I wouldnât use Kronos as a prime of example of vanilla.
Hm no it isnât that one, I was watching a tank pov ill go look for it
Cool
Fifteen days and it will be me
Hm no it isnât that one, I was watching a tank pov ill go look for it
This oneâs it right? Check the combat log in the bottom right. Getting hit for 4k-5k regularly and regular hit for 2.5ks. heâs got a health pool of about 14k
Iâm betting on 14 days or shortly before 14 days. No longer.
Many hardcore players are going to take probably around 6 days /played to reach level cap, which will probably be a little over a week in real time. Then another day or two to get some Fire Resist together. And Molten Core will be cleared pretty much by the first group to enter the raid with that goal.
Getting 40 players pre-raid geared and with a chunk of Fire Resist doesnt take very long if you know what to do, but you dont even really need that many. MC can be cleared with 15 geared players who know what to do, supported by 25 warm bodies who can follow instructions. If Ragnaros survives longer than 2 weeks, Iâll eat my shoe.
Hm no it isnât that one either, I might be having old man syndrome from my finals. However even considering their buffs and their gear, being nearly armor capped with a shield. Myosin in the video you linked though was hit for a max of 5020 was I think I saw as a maximum while Tear was being trained when he did get hit. He was also hit during his weapon swaps. The video I watched from linked to me from someone, ill ask them what one it was. It might of been another guild but it was from Northdale.
However, patchwerk does not seem to hit as hard as he should. Again my only real gripe with dw tanking is the whole being crit thing on other things other then hatestrike. Then again I have never been an authority on tanking, I spent the last nearly 15 years playing warlock since my second character was capped.
Edit: However with a maximum armor cap without blocking. Hateful strike should hit for a minimum of 5,525.
Hateful Strike - Base damage is 22100-29900 physical damage
Knowing that the maximum damage reduction for physical damage is 75%, we can simply quick check using the minimum amount possible hateful strike can hit for which is 22,100.
(22,100(1-0.75))= 5,525
and maximum
(29,900(1-0.75))= 7,475
So it is slightly off, whether or not that skew will directly translate will be seen later but it seem dw tanking patchwerk is not quite what it seems.
Hateful Strike - Base damage is 22100-29900 physical damage
is one of the numbers we dont have. its an educated guess at best
Hateful strike does not actually target the main tank as long as they off tanks are in position.
I am aware how it works, however hateful strike does hit myosin in that fight and it shows even with the limited possibly of what we have which just as Lorence pointed out isnât concrete. So unless patchwerkâs hateful strike is lower then the given amount I listed the video they are not being hit as they should. There is a probably they should be hit far harder then what I listed.
Ah I just reread. Misunderstood it. Are you also factoring in defensive stancesâ damage reduction in your calculations?
Defensive stance should push those numbers further down to
4972.5
and
6727
Honestly I think the issue will be everyone being used to armor reductions stacking. I am guessing the wont and the boss will have more magic resistance which right now on Pvt servers are guessed at as well. Meaning that the encounters will take longer. If they take longer it increases the chance of healer oom, dps out of position, rotation messed up, ect.
Faerie Fire and Sunder Armor/Recklessness all stacked in vanilla wow as they do on private servers.
Resistances might be off. But I doubt it. Never found anything on elitist jerks to suggest spell penetration was a desired stat.
Hm you make a good point, I do not even see what stance he is in when I did it so I didnât include it. It could be a UI error which is mostly likely. So you would be correct if that is the case, however given fact they still take high damage with max armor and defensive stance. A dw tank seems seriously unlikely to work.
Faerie Fire and Sunder Armor/Recklessness all stacked in vanilla wow as they do on private servers.
impossible to know for sure as you couldnât see the boss stats. Just because both debuffs can be applied, doesnt mean that the effects stack. Also, if they do we dont know in what fashion or if there is diminishing return.
We have had this argument like 50 times already, and we have sources saying both. So Ironsides and I are waiting until classic launch to settle that one.
fair. and this is upposed to be a betting guess anyway
https://wowwiki.fandom.com/wiki/Patch_0.9
Faerie Fire will now Stack with other Armor Reducing Debuffs.
There is no diminishing returns on debuffs, only on total armor. Which Iâve laid out in the equation a few posts above.
https://wowwiki.fandom.com/wiki/Patch_0.9
Faerie Fire will now Stack with other Armor Reducing Debuffs.
There is no diminishing returns on debuffs, only on total armor. Which Iâve laid out in the equation a few posts above.
- Expose Armor no longer stacks with Sundering Strike (Sunder Armor), but will now stack with Faerie Fire.
Interesting, That still a lot different from Pvt servers
My whole gripe with it is, we know that FF and SA can exist as debuffs together but we do not know if they actually stack.
Faerie Fire will now Stack with other Armor Reducing Debuffs.
Could fully well mean only stacking with EA or CoR. It does not specifically give us answers. With all the crap lost to time, old archives, wiki, etc, etc. We can assume FF does stack with SA however I am very skeptical it actually does. It just seems very unlikely Blizzard would allow a raid team to use 5xSA, FF, and CoR to lower a bosses armor by 2,895 using max ranks and stacks.