Only resistance that works is un-subbing and this will lead to more things being sold to counter that.
also the outrage players are having is if the 1k month will be cut in half for this mtx
I feel like thatâs already the case.
People still playing the game today are expected to buy these cosmetics and foot the bill for all the millions of players that left, no more $15/mo from those people.
So, double-down time.
âWoWâs not dead!â but it probably has cancer now.
Meh, as long as they still release 8-9 dungeons and 3 raids every expansion, donât really care. When they change that, thatâs when Iâm out of here.
I honestly wouldnât even be mad if they listened to players who said 1k tenders felt bad after the first month and let us earn some more. They said they were fine giving us so little tender and then to go and throw them on the cashshop just feels crappy.
This is a consumer made problem, if people didnât buy it, it wouldnât exist. Just like botting and boosting, etc. All player made problems.
Those will get smaller.
Vanilla had 20 dungeons.
TBC had 16 dungeons.
Wrath also had 16 dungeons.
Cataclysm, had 14.
After these expansions, they started to go down to like 8-9, we used to have twice as many.
Honestly, DF might have the smallest pool ever, given they are also recycling older dungeons for the M+ rotation.
WoD was cut short, and has the same amount of dungeons as DF does- that being 8.
Although, MoP only had 9, and that was a very long expansion.
I certainly feel like WoW is âtoo expensiveâ to put more resources into, or at the very least isnât making returns on investment, and that makes me a bit sad, because itâll start the downward spiral we might already be in, lol.
Whales alone canât carry the game. You need a large population of casuals to do the heavy lifting, and the casuals just arenât around anymore.
Iâm not really sure how I feel about this.
On the one hand, Iâve played a lot of games that have robust cash shops (FFXIV is a good example) and generally when itâs cosmetics only, it doesnât bother me any.
Yet when the cash shop intermingles with in game currencies and activities, and possibly even overshadows legitimate content based loot, it starts to feel iffy.
Then if it gets smaller, Iâll leave, as I said.
We donât even know if they will be on the cash shop. The dude on WoWhead said they look like shop icons and everyone is losing their minds. If it was going to be on the cash shop why would it be in the increments they are? Wouldnât it just be 500 and 1000 because that would be the best bang for Blizzards buck? Who is going to buy 150 tendies?
My initial take is they are new icons for the prices in the market screen.
Actually, I just had a thought⊠what if they are not adding tender as a standalone purchase, but rather it comes as a bonus when you purchase games, 6 mo. subs, etc.?
And people are losing their minds. To me I donât think they would all the different amounts for sale in the shop. Why sell 150 when you can âforceâ people to buy 500 or 1000. If someone is going to drop cash for them they would get the big pack.
Iâm just annoyed at more stuff being adding to the shop in a game that costs money to buy and has a subscription.
Realistically, tendies is not the hill to die on. But itâs another hit.
someone who needs 150 or 200 more tender to buy that item thatâs 1k but they only have 900 left
none of that stuff is needed - if it becomes too expensive just donât buy it.
As long as it stays as Cosmetics only, I have no issues with it.
I wouldnât care if they removed the cap from the Trading Post and added more ways to earn the currency.
but nope, were stuck at a cap we unknowingly hit a couple hours after logging inâŠ
Iâm fine as long as players that have it can purchase the mount and be refunded the gold they spent.
Why would they? Those players have had use of that item for years.
I could write a whole novel on the predictability of the entire situation at this point, not just the adding microtransactions to the system but watching people defending it, and gaslighting people on what was said as it was introduced as well as how the situation continues to escalate. When the traders post was introduced it was obvious that the justification of âitâs free stuffâ came with a massive asterisk attached, as it always is with these systems.
But ultimately the issue comes down to âexclusiveâ cosmetics getting better treatment and being of higher quality then those earned in-game. This ends up being incentivized every-single-time a game implements this concept. Blizzard themselves even admitted thereâs no reason to have in game cash store if they donât stand out above the items in-game, while tap dancing around the idea that it means that in-game rewards become second tier.
What annoys me though is how they are obviously designing these systems with an objective in mind, and know in its full format will be unpopular, so they wheel out the innocent sounding parts at first to lure people in then a few months later conveniently introduce the catch once people are acclimated to the initial change.
Itâs just disingenuous and then we hear the same old justifications from the addicts like all these changes are âno big dealâ or even âthey have to make their money somehowâ, as if there are literally no games that exist that are successful without predatory practices ingrained in their games.
But while this was predictable, the real answer is this will never stop until people collectively stop buying games from companies that engage in these practices and stop simping for them when they abuse us.
And even though I suggest thatâs what people start doing, I just donât see that happening anytime soon.