Well, I’m not quite sure where you get your numbers from and what you’re intending to imply with this, but my breakdown of roles was in order difficulty finding them while filling a PuG. It’s pretty subjective to my own personal experience or opinion.
But also, potentially of note a raid of 10 players with 1 tank and 2 healers is 70% DPS roles.
2 tanks, 2 healers, 6 dps. You can argue one tank is a “flex dps”, but it’s still a tank.
Of that, you have 5 mandatory classes: Druid (MOTW), Paladin or Shaman (Blessings/Totems), Mage (AI), Warlock (Summons, Imp, HS, SS, Curses), Priest (Fort), Hunter (Aspect of Lion) - Note, all of these are more than likely ranged.
If neither of your healers are Priest, you now must have a sPriest. If neither of your tanks/healers are Paladin or Shaman - you must now have a Paladin or Shaman.
This is the requirement. We work backwards from here to find out how many raid spots are realistically available:
If your healers are Shaman/Pal and Priest - you now have 2 available DPS spots to flex out across the entire game.
If one of your tanks is a Sham/Pal, and your healers are Priest/Mage, or Priest/Druid - you now have 2 available spots to flex across the entire game.
but wait - there’s meta to consider. Fire Mage, Warlock, and Shadow Priest are the highest dps in the entire game - nearly 3-to-1 to Rogue/Warrior, and 5-to-1 to Ret. Bringing suboptimal DPS hinders your group significantly, and you have a minimum of 0 to a maximum of 3 spaces to fit into. Why would you take sub-optimal DPS?
Gear allocation? So leather dps are sympathy invites to prevent disenchanted gear? That feels terrible.
is a ret paladin that does nothing other than put up RF
is a DPS warrior that does nothing other than taunt
doesn’t get invited to the raid
In my raid groups, this isn’t the case. Why? Because in the groups that I run with we don’t have full raid groups that parse (whatever-th percentile you’ve randomly chosen to represent highest dps in the entire game) every time we raid. Actually, in one of my runs, the Ret paladin is the top DPS, pretty consistently.
This is an interesting “requirement.” Could you explain it, as it isn’t clear to me exactly why that’s the case.
Could you expand on this also? It isn’t clear (to me) what you are trying to suggest. I’ll note you’ve stated 2 tanks, so I’m curious if you’re implying there are somehow fewer than 60% of the spots available for DPS, or if you’re merely trying to say that “insert-any-generic-dps” isn’t possible.
An example might be that if I’ve stated you have 7 DPS spots, that you are saying you could not fill them with all rogues and complete the current content. Following your given examples of “requirements” that would mean that this comp (for example) would be possible within some the requirements, but not include all of the “5 mandatory classes”:
Tank: 1 - Paladin/Shaman
Healer: 2 - Priest
DPS: 7 - Rogue
Namely, this is missing Mage, Warlock, Hunter. I’m curious if what you’ve stated or intended to imply actually means mandatory. I’m actually also curious if the following (which wouldn’t fit your requirements either) would be viable or not:
Tank: 1 - Rogue
Healer: 2 - Mage
DPS: 7 - Rogue
I don’t think this is the case. Firstly, why would any regular group care about “preventing disenchanting gear?” And secondly, what raid leaders purposely gimp their raid comps out of “sympathy?” That’s not nice in any way to anyone involved, if that’s what you’re doing btw.
But what do you mean by leather DPS? Do I assume you don’t mean Warriors or Ret Paladins, whose leather is currently mostly going to be Set Pieces anyway, and maybe gloves?
So feral druids and rogues?
Then why the heck would you do it? Where does this mindset even come from?
I already debunked the raid composition requirements of 2/2/6 - trying to frantically re-split it to 1-2-7 for narrative is disingenuous.
I think you would serve well from reviewing average raid composition in WCL - and seeing that it’s exactly what I listed out. I used WCL’s raid composition median for the post - over 80% of groups run exactly what I listed - noting that specifically 0, to 3 maximum spots are flexible to dps classes… but then there’s an entire game of DPS classes with more utility.
The “7 rogues could clear content” is laughable, because in Gnomer they quite literally could not. In BFD they quite literally could not.
Except that information exists in readily available abundance. You chose to ignore it.
Ignorance of facts does not make facts untrue. Rogue is the least represented class in the game by a large margin… Which is a continued problem from Retail WoW where you’re more likely to run into 8 Paladins before 1 Rogue.
This information is all available. I don’t need to hyperlink 90000 warcraft log sections to show it to you simply because you refuse to seek it out. I think I’ll do what most people do, and put you on ignore. Your bad-faith arguments are… well, bad-faith.
Masking what you’re saying, by using handwavy language doesn’t make this facts.
You debunked nothing.
Go for it. You seem to be attempting to make some claims that your opinions are facts, and then saying “look at warcraft logs.” as if that’s data that supports your opinions.
Here’s what I’ve stated, and what you are arguing against, for whatever that is worth:
Rogues can also stealth past all the trash and hit the teleporter before the next boss allowing you to bypass trash and shave precious seconds off your run so you can get back to being miserable quicker.