One thing I’ve noticed over the course of classic is a certain obsession with players over “difficulty”.
“Classic is so hard!” “Retail players won’t know how to handle it!” “X raid will be hard!”
When it is discovered that Classic isn’t really that hard, and in fact the easiest iteration of WoW, its sad to see the lies and denials. Its an incredible insecurity that it HAS to be hard, the hardest thing ever!
To those who have this fear and insecurity that makes you lie and get indignant: Stop. Other people’s opinion of how difficult a game is, is absolutely worthless. Do you like Classic? Then enjoy it. Do you want others to play Classic? Tell them how fun and engaging it is.
Wow classic is fun. Sure, the end game difficulty isn’t there, but do you care? The experience is engaging, which is far more meaningful than “difficulty”. A game that drives you to keep playing, to get that rare drop, to farm those consumables, is the value that the game brings. Harp on that. Let the “difficulty” people have their flame war. You can enjoy the game.
How hard something feels is a completely subjective individual value based judgement. IMO nothing in life is hard once you learn what your supposed to be doing its all easy. Now if they would just add double jump and glide to my classic priest that is honestly my favorite part about retail endlessly double jumping and gliding in circles.
No iteration of WoW went through more dramatic balance changes than vanilla. We started day 1 with 2 years of those changes built in. It’s not our fault we expected an actual vanilla experience in classic, not a TBC experience in classic.
Haven’t seen hardly anyone on here say this since Classic was released and it became apparent that private servers tuned raids and dungeons to be more difficult than they actually were in 1.12.
But I do see flame wars being started by retail trolls coming on here saying stuff like this…
Or things like, “Classic is easier than LFR!”
Which it’s not. LFR requires no communication, no coordination, and no preparation, by design, and though it may have complicated mechanics, most of them can be ignored because because everything is so nerfed that mistakes don’t matter, the raid usually still wins, again, by design. It’s story mode WoW.
Classic raids are not hard, certainly not by modern mythic raiding standards. But it is real raiding, which LFR is not.
an easy one are HPS-DPS check and how close to your maximal theoritical potential you have to be in order to beat them; it’s far harder to do 95% of your maximal potential than 75% of it.
another one is keeping up those HPS-DPS number while mechanic are happening around you.
another one is how many different thing you have to keep track of ; it’s quite well documented in neuroscience that human can only keep track of few thing at the same time, so a boss with 3-4 mechanic to keep track of + your own timers/proc + keeping up the HPS-DPS actually require way more concentration ( read: hard) than , let’s say, patchwerk where nothing happen.
Finally, you can go with wipe count : n’zoth was a 300 pull boss and considered ‘easy’ by mythic raiding standard.
Difficulty is only subjective if you have a hard time separating time-consuming stuff ( the slow level’ing of classic, farming low-level place for various consumable) with actual difficulty ( IE: the vast majority of raider can bash their head against the mythic wall for months… and never break through).
No difficulty is subjective always . Sure you could agree on an objective metric to attempt to measure difficulty but as we haven’t done that here its only subjective. Also difficulty is not universal its personal its a feeling. For the mountain dead lifting 500 pounds is no problem for me it would be very difficult. Doing algebra is very easy for me yet it would be insanely difficult for me 8 year old daughter. I’m sure many players who have played this game have zero problems in any of that mythic content and find it quite easy. To say that how someone else perceives difficulty is wrong and how you perceive it as right is just casting yourself as having authority you don’t have. So yes its all totally subjective people are better at different things and experience makes them easier. Doing a mythic on my demon hunter this week is easier than questing was last week when i had never played a dh and had no idea how to use my abilities. Difficulty is subjective SMH
One thing I’ve noticed is that retail players keep coming here to tell us this as if they’ve made some massive discovery when it’s already been said by a few dozen people at least.
because the classic fanatic haven’t been crusading about how meaningufll and challenging classic was? about how even level’ing a warrior was a feat worthy of praise?
of course you don’T see them around much since… you know… they were kind of proven wrong…
Vanilla, to me, was all about the journey…the levelling experience, the dungeon running and community. I think it delivered that very well, at least for the first part of this project.
Min/maxxers who want to squeeze every conceivable advantage to cheapen the end game and/or levelling experience just cheat themselves.
How others cheapen their experience really has little impact on me. I view a game as an activity to have fun, not to go to Point A to Point B as fast as possible.
This is honestly why i walked away from classic. i never came back to classic for ‘hard’ content. Retail mythic raiding exists for that purpose. I came back for the nostalgia - i was a sweaty naxx clearer back in vanilla and i wanted to experience it for ‘fun’ this time. An old school mmo experience that doesnt exist in any real capacity anymore.
Except people sucked all the fun right out of it with the obsessive, tedious minmaxxing, the world buff babysitting, the boosts, the ridiculous consume stacking even in supposed casual guilds… stuff we never did even as true vanilla sweaties. Any vague challenge that might have existed was sucked right out of the game with this mentality and replaced by mindless chores and farming.
And if you dare mention the elephant in the room – that none of this is particularly hard at the end of the day? People act like you just spit on their mother and demolished their entire identity. I really, truly dont get it.
IMO…the difficulty in Classic has a built in slider, more often than not with easy and hard having very pronounced settings. Its when you want a medium setting when it gets a little odd.
If you want Easy, join a hardcore progression guild. Youll clear naxx day one and farm every week.
If you want hard, join a casual guild. Youll wipe yourself into not being able to afford repair bills.
Personally, I prefer the hard setting…which is why I join casual guilds.
I play this GAME to relax from a streesful day…not be piinted out for getting world buffs dispelled by alliance and being 2 mins late to a raid, or risk loosing a raid spot cause I cant raid the full 4 hours the raid leader wants to cause I have work in 6 hours…
I dont mind spending 2 hours wiping to a boss so long as Im having a good time and I can log out whenever im bored.