It seems anything that makes you go to a loading screen takes it away. I log out and back in and it goes away. I thought about testing to see if /reload takes it away.
Very true. I just think the plague part could have been done in a better way that might have had more people enjoying it if there was actually any sort of incentive to fight back and if the tools we had weren’t taken away/never worked in the first place. And really, don’t think it’d kill things if it was opt-in. I’d rather they’d do more to allow people to not have some thing effect them rather than destroying the thing they have a problem with (my poor, poor piccolo I worked so hard to get)
It’s a game with a massive player base and pretty hefty variety of things to do in it. I think it’s better in a lot of cases to let people opt out of things they find unfun rather than let it simmer and end up with enough complaints that they get removed instead.
If that’s the event, then sure. I wouldn’t like it and I guarantee you the majority wouldn’t either. Just like the pathetic BFA event. But guess what? Not everyone has to like everything. I can chose to not play, just like you can. This exact type of event was and still is overwhelmingly popular among the masses, and yes, complaints like yours are why it went away.
You also obviously made a terrible example that would never happen because it’s not even a core mechanic of the game and has nothing to do with the story. So obviously a pet battle based pre patch event would be terrible and wouldn’t go over well. Pretty ridiculous comparison.
I never killed someone on purpose. Meaning I didn’t purposely target someone. I would just run into large crowds as I was about to explode. I also was nice enough to stay out of the AH and bank when I was infected.
I didn’t last long as a zombie. But I was more frustrated that I felt like I was prevented from trying to fight it. Plague crates, moonfire from max distance, still infected, so no point in trying to fight the plague that way. As it went on, the few heal capable classes that could cleanse it became ineffective at it. I’d just have rather they let players have more of a chance of fighting back if they coordinated. Maybe throw in some limited charge boomstick type things for lowbies so they could participate. Make it more of a fight.
As for going somewhere else where no one is at, if your talking about in the open world, you do know somebody would eventually get to that safe place eventually?
Instances, fine, but why should a player has to be in instances if they don’t want to participate in the event? That’s not sidestepping it either.
Sidestepping would be turning it off PvP via Warmode or jumping on another server from PvP to PvE. Options are good.
Just don’t get angry when Blizzard decides to add an opt out option ala WM.Like you said, it’s their game.
Aren’t you being the fun police by telling them to log off if they don’t like to participate in it?
I mean, do you guys not see the irony responding to them this way?
There have been plenty of “World Events” that have happened that didn’t negatively impact mass swathes of people and make the game virtually unplayable by everyone except the max level players.
Because that’s what the Scourge invasion event did.
Oh man. Didn’t mean for it to be a pain but I am curious.
See I’m one who enjoyed the Wrath pre-patch but I do understand some didn’t. 2 people in this thread said if they could opt out they’d give up the rewards. Can’t argue with that, just support them.
The point is, dragging someone into a system they don’t want to deal with is bad structure for a game to follow. If I could opt-in to the experience, I might to check it out, but if it’s going to be forced on me and I have no recourse, then this event can go to hell.