have to copy and paste all of my posts for the entire thread, I believe my reasoning is evident in said posts. Blizzard also said that the boost was targeted at new players looking to play with friends of I’m not mistaken. While TBC as a whole may not be targeted necessarily at a new audience, the boost certainly is, and blizzard will ALWAYS be happy with new subs, regardless of who they think will primarily be playing long term.
Edit: Quote by Kaivax directly: "Character Boosts are not in keeping with Classic. We don't want to break any hearts." - #10 by Kaivax
… It’s “for” new players, man.
One group I think we may not anticipate is players who finally get tired of Retail (Like My Son - He does high Mythic + but his group is getting burned out) He notes Dad ( who plays Classic only now) hyped for TBC … He can boost, He has played since Vanilla, knows his classes… and play with Dad.
Sounds like the toxic mindset of players not wanting boosts failed the new players
no, it was the lfd tool, which originally only paired people on the same server, but as wotlk drew near to its end, tourists had left, raiders had consumed all available content and unsubbed till next expac, and the wait for dungeon pops increased dramatically. it wasnt unusual to queue for a random dungeon and a half hour later, still not have a full group…and this is where the game went south - blizzard’s solution was the invention of the dreaded cross realm lfd. this was a disaster waiting to happen.
this was followed shortly by removal of mix and match talent trees. and trim trim trim homogenize-homogenize-homogenize
This is wow the only relevant content is max level dungeons, raids, arena, and battlegrounds, everything else is fluff. It’s utterly irrelevant to suggest otherwise
Oh shoot , I’ve been playing this game all wrong.
I dont disagree that this is less than optimal for new players, most of them anyway. However, would Bljzzard have failed another crowd worse than they failed new players without the boost?
More irrelevant than that though, are the subjective, emotion based opinions of people that try to gatekeep what is a valid way to play an MMO, if you ask me. Or likely anyone.
I don’t think so. They stated previously that boosts were not in the spirit of classic when we first got the announcement in 2017. If they didn’t add the boost, they wouldnt be failing anyone, they’d be being true to their word, and anyone who demanded a boost would be told the same thing they’ve been told this whole time: If you want to boost, play retail, if you want to play the classic game as it was, play classic.